English

Spatiotemporal Modeling of a Pervasive Game

Other Computer Science 2018-01-15 v4

Abstract

Given pervasive games that maintain a virtual spatiotemporal model of the physical world, game designers must contend with space and time in the virtual and physical, but an integrated conceptual model is lacking. Because the problem domains of GIS and Pervasive Games overlap, Peuquet's Triad Representational Framework is exapted, from the domain of GIS, and applied to Pervasive Games. Using Dix et al.'s three types of space and Langran's notion of time, virtual time and space are then be mapped to the physical world and vice versa. The approach is evaluated using the pervasive game called Codename: Heroes, as case study.

Keywords

Cite

@article{arxiv.1411.6907,
  title  = {Spatiotemporal Modeling of a Pervasive Game},
  author = {Kim J. L. Nevelsteen},
  journal= {arXiv preprint arXiv:1411.6907},
  year   = {2018}
}

Comments

11 pages, 1 figure

R2 v1 2026-06-22T07:11:45.257Z