English

ReCoGS: Real-time ReColoring for Gaussian Splatting scenes

Computer Vision and Pattern Recognition 2025-11-25 v1 Graphics

Abstract

Gaussian Splatting has emerged as a leading method for novel view synthesis, offering superior training efficiency and real-time inference compared to NeRF approaches, while still delivering high-quality reconstructions. Beyond view synthesis, this 3D representation has also been explored for editing tasks. Many existing methods leverage 2D diffusion models to generate multi-view datasets for training, but they often suffer from limitations such as view inconsistencies, lack of fine-grained control, and high computational demand. In this work, we focus specifically on the editing task of recoloring. We introduce a user-friendly pipeline that enables precise selection and recoloring of regions within a pre-trained Gaussian Splatting scene. To demonstrate the real-time performance of our method, we also present an interactive tool that allows users to experiment with the pipeline in practice. Code is available at https://github.com/loryruta/recogs.

Keywords

Cite

@article{arxiv.2511.18441,
  title  = {ReCoGS: Real-time ReColoring for Gaussian Splatting scenes},
  author = {Lorenzo Rutayisire and Nicola Capodieci and Fabio Pellacini},
  journal= {arXiv preprint arXiv:2511.18441},
  year   = {2025}
}

Comments

Project page is available at https://github.com/loryruta/recogs

R2 v1 2026-07-01T07:50:56.066Z