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We introduce 3D4D, an interactive 4D visualization framework that integrates WebGL with Supersplat rendering. It transforms static images and text into coherent 4D scenes through four core modules and employs a foveated rendering strategy…

Computer Vision and Pattern Recognition · Computer Science 2025-11-12 Yunhong He , Zhengqing Yuan , Zhengzhong Tu , Yanfang Ye , Lichao Sun

In recent years, graph neural networks (GNNs) have shown tremendous promise in solving problems in high energy physics, materials science, and fluid dynamics. In this work, we introduce a new application for GNNs in the physical sciences:…

Instrumentation and Methods for Astrophysics · Physics 2026-02-17 Sidharth Kannan , Pooyan Goodarzi , Evangelos E. Papalexakis , Jonathan W. Richardson

Deep Learning has made a great progress for these years. However, it is still difficult to master the implement of various models because different researchers may release their code based on different frameworks or interfaces. In this…

Software Engineering · Computer Science 2017-07-28 Ting Pan

This system demonstration presents Nemo, a new logic programming engine with a focus on reliability and performance. Nemo is built for data-centric analytic computations, modelled in a fully declarative Datalog dialect. Its scalability for…

Artificial Intelligence · Computer Science 2023-08-31 Alex Ivliev , Stefan Ellmauthaler , Lukas Gerlach , Maximilian Marx , Matthias Meißner , Simon Meusel , Markus Krötzsch

The ALICE Collaboration at CERN developed a 3D visualisation tool capable of displaying a representation of collected collision data (particle trajectories, clusters and calorimeter towers) called the Event Display. The Event Display is…

Instrumentation and Detectors · Physics 2023-09-25 Piotr Nowakowski , Przemysław Rokita , Łukasz Graczykowski

Designing and debugging distributed systems is notoriously difficult. The correctness of a distributed system is largely determined by its handling of failure scenarios. The sequence of events leading to a bug can be long and complex, and…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-06-15 Doug Woos , Zachary Tatlock , Michael D. Ernst , Thomas E. Anderson

This work presents transparent checkpointing of OpenGL applications, refining the split-process technique[1] for application in GPU-based 3D graphics. The split-process technique was earlier applied to checkpointing MPI and CUDA programs,…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-08-03 David Hou , Jun Gan , Yue Li , Younes El Idrissi Yazami , Twinkle Jain

The development of the Parallel ROOT Facility, PROOF, enables a physicist to analyze and understand much larger data sets on a shorter time scale. It makes use of the inherent parallelism in event data and implements an architecture that…

Data Analysis, Statistics and Probability · Physics 2007-05-23 Maarten Ballintijn , Rene Brun , Fons Rademakers , Gunther Roland

Answering first-order logic (FOL) queries over incomplete knowledge graphs (KGs) is difficult, especially for complex query structures that compose projection, intersection, union, and negation. We propose ROG, a retrieval-augmented…

Computation and Language · Computer Science 2026-02-03 Ziyan Zhang , Chao Wang , Zhuo Chen , Chiyi Li , Kai Song

With their widespread availability, FPGA-based accelerators cards have become an alternative to GPUs and CPUs to accelerate computing in applications with certain requirements (like energy efficiency) or properties (like fixed-point…

Hardware Architecture · Computer Science 2022-10-20 Tom Vander Aa , Tom Haber , Thomas J. Ashby , Roel Wuyts , Wilfried Verachtert

Providing fault-tolerance for long-running GPU-intensive jobs requires application-specific solutions, and often involves saving the state of complex data structures spread among many graphics libraries. This work describes a mechanism for…

Operating Systems · Computer Science 2014-02-05 Samaneh Kazemi Nafchi , Rohan Garg , Gene Cooperman

We aim to identify the differences in Input/Output(I/O) behavior between multiple user programs through the inspection of system calls (i.e., requests made to the operating system). A typical program issues a large number of I/O requests to…

Performance · Computer Science 2025-01-22 Aravind Sankaran , Ilya Zhukov , Wolfgang Frings , Paolo Bientinesi

We present a graphical simulation tool for visually and interactively exploring the processing of various events handled by an operating system when running a program. Our graphical simulator is available for use on the web and locally by…

Other Computer Science · Computer Science 2019-11-12 Joshua W. Buck , Saverio Perugini

FPGAs are going mainstream. Major companies that were not traditionally FPGA-focused are now seeking ways to exploit the benefits of reconfigurable technology and provide it to their customers. In order to do so, a debug ecosystem that…

Hardware Architecture · Computer Science 2016-06-22 Fatemeh Eslami , Eddie Hung , Steven J. E. Wilton

Recently, linear complexity sequence modeling networks have achieved modeling capabilities similar to Vision Transformers on a variety of computer vision tasks, while using fewer FLOPs and less memory. However, their advantage in terms of…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Bencheng Liao , Xinggang Wang , Lianghui Zhu , Qian Zhang , Chang Huang

In this paper, we present the High Energy Physics data format, processing toolset and analysis library a4, providing fast I/O of structured data using the Google protocol buffer library. The overall goal of a4 is to provide physicists with…

Data Analysis, Statistics and Probability · Physics 2013-02-14 Johannes Ebke , Peter Waller

With the introduction of Nvidia RTX hardware, ray tracing is now viable as a general real time rendering technique for complex 3D scenes. Leveraging this new technology, we present Raygun, an open source rendering, simulation, and game…

Graphics · Computer Science 2020-01-28 Alexander Hirsch , Peter Thoman

Drag and drop operation is one of the key capabilities of any Graphical User Interface. The user can do quite complex operations simply by visually dragging and dropping objects from one location to another. It saves user from remembering…

Human-Computer Interaction · Computer Science 2014-04-30 Umakant Mishra

Visual grounding is a common vision task that involves grounding descriptive sentences to the corresponding regions of an image. Most existing methods use independent image-text encoding and apply complex hand-crafted modules or…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Ming Dai , Lingfeng Yang , Yihao Xu , Zhenhua Feng , Wankou Yang

Interactive dynamic simulators are an accelerator for developing novel robotic control algorithms and complex systems involving humans and robots. In user training and synthetic data generation applications, high-fidelity visualizations…

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