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Leadership games provide a powerful paradigm to model many real-world settings. Most literature focuses on games with a single follower who acts optimistically, breaking ties in favour of the leader. Unfortunately, for real-world…

Artificial Intelligence · Computer Science 2018-08-01 Giuseppe De Nittis , Alberto Marchesi , Nicola Gatti

We consider the task of computing an approximation of a trembling hand perfect equilibrium for an n-player game in strategic form, n >= 3. We show that this task is complete for the complexity class FIXP_a. In particular, the task is…

Computer Science and Game Theory · Computer Science 2014-08-06 Kousha Etessami , Kristoffer Arnsfelt Hansen , Peter Bro Miltersen , Troels Bjerre Sorensen

Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…

Computer Science and Game Theory · Computer Science 2015-07-15 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Benjamin Monmege

For a constant $\epsilon$, we prove a poly(N) lower bound on the (randomized) communication complexity of $\epsilon$-Nash equilibrium in two-player NxN games. For n-player binary-action games we prove an exp(n) lower bound for the…

Computer Science and Game Theory · Computer Science 2016-09-14 Yakov Babichenko , Aviad Rubinstein

We study the computational complexity of computing or approximating a quasi-proper equilibrium for a given finite extensive form game of perfect recall. We show that the task of computing a symbolic quasi-proper equilibrium is…

Computer Science and Game Theory · Computer Science 2021-07-12 Kristoffer Arnsfelt Hansen , Troels Bjerre Lund

We present three results on the complexity of Minimax Approval Voting. First, we study Minimax Approval Voting parameterized by the Hamming distance $d$ from the solution to the votes. We show Minimax Approval Voting admits no algorithm…

Data Structures and Algorithms · Computer Science 2016-07-28 Marek Cygan , Łukasz Kowalik , Arkadiusz Socała , Krzysztof Sornat

If a two-player social welfare maximization problem does not admit a PTAS, we prove that any maximal-in-range truthful mechanism that runs in polynomial time cannot achieve an approximation factor better than 1/2. Moreover, for the k-player…

Computer Science and Game Theory · Computer Science 2009-12-18 Shaddin Dughmi , Hu Fu , Robert Kleinberg

Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while…

Computer Science and Game Theory · Computer Science 2025-03-05 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

We consider the problem of two-player zero-sum games. This problem is formulated as a min-max Markov game in the literature. The solution of this game, which is the min-max payoff, starting from a given state is called the min-max value of…

Machine Learning · Computer Science 2022-03-21 Raghuram Bharadwaj Diddigi , Chandramouli Kamanchi , Shalabh Bhatnagar

We show that it is Unique Games-hard to approximate the maximum of a submodular function to within a factor 0.695, and that it is Unique Games-hard to approximate the maximum of a symmetric submodular function to within a factor 0.739.…

Computational Complexity · Computer Science 2010-04-22 Per Austrin

The minimum unsatisfiability version of a constraint satisfaction problem (MinCSP) asks for an assignment where the number of unsatisfied constraints is minimum possible, or equivalently, asks for a minimum-size set of constraints whose…

Computational Complexity · Computer Science 2018-05-09 Édouard Bonnet , László Egri , Bingkai Lin , Dániel Marx

We consider the graph $k$-partitioning problem under the min-max objective, termed as Minmax $k$-cut. The input here is a graph $G=(V,E)$ with non-negative edge weights $w:E\rightarrow \mathbb{R}_+$ and an integer $k\geq 2$ and the goal is…

Data Structures and Algorithms · Computer Science 2020-11-09 Karthekeyan Chandrasekaran , Weihang Wang

We study the Euclidean minimum weight perfect matching problem for $n$ points in the plane. It is known that any deterministic approximation algorithm whose approximation ratio depends only on $n$ requires at least $\Omega(n \log n)$ time.…

Computational Geometry · Computer Science 2026-01-09 Stefan Hougardy , Karolina Tammemaa

This thesis investigates the extent to which the optimal value of a constraint satisfaction problem (CSP) can be approximated by some sentence of fixed point logic with counting (FPC). It is known that, assuming $\mathsf{P} \neq…

Logic in Computer Science · Computer Science 2020-08-10 Jamie Tucker-Foltz

We study the max-min fair allocation problem in which a set of $m$ indivisible items are to be distributed among $n$ agents such that the minimum utility among all agents is maximized. In the restricted setting, the utility of each item $j$…

Discrete Mathematics · Computer Science 2016-11-28 T-H. Hubert Chan , Zhihao Gavin Tang , Xiaowei Wu

We study the computational complexity of approximating general constrained Markov decision processes. Our primary contribution is the design of a polynomial time $(0,\epsilon)$-additive bicriteria approximation algorithm for finding optimal…

Data Structures and Algorithms · Computer Science 2025-02-12 Jeremy McMahan

In an epsilon-Nash equilibrium, a player can gain at most epsilon by changing his behaviour. Recent work has addressed the question of how best to compute epsilon-Nash equilibria, and for what values of epsilon a polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2015-03-20 John Fearnley , Paul W. Goldberg , Rahul Savani , Troels Bjerre Sørensen

In the Determinant Maximization problem, given an $n\times n$ positive semi-definite matrix $\bf{A}$ in $\mathbb{Q}^{n\times n}$ and an integer $k$, we are required to find a $k\times k$ principal submatrix of $\bf{A}$ having the maximum…

Data Structures and Algorithms · Computer Science 2024-02-20 Naoto Ohsaka

We study the deterministic and randomized query complexity of finding approximate equilibria in bimatrix games. We show that the deterministic query complexity of finding an $\epsilon$-Nash equilibrium when $\epsilon < \frac{1}{2}$ is…

Computer Science and Game Theory · Computer Science 2014-02-13 John Fearnley , Rahul Savani

An interesting iterative procedure is proposed to solve a two-player zero-sum Markov games. Under suitable assumption, the boundedness of the proposed iterates is obtained theoretically. Using results from stochastic approximation, the…

Machine Learning · Computer Science 2025-09-23 Shreyas S R , Antony Vijesh