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We study time scheduling problems with allowed absences as a new kind of graph coloring problem. One may think of a sport tournament where each player (each team) is permitted a certain number $t$ of absences. We then examine how many…

Combinatorics · Mathematics 2016-05-23 Uwe Schauz

This paper considers the problem of solving infinite two-player games over finite graphs under various classes of progress assumptions motivated by applications in cyber-physical system (CPS) design. Formally, we consider a game graph G, a…

Computer Science and Game Theory · Computer Science 2024-01-23 Anne-Kathrin Schmuck , K. S. Thejaswini , Irmak Sağlam , Satya Prakash Nayak

A maximum priority matching is a matching in an undirected graph that maximizes a priority score defined with respect to given vertex priorities. An earlier paper showed how to find maximum priority matchings in unweighted graphs. This…

Data Structures and Algorithms · Computer Science 2016-01-01 Jonathan Turner

We study a two-person game based on the well-studied brushing process on graphs. Players Min and Max alternately place brushes on the vertices of a graph. When a vertex accumulates at least as many brushes as its degree, it sends one brush…

Combinatorics · Mathematics 2016-01-28 William B. Kinnersley , Pawel Pralat

We propose a new algorithm for a broad class of periodic time-varying Stochastic Game-Theoretic Riccati Differential Equations arising in Zero-Sum Linear-Quadratic Stochastic Differential Games. The algorithm is constructed via dual-layer…

Numerical Analysis · Mathematics 2025-11-06 Yiyuan Wang

Calude, Jain, Khoussainov, Li, and Stephan (2017) proposed a quasi-polynomial-time algorithm solving parity games. After this breakthrough result, a few other quasi-polynomial-time algorithms were introduced; none of them is easy to…

Formal Languages and Automata Theory · Computer Science 2019-04-30 Paweł Parys

We consider online algorithms as a request-answer game. An adversary that generates input requests, and an online algorithm answers. We consider a generalized version of the game that has a buffer of limited size. The adversary loads data…

Quantum Physics · Physics 2020-12-24 Kamil Khadiev

In this work, we introduce graphical modelsfor multi-player game theory, and give powerful algorithms for computing their Nash equilibria in certain cases. An n-player game is given by an undirected graph on n nodes and a set of n local…

Computer Science and Game Theory · Computer Science 2015-03-10 Michael Kearns , Michael L. Littman , Satinder Singh

We investigate quantum algorithms for classification, a fundamental problem in machine learning, with provable guarantees. Given $n$ $d$-dimensional data points, the state-of-the-art (and optimal) classical algorithm for training…

Quantum Physics · Physics 2019-05-28 Tongyang Li , Shouvanik Chakrabarti , Xiaodi Wu

Let $G=(V, E)$ be an undirected $n$-vertices $m$-edges graph with non-negative edge weights. In this paper, we present three new algorithms for constructing a $(2k-1)$-stretch distance oracle with $O(n^{1+\frac{1}{k}})$ space. The first…

Data Structures and Algorithms · Computer Science 2026-04-24 Avi Kadria , Liam Roditty

We first devise a branching algorithm that computes a minimum independent dominating set on any graph with running time O*(2^0.424n) and polynomial space. This improves the O*(2^0.441n) result by (S. Gaspers and M. Liedloff, A…

Data Structures and Algorithms · Computer Science 2015-05-13 Nicolas Bourgeois , Bruno Escoffier , Vangelis Th. Paschos

Subset-Sum is an NP-complete problem where one must decide if a multiset of $n$ integers contains a subset whose elements sum to a target value $m$. The best-known classical and quantum algorithms run in time $\tilde{O}(2^{n/2})$ and…

Quantum Physics · Physics 2022-09-12 Jonathan Allcock , Yassine Hamoudi , Antoine Joux , Felix Klingelhöfer , Miklos Santha

Continuous games are multiplayer games in which strategy sets are compact and utility functions are continuous. These games typically have a highly complicated structure of Nash equilibria, and numerical methods for the equilibrium…

Computer Science and Game Theory · Computer Science 2022-07-12 T. Kroupa , T. Votroubek

Graph games lie at the algorithmic core of many automated design problems in computer science. These are games usually played between two players on a given graph, where the players keep moving a token along the edges according to…

Computer Science and Game Theory · Computer Science 2024-07-10 Guy Avni , Ehsan Kafshdar Goharshady , Thomas A. Henzinger , Kaushik Mallik

We consider the NP-hard problem of finding a spanning tree with a maximum number of internal vertices. This problem is a generalization of the famous Hamiltonian Path problem. Our dynamic-programming algorithms for general and…

Data Structures and Algorithms · Computer Science 2009-06-12 Henning Fernau , Serge Gaspers , Daniel Raible

A number of recent studies have focused on novel features in game theory when the games are played using quantum mechanical toolbox (entanglement, unitary operators, measurement). Researchers have concentrated in two-player-two strategy,…

Quantum Physics · Physics 2007-05-23 Junichi Shimamura , Sahin Kaya Ozdemir , Nobuyuki Imoto

This paper studies the bicriteria problem of scheduling $n$ jobs on a serial-batch machine to minimize makespan and maximum cost simultaneously. A serial-batch machine can process up to $b$ jobs as a batch, where $b$ is known as the batch…

Data Structures and Algorithms · Computer Science 2025-04-01 Shuguang Li , Zhenxin Wen , Jing Wei

The Path Contraction and Cycle Contraction problems take as input an undirected graph $G$ with $n$ vertices, $m$ edges and an integer $k$ and determine whether one can obtain a path or a cycle, respectively, by performing at most $k$ edge…

Data Structures and Algorithms · Computer Science 2024-03-12 R. Krithika , V. K. Kutty Malu , Prafullkumar Tale

In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly…

Computational Complexity · Computer Science 2020-01-16 Marcin Jurdziński , Ashutosh Trivedi

We present a fully dynamic algorithm for the recognition of proper circular-arc (PCA) graphs. The allowed operations on the graph involve the insertion and removal of vertices (together with its incident edges) or edges. Edge operations…

Data Structures and Algorithms · Computer Science 2014-08-18 Francisco J. Soulignac
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