Related papers: Algorithms for B\"uchi Games
In 2013, Orlin proved that the max flow problem could be solved in $O(nm)$ time. His algorithm ran in $O(nm + m^{1.94})$ time, which was the fastest for graphs with fewer than $n^{1.06}$ arcs. If the graph was not sufficiently sparse, the…
Let ${\mathcal C}$ be a proper minor-closed family of graphs. We present a randomized algorithm that given a graph $G \in {\mathcal C}$ with $n$ vertices, finds a simple cycle of size $k$ in $G$ (if exists) in $2^{O(k)}n$ time. The…
We present a sound, complete, and optimal single-pass tableau algorithm for the alternation-free $\mu$-calculus. The algorithm supports global caching with intermediate propagation and runs in time $2^{\mathcal{O}(n)}$. In game-theoretic…
Parity games are abstract infinite-round games that take an important role in formal verification. In the basic setting, these games are two-player, turn-based, and played under perfect information on directed graphs, whose nodes are…
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
Maintaining maximal independent set in dynamic graph is a fundamental open problem in graph theory and the first sublinear time deterministic algorithm was came up by Assadi, Onak, Schieber and Solomon(STOC'18), which achieves $O(m^{3/4})$…
Polynomial algorithms are given for the following two problems: given a graph with $n$ vertices and $m$ edges, where $m \ge 3 n^{3/2}$, find a complete balanced bipartite subgraph with parts about $\ln n/(\ln (n^2/m))$, given a graph with…
Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of priced timed automata between two players, Player Min and Player Max, by moving a token along the states of the graph to form an infinite…
Solving linear systems of equations is ubiquitous in all areas of science and engineering. With rapidly growing data sets, such a task can be intractable for classical computers, as the best known classical algorithms require a time…
Computing the diameter, and more generally, all eccentricities of an undirected graph is an important problem in algorithmic graph theory and the challenge is to identify graph classes for which their computation can be achieved in…
We provide an algorithm to find the value and an optimal strategy of the solitaire variant of the Ten Thousand dice game in the framework of Markov Control Processes. Once an optimal critical threshold is found, the set of non-stopping…
In graph theory, the longest path problem is the problem of finding a simple path of maximum length in a given graph. For some small classes of graphs, the problem can be solved in polynomial time [2, 4], but it remains NP-hard on general…
For many hard computational problems, simple algorithms that run in time $2^n \cdot n^{O(1)}$ arise, say, from enumerating all subsets of a size-$n$ set. Finding (exponentially) faster algorithms is a natural goal that has driven much of…
In this paper we provide an algorithm that generates a graph with given degree sequence uniformly at random. Provided that $\Delta^4=O(m)$, where $\Delta$ is the maximal degree and $m$ is the number of edges,the algorithm runs in expected…
In this paper, we study the (weighted) bichromatic two-center problem on graphs. The input consists of a graph $G$ of $n$ (weighted) vertices and $m$ edges, and a set $\mathcal{P}$ of pairs of distinct vertices, where no vertex appears in…
It is known since 1975 (\cite{HK75}) that maximum cardinality matchings in bipartite graphs with $n$ nodes and $m$ edges can be computed in time $O(\sqrt{n} m)$. Asymptotically faster algorithms were found in the last decade and maximum…
We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…
We describe an efficient algorithm to compute solutions for the general two-player Blotto game on n battlefields with heterogeneous values. While explicit constructions for such solutions have been limited to specific, largely symmetric or…
A 2-club is a graph of diameter at most two. In the decision version of the parametrized {\sc 2-Club Cluster Edge Deletion} problem, an undirected graph $G$ is given along with an integer $k\geq 0$ as parameter, and the question is whether…
Combinatorial optimization algorithms for graph problems are usually designed afresh for each new problem with careful attention by an expert to the problem structure. In this work, we develop a new framework to solve any combinatorial…