Related papers: How to Play Unique Games on Expanders
In this paper, the author defines Generalized Unique Game Problem (GUGP), where weights of the edges are allowed to be negative. Two special types of GUGP are illuminated, GUGP-NWA, where the weights of all edges are negative, and…
We introduce a variant of the Localization game in which the cops only have visibility one, along with the corresponding optimization parameter, the one-visibility localization number $\zeta_1$. By developing lower bounds using…
We present a new algorithm for finding large independent sets in $3$-colorable graphs with small $1$-sided threshold rank. Specifically, given an $n$-vertex $3$-colorable graph whose uniform random walk matrix has at most $r$ eigenvalues…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
We introduce a new technique for designing fixed-parameter algorithms for cut problems, namely randomized contractions. We apply our framework to obtain the first FPT algorithm for the Unique Label Cover problem and new FPT algorithms with…
Motivated by tug-of-war games and asymptotic analysis of certain variational problems, we consider a gradient constraint problem involving the infinity Laplace operator. We prove that this problem always has a solution that is unique if a…
In this note we give a new upper bound for the Laplacian eigenvalues of an unweighted graph. Let $G$ be a simple graph on $n$ vertices. Let $d_{m}(G)$ and $\lambda_{m+1}(G)$ be the $m$-th smallest degree of $G$ and the $m+1$-th smallest…
This paper extends and generalizes the well-known cut-matching game framework and provides a novel cut-strategy that produces constant-hop expanders. Constant-hop expanders are a significant strengthening of regular expanders with the…
In this paper, the author puts forward a variation of Feige's Hypothesis, which claims that it is hard on average refuting Unbalanced Max 3-XOR under biased assignments on a natural distribution. Under this hypothesis, the author…
Algorithmic extension problems of partial graph representations such as planar graph drawings or geometric intersection representations are of growing interest in topological graph theory and graph drawing. In such an extension problem, we…
We consider $\epsilon$-equilibria notions for constant value of $\epsilon$ in $n$-player $m$-actions games where $m$ is a constant. We focus on the following question: What is the largest grid size over the mixed strategies such that…
Many well-studied problems in extremal combinatorics deal with the maximum possible size of a family of objects in which every pair of objects satisfies a given restriction. One problem of this type was recently raised by Alon, Gujgiczer,…
A graph $G=(V,E)$ is called an expander if every vertex subset $U$ of size up to $|V|/2$ has an external neighborhood whose size is comparable to $|U|$. Expanders have been a subject of intensive research for more than three decades and…
This paper develops an algorithm for upper- and lower-bounding the value function for a class of linear time-varying games subject to convex control sets. In particular, a two-player zero-sum differential game is considered where the…
For any $\epsilon > 0$, we show that if $G$ is a regular graph on $n \gg_\epsilon 1$ vertices that is $\epsilon$-far (differs by at least $\epsilon n^2$ edges) from any Tur\'{a}n graph, then its second eigenvalue $\lambda_2$ satisfies…
We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. We consider the two most well-studied approximation notions: $\varepsilon$-Nash equilibria…
We study potential games on unimodular random graphs of bounded degree, where players interact through the underlying network. Using the unimodular measure, we define a well-posed global potential that captures both finite- and…
This thesis investigates the extent to which the optimal value of a constraint satisfaction problem (CSP) can be approximated by some sentence of fixed point logic with counting (FPC). It is known that, assuming $\mathsf{P} \neq…
We study the two-player game where Maker and Breaker alternately color the edges of a given graph $G$ with $k$ colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are…
We consider restricted games on weighted graphs associated with minimum partitions. We replace in the classical definition of Myerson restricted game the connected components of any subgraph by the subcomponents corresponding to a minimum…