Related papers: Algorithms for B\"uchi Games
We revisit the algorithmic problem of finding a triangle in a graph: We give a randomized combinatorial algorithm for triangle detection in a given $n$-vertex graph with $m$ edges running in $O(n^{7/3})$ time, or alternatively in…
We provide a new algorithm to determine stuttering equivalence with time complexity $O(m \log n)$, where $n$ is the number of states and $m$ is the number of transitions of a Kripke structure. This algorithm can also be used to determine…
The {\em maximum cardinality} and {\em maximum weight matching} problems can be solved in time $\tilde{O}(m\sqrt{n})$, a bound that has resisted improvement despite decades of research. (Here $m$ and $n$ are the number of edges and…
This paper aims to solve the optimal strategy against a well-known adaptive algorithm, the Hedge algorithm, in a finitely repeated $2\times 2$ zero-sum game. In the literature, related theoretical results are very rare. To this end, we make…
Branching bisimilarity is a behavioural equivalence relation on labelled transition systems that takes internal actions into account. It has the traditional advantage that algorithms for branching bisimilarity are more efficient than all…
In this paper, we study algorithms for special cases of energy games, a class of turn-based games on graphs that show up in the quantitative analysis of reactive systems. In an energy game, the vertices of a weighted directed graph belong…
A quantum algorithm for an oracle problem can be understood as a quantum strategy for a player in a two-player zero-sum game in which the other player is constrained to play classically. I formalize this correspondence and give examples of…
This paper describes three different optimised implementations of playouts, as commonly used by game-playing algorithms such as Monte-Carlo Tree Search. Each of the optimised implementations is applicable only to specific sets of games,…
We give improved algorithms for maintaining edge-orientations of a fully-dynamic graph, such that the out-degree of each vertex is bounded. On one hand, we show how to orient the edges such that the out-degree of each vertex is proportional…
The branching algorithm is a fundamental technique for designing fast exponential-time algorithms to solve combinatorial optimization problems exactly. It divides the entire solution space into independent search branches using…
We give algorithms with running time $2^{O({\sqrt{k}\log{k}})} \cdot n^{O(1)}$ for the following problems. Given an $n$-vertex unit disk graph $G$ and an integer $k$, decide whether $G$ contains (1) a path on exactly/at least $k$ vertices,…
We are presented with a graph, $G$, on $n$ vertices with $m$ edges whose edge set is unknown. Our goal is to learn the edges of $G$ with as few queries to an oracle as possible. When we submit a set $S$ of vertices to the oracle, it tells…
We prove the existence and computability of optimal strategies in weighted limit games, zero-sum infinite-duration games with a B\"uchi-style winning condition requiring to produce infinitely many play prefixes that satisfy a given regular…
Subgraph enumeration problems ask to output all subgraphs of an input graph that belongs to the specified graph class or satisfy the given constraint. These problems have been widely studied in theoretical computer science. As far, many…
We provide an algorithm to solve Rabin and Streett games over graphs with $n$ vertices, $m$ edges, and $k$ colours that runs in $\tilde{O}\left(mn(k!)^{1+o(1)} \right)$ time and $O(nk\log k \log n)$ space, where $\tilde{O}$ hides…
We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many…
The precise complexity of complementing B\"uchi automata is an intriguing and long standing problem. While optimal complementation techniques for finite automata are simple - it suffices to determinize them using a simple subset…
We present two algorithms for maintaining the topological order of a directed acyclic graph with n vertices, under an online edge insertion sequence of m edges. Efficient algorithms for online topological ordering have many applications,…
In this paper, we present a quantum algorithm for the dynamic programming approach for problems on directed acyclic graphs (DAGs). The running time of the algorithm is $O(\sqrt{\hat{n}m}\log \hat{n})$, and the running time of the best known…
We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…