English

PacMap: Transferring PacMan to the Physical Realm

Multimedia 2015-01-13 v1

Abstract

This paper discusses the implementation of the pervasive game PacMap. Openness and portability have been the main design objectives for PacMap. We elaborate on programming techniques which may be applicable to a broad range of location-based games that involve the movement of virtual characters over map interfaces. In particular, we present techniques to execute shortest path algorithms on spatial environments bypassing the restrictions imposed by commercial mapping services. Last, we present ways to improve the movement and enhance the intelligence of virtual characters taking into consideration the actions and position of players in location-based games.

Keywords

Cite

@article{arxiv.1501.02659,
  title  = {PacMap: Transferring PacMan to the Physical Realm},
  author = {Thomas Chatzidimitris and Damianos Gavalas and Vlasios Kasapakis},
  journal= {arXiv preprint arXiv:1501.02659},
  year   = {2015}
}

Comments

6 pages, 3 figures, Proceedings of the International Conference on Pervasive Games (PERGAMES'2014), Rome, Italy, 27 October 2014

R2 v1 2026-06-22T07:58:24.347Z