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The maximum/minimum bisection problems are, given an edge-weighted graph, to find a bipartition of the vertex set into two sets whose sizes differ by at most one, such that the total weight of edges between the two sets is…

Data Structures and Algorithms · Computer Science 2020-09-17 Tesshu Hanaka , Yasuaki Kobayashi , Taiga Sone

Given a graph $G$, we consider a game where two players, $A$ and $B$, alternatingly color edges of $G$ in red and in blue respectively. Let $l(G)$ be the maximum number of moves in which $B$ is able to keep the red and the blue subgraphs…

Combinatorics · Mathematics 2007-05-23 Frank Harary , Wolfgang Slany , Oleg Verbitsky

The open shop problem is to find a minimum makespan schedule to process each job $J_i$ on each machine $M_q$ for $p_{iq}$ time such that, at any time, each machine processes at most one job and each job is processed by at most one machine.…

Discrete Mathematics · Computer Science 2017-04-27 René van Bevern , Artem V. Pyatkin

Motivated by the burning and cooling processes, the burning game is introduced. The game is played on a graph $G$ by the two players (Burner and Staller) that take turns selecting vertices of $G$ to burn; as in the burning process, burning…

Combinatorics · Mathematics 2024-09-18 Nina Chiarelli , Vesna Iršič , Marko Jakovac , William B. Kinnersley , Mirjana Mikalački

We consider the computation of a Nash equilibrium in attack and defense games on networks (Bloch et al. [1]). We prove that a Nash Equilibrium of the game can be computed in polynomial time with respect to the number of nodes in the…

Computer Science and Game Theory · Computer Science 2024-03-26 Stanisław Kaźmierowski , Marcin Dziubiński

We establish the first update-time separation between dynamic algorithms against oblivious adversaries and those against adaptive adversaries in natural dynamic graph problems, based on popular fine-grained complexity hypotheses.…

Data Structures and Algorithms · Computer Science 2025-10-24 Aaron Bernstein , Sayan Bhattacharya , Nick Fischer , Peter Kiss , Thatchaphol Saranurak

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…

Formal Languages and Automata Theory · Computer Science 2020-04-28 Lorenzo Clemente , Sławomir Lasota , Radosław Piórkowski

Building on previous work by Cameron et al. in [3], we give a recurrence for computing the number of acyclic orientations of complete $k$-partite graphs, which can be implemented to obtain a dynamic programming algorithm running in time…

Combinatorics · Mathematics 2018-08-09 Veselin Blagoev

We consider Markov decision processes (MDPs) with \omega-regular specifications given as parity objectives. We consider the problem of computing the set of almost-sure winning states from where the objective can be ensured with probability…

Computer Science and Game Theory · Computer Science 2014-11-20 Krishnendu Chatterjee , Monika Henzinger , Manas Joglekar , Nisarg Shah

Self-play via online learning is one of the premier ways to solve large-scale two-player zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic…

Computer Science and Game Theory · Computer Science 2025-01-22 Yang Cai , Gabriele Farina , Julien Grand-Clément , Christian Kroer , Chung-Wei Lee , Haipeng Luo , Weiqiang Zheng

In the paper we consider the problem of scheduling $n$ identical jobs on 4 uniform machines with speeds $s_1 \geq s_2 \geq s_3 \geq s_4,$ respectively. Our aim is to find a schedule with a minimum possible length. We assume that jobs are…

Data Structures and Algorithms · Computer Science 2016-02-08 H. Furmanczyk , M. Kubale

We consider directed graphs where each edge is labeled with an integer weight and study the fundamental algorithmic question of computing the value of a cycle with minimum mean weight. Our contributions are twofold: (1) First we show that…

Data Structures and Algorithms · Computer Science 2013-07-18 Krishnendu Chatterjee , Monika Henzinger , Sebastian Krinninger , Veronika Loitzenbauer

An improved exponential time algorithm for Energy Games and Mean Payoff Games has been recently proposed in ICALP 19. The new algorithm prevents some of the repetitive operations performed by the classic value iteration algorithm of Brim et…

Data Structures and Algorithms · Computer Science 2023-10-09 Peter Austin , Daniele Dell'Erba

We consider the problem of solving random parity games. We prove that parity games exibit a phase transition threshold above $d_P$, so that when the degree of the graph that defines the game has a degree $d > d_P$ then there exists a…

Logic in Computer Science · Computer Science 2020-07-17 Richard Combes , Mikael Touati

In this paper, we present exact exponential algorithms for computing branchwidth that are fast both in theory and in practice. The running times of these algorithms are single-exponential in the number of vertices. Our basic algorithm is…

Data Structures and Algorithms · Computer Science 2026-05-19 Taiki Kaneda , Yasuaki Kobayashi , Hisao Tamaki

Many applications require randomly sampling bipartite graphs with fixed degrees, or randomly sampling incidence matrices with fixed row and column sums. Although several sampling algorithms exist, the ``curveball'' algorithm is the most…

Data Structures and Algorithms · Computer Science 2022-11-01 Karl Godard , Zachary P. Neal

We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…

Logic in Computer Science · Computer Science 2019-03-14 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak S. Prabhu

A maximum weighted matching for bipartite graphs $G=(A \cup B,E)$ can be found by using the algorithm of Edmonds and Karp with a Fibonacci Heap and a modified Dijkstra in $O(nm + n^2 \log{n})$ time where n is the number of nodes and m the…

Data Structures and Algorithms · Computer Science 2007-05-23 Daniel Etzold

We present a new algorithm for computing motorcycle graphs that runs in O(n^(4/3+e)) time for any e>0, improving on all previously known algorithms. The main application of this result is to computing the straight skeleton of a polygon. It…

Computational Geometry · Computer Science 2013-03-26 Antoine Vigneron , Lie Yan

We study the puzzle game Buttons and Scissors in which the goal is to remove all buttons from an $n\times m$ grid by a series of horizontal and vertical cuts. We show that the corresponding parameterized problem has an algorithm with time…

Data Structures and Algorithms · Computer Science 2019-07-25 Dekel Tsur