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Pointer-chasing is a central problem in two-party communication complexity: given input size $n$ and a parameter $k$, the two players Alice and Bob are given functions $N_A, N_B: [n] \rightarrow [n]$, respectively, and their goal is to…

Computational Complexity · Computer Science 2025-08-27 Orr Fischer , Rotem Oshman , Adi Rosen , Tal Roth

We develop a polynomial time $\Omega\left ( \frac 1R \log R \right)$ approximate algorithm for Max 2CSP-$R$, the problem where we are given a collection of constraints, each involving two variables, where each variable ranges over a set of…

Data Structures and Algorithms · Computer Science 2015-04-07 Guy Kindler , Alexandra Kolla , Luca Trevisan

We show that the BIMATRIX game does not have a fully polynomial-time approximation scheme, unless PPAD is in P. In other words, no algorithm with time polynomial in n and 1/\epsilon can compute an \epsilon-approximate Nash equilibrium of an…

Computational Complexity · Computer Science 2007-05-23 Xi Chen , Xiaotie Deng , Shang-Hua Teng

We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-player, normal-form games can be computed in polynomial time…

Computer Science and Game Theory · Computer Science 2014-01-17 Michael Benisch , George B. Davis , Tuomas Sandholm

We present a deterministic algorithm, solving discounted games with $n$ nodes in $n^{O(1)}\cdot (2 + \sqrt{2})^n$-time. For bipartite discounted games our algorithm runs in $n^{O(1)}\cdot 2^n$-time. Prior to our work no deterministic…

Data Structures and Algorithms · Computer Science 2020-10-27 Alexander Kozachinskiy

We study dynamic algorithms for the problem of maximizing a monotone submodular function over a stream of $n$ insertions and deletions. We show that any algorithm that maintains a $(0.5+\epsilon)$-approximate solution under a cardinality…

Data Structures and Algorithms · Computer Science 2022-04-19 Xi Chen , Binghui Peng

We study two player reachability-price games on single-clock timed automata. The problem is as follows: given a state of the automaton, determine whether the first player can guarantee reaching one of the designated goal locations. If a…

Computer Science and Game Theory · Computer Science 2011-07-07 Michal Rutkowski

We introduce two-level discounted games played by two players on a perfect-information stochastic game graph. The upper level game is a discounted game and the lower level game is an undiscounted reachability game. Two-level games model…

Logic in Computer Science · Computer Science 2010-06-09 Krishnendu Chatterjee , Rupak Majumdar

In the Min $k$-Cut problem, input is an edge weighted graph $G$ and an integer $k$, and the task is to partition the vertex set into $k$ non-empty sets, such that the total weight of the edges with endpoints in different parts is minimized.…

Data Structures and Algorithms · Computer Science 2020-09-15 Daniel Lokshtanov , Saket Saurabh , Vaishali Surianarayanan

We give a polynomial-time approximation algorithm for the (not necessarily metric) $k$-Median problem. The algorithm is an $\alpha$-size-approximation algorithm for $\alpha < 1 + 2 \ln(n/k)$. That is, it guarantees a solution having size at…

Data Structures and Algorithms · Computer Science 2025-11-18 Neal E. Young

Finding a stable matching is one of the central problems in algorithmic game theory. If participants are allowed to have ties and incomplete preferences, computing a stable matching of maximum cardinality is known to be NP-hard. In this…

Computer Science and Game Theory · Computer Science 2020-07-15 Jochen Koenemann , Kanstantsin Pashkovich , Natig Tofigzade

A fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis, we introduce a…

Computer Science and Game Theory · Computer Science 2024-07-23 Constantinos Daskalakis , Noah Golowich , Nika Haghtalab , Abhishek Shetty

We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatrix games over trees, under a mild renormalizing assumption. Our result, in particular, leads to an expected polynomial-time algorithm for…

Computer Science and Game Theory · Computer Science 2016-04-12 Siddharth Barman , Katrina Ligett , Georgios Piliouras

Consider the model where we can access a parity function through random uniform labeled examples in the presence of random classification noise. In this paper, we show that approximating the number of relevant variables in the parity…

Machine Learning · Computer Science 2024-07-17 Nader H. Bshouty , George Haddad

We consider turn-based stochastic two-player games with a combination of a parity condition that must hold surely, that is in all possible outcomes, and of a parity condition that must hold almost-surely, that is with probability 1. The…

Computer Science and Game Theory · Computer Science 2026-01-08 Laurent Doyen , Shibashis Guha

We show that $\varepsilon$-additive approximations of the optimal value of fixed-size two-player free games with fixed-dimensional entanglement assistance can be computed in time $\mathrm{poly}(1/\varepsilon)$. This stands in contrast to…

Quantum Physics · Physics 2025-07-17 Julius A. Zeiss , Gereon Koßmann , Omar Fawzi , Mario Berta

The nucleolus is a central solution concept in cooperative game theory. While its computation is NP-hard in general, it can be computed in polynomial time for convex games; however, the only published polynomial-time algorithm relies on the…

Computer Science and Game Theory · Computer Science 2026-03-18 Giacomo Maggiorano , Alessandro Sosso , Gautier Stauffer

We consider the complexity for computing the approximate sum $a_1+a_2+...+a_n$ of a sorted list of numbers $a_1\le a_2\le ...\le a_n$. We show an algorithm that computes an $(1+\epsilon)$-approximation for the sum of a sorted list of…

Data Structures and Algorithms · Computer Science 2012-01-24 Bin Fu

The NP-hard Metric Dimension problem is to decide for a given graph G and a positive integer k whether there is a vertex subset of size at most k that separates all vertex pairs in G. Herein, a vertex v separates a pair {u,w} if the…

Computational Complexity · Computer Science 2012-11-08 Sepp Hartung , André Nichterlein

We explore the complexity of nucleolus computation in b-matching games on bipartite graphs. We show that computing the nucleolus of a simple b-matching game is NP-hard even on bipartite graphs of maximum degree 7. We complement this with…

Computer Science and Game Theory · Computer Science 2025-10-15 Jochen Koenemann , Justin Toth , Felix Zhou
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