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From the beginning the Geant4 Visualisation System was designed to support several simultaneous graphics systems written to common abstract interfaces. Today it has matured into a powerful diagnostic and presentational tool. It comes with a…

Graphics · Computer Science 2013-01-01 John Allison , Laurent Garnier , Akinori Kimura , Joseph Perl

The growing complexity of computational workloads has amplified the need for efficient and specialized hardware accelerators. Field Programmable Gate Arrays (FPGAs) and Graphics Processing Units (GPUs) have emerged as prominent solutions,…

Hardware Architecture · Computer Science 2025-11-11 Arnab A Purkayastha , Jay Tharwani , Shobhit Aggarwal

We present Overall FLOP Utilization (OFU), a hardware-level, precision-agnostic GPU efficiency metric for AI workloads on HPC systems, derived from two on-chip performance counters: Tensor Pipe Activity and SM clock frequency. OFU requires…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-21 Connor Pedersen , Dong H. Ahn , Michel Migdal , Collin Neale , Nik Konyuchenko

We present a novel approach for the procedural construction of multi-step contact-rich manipulation tasks in robotics. Our generator takes as input user-defined sets of atomic actions, objects, and spatial predicates and outputs solvable…

Robotics · Computer Science 2025-07-15 Michal Vavrecka , Radoslav Skoviera , Gabriela Sejnova , Karla Stepanova

3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional physically-based rendering. 3DGS-family models are far from…

Graphics · Computer Science 2025-09-29 Weikai Lin , Sushant Kondguli , Carl Marshall , Yuhao Zhu

The advent of Retrieval-Augmented Generation (RAG) has significantly enhanced the ability of Large Language Models (LLMs) to produce factually accurate and up-to-date responses. However, the performance of a RAG system is not determined by…

Human-Computer Interaction · Computer Science 2026-02-17 Haoyu Tian , Yingchaojie Feng , Zhen Wen , Haoxuan Li , Minfeng Zhu , Wei Chen

We present the OpenAI Remote Rendering Backend (ORRB), a system that allows fast and customizable rendering of robotics environments. It is based on the Unity3d game engine and interfaces with the MuJoCo physics simulation library. ORRB was…

Graphics · Computer Science 2019-06-28 Maciek Chociej , Peter Welinder , Lilian Weng

Manifold learning techniques for dynamical systems and time series have shown their utility for a broad spectrum of applications in recent years. While these methods are effective at learning a low-dimensional representation, they are often…

Machine Learning · Statistics 2021-07-30 Andrés F. Duque , Guy Wolf , Kevin R. Moon

Functional approximation as a high-order continuous representation provides a more accurate value and gradient query compared to the traditional discrete volume representation. Volume visualization directly rendered from functional…

Graphics · Computer Science 2024-09-04 Jianxin Sun , David Lenz , Hongfeng Yu , Tom Peterka

Every document format in existence was designed for a human reader moving linearly through text. Autonomous LLM agents do not read - they retrieve. This fundamental mismatch forces agents to inject entire documents into their context…

Artificial Intelligence · Computer Science 2026-05-01 Mohit Dubey , Open Gigantic

Rendering realistic human-object interactions (HOIs) from sparse-view inputs is a challenging yet crucial task for various real-world applications. Existing methods often struggle to simultaneously achieve high rendering quality, physical…

Graphics · Computer Science 2026-04-10 Weiquan Wang , Jun Xiao , Yi Yang , Yueting Zhuang , Long Chen

Incorporating computer programming exercises into introductory physics is a delicate task that involves a number of choices that may have an effect on student learning. We present a "hybrid" approach that speaks to a number of common…

Physics Education · Physics 2018-11-14 Chris Orban , Richelle M. Teeling-Smith , Joseph R. H. Smith , Chris D. Porter

Transformers are widely used for solving tasks in natural language processing, computer vision, speech, and music domains. In this paper, we talk about the efficiency of transformers in terms of memory (the number of parameters),…

Computer Vision and Pattern Recognition · Computer Science 2023-02-27 Badri N. Patro , Vijay Srinivas Agneeswaran

We introduce the Hierarchical Unified Graph Representation (HUGR): a novel graph based intermediate representation for mixed quantum-classical programs. HUGR's design features high expressivity and extensibility to capture the capabilities…

Light curves represent astronomical time series of flux measured across one or more photometric bands. With the rapid growth of large-scale sky surveys, time-domain astronomy has become an essential area of modern astrophysical research.…

Instrumentation and Methods for Astrophysics · Physics 2026-01-06 M. Volkov , M. Demianenko , D. Matveev , K. A. Grishin , I. V. Chilingarian

Scientific computing in the exascale era demands increased computational power to solve complex problems across various domains. With the rise of heterogeneous computing architectures the need for vendor-agnostic, performance portability…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-05 Johansell Villalobos , Josef Ruzicka , Silvio Rizzi

Frequency-resolved optical gating (FROG) is probably the most popular technique for complete characterization of ultrashort laser pulses. In FROG, a reconstruction algorithm retrieves the pulse from a measured spectrogram, yet current FROG…

Optics · Physics 2019-06-11 Pavel Sidorenko , Oren Lahav , Zohar Avnat , Oren Cohen

Machine learning has enabled the use of implicit neural representations (INRs) to efficiently compress and reconstruct massive scientific datasets. However, despite advances in fast INR rendering algorithms, INR-based rendering remains…

Graphics · Computer Science 2025-05-22 Daniel Zavorotny , Qi Wu , David Bauer , Kwan-Liu Ma

Edge/Fog computing is a novel computing paradigm that provides resource-limited Internet of Things (IoT) devices with scalable computing and storage resources. Compared to cloud computing, edge/fog servers have fewer resources, but they can…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-08-10 Qifan Deng , Rajkumar Buyya

In this paper we present ProSLAM, a lightweight stereo visual SLAM system designed with simplicity in mind. Our work stems from the experience gathered by the authors while teaching SLAM to students and aims at providing a highly modular…

Robotics · Computer Science 2018-09-19 Dominik Schlegel , Mirco Colosi , Giorgio Grisetti
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