Related papers: How to Play Unique Games on Expanders
Expander graphs play a central role in graph theory and algorithms. With a number of powerful algorithmic tools developed around them, such as the Cut-Matching game, expander pruning, expander decomposition, and algorithms for decremental…
We prove the endpoint case of a conjecture of Khot and Moshkovitz related to the Unique Games Conjecture, less a small error. Let $n\geq2$. Suppose a subset $\Omega$ of $n$-dimensional Euclidean space $\mathbb{R}^{n}$ satisfies…
The isolation game is played on a graph $G$ by two players who take turns playing a vertex such that if $X$ is the set of already played vertices, then a vertex can be selected only if it dominates a vertex from a nontrivial component of $G…
The results of Raghavendra (2008) show that assuming Khot's Unique Games Conjecture (2002), for every constraint satisfaction problem there exists a generic semi-definite program that achieves the optimal approximation factor. This result…
We consider the problem of testing small set expansion for general graphs. A graph $G$ is a $(k,\phi)$-expander if every subset of volume at most $k$ has conductance at least $\phi$. Small set expansion has recently received significant…
Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…
We study the Dirichlet problem of the following discrete infinity Laplace equation on a subgraph with finite width $$\Delta_{\infty} u(x) = \inf_{y \sim x}u(y)+\sup_{y \sim x}u(y)-2u(x) = f(x).$$ We say that a subgraph has finite width if…
Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…
This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…
We prove that for any 3-player game $\mathcal G$, whose query distribution has the same support as the GHZ game (i.e., all $x,y,z\in \{0,1\}$ satisfying $x+y+z=0\pmod{2}$), the value of the $n$-fold parallel repetition of $\mathcal G$…
We give a new lower bound on the expansion coefficient of an edge-vertex graph of a $d$-regular graph. As a consequence, we obtain an improvement on the lower bound on relative minimum distance of the expander codes constructed by Sipser…
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…
In this paper, we disprove a conjecture of Goemans and Linial; namely, that every negative type metric embeds into $\ell_1$ with constant distortion. We show that for an arbitrarily small constant $\delta> 0$, for all large enough $n$,…
In this paper we introduce and study the domination game on hypergraphs. This is played on a hypergraph $\mathcal{H}$ by two players, namely Dominator and Staller, who alternately select vertices such that each selected vertex enlarges the…
Given a fixed graph $H$ with at least two edges and positive integers $n$ and $b$, the strict $(1 \colon b)$ Avoider-Enforcer $H$-game, played on the edge set of $K_n$, has the following rules: In each turn Avoider picks exactly one edge,…
We present a new approach to showing that random graphs are nearly optimal expanders. This approach is based on recent deep results in combinatorial group theory. It applies to both regular and irregular random graphs. Let G be a random…
With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…
Our starting point is the observation that if graphs in a class C have low descriptive complexity in first order logic, then the isomorphism problem for C is solvable by a fast parallel algorithm (essentially, by a simple combinatorial…
Let $G$ be a graph, and let $\lambda(G)$ denote the smallest eigenvalue of $G$. First, we provide an upper bound for $\lambda(G)$ based on induced bipartite subgraphs of $G$. Consequently, we extract two other upper bounds, one relying on…
For graphs there exists a strong connection between spectral and combinatorial expansion properties. This is expressed, e.g., by the discrete Cheeger inequality, the lower bound of which states that $\lambda(G) \leq h(G)$, where…