English

Light Field-Based Underwater 3D Reconstruction Via Angular Resampling

Computer Vision and Pattern Recognition 2022-04-06 v3

Abstract

Recovering 3D geometry of underwater scenes is challenging because of non-linear refraction of light at the water-air interface caused by the camera housing. We present a light field-based approach that leverages properties of angular samples for high-quality underwater 3D reconstruction from a single viewpoint. Specifically, we resample the light field image to angular patches. As underwater scenes exhibit weak view-dependent specularity, an angular patch tends to have uniform intensity when sampled at the correct depth. We thus impose this angular uniformity as a constraint for depth estimation. For efficient angular resampling, we design a fast approximation algorithm based on multivariate polynomial regression to approximate nonlinear refraction paths. We further develop a light field calibration algorithm that estimates the water-air interface geometry along with the camera parameters. Comprehensive experiments on synthetic and real data show our method produces state-of-the-art reconstruction on static and dynamic underwater scenes.

Keywords

Cite

@article{arxiv.2109.02116,
  title  = {Light Field-Based Underwater 3D Reconstruction Via Angular Resampling},
  author = {Yuqi Ding and Zhang Chen and Yu Ji and Jingyi Yu and Jinwei Ye},
  journal= {arXiv preprint arXiv:2109.02116},
  year   = {2022}
}

Comments

This submission need to be withdrawn due to one of the authors do not agree posting the paper on arxiv

R2 v1 2026-06-24T05:41:47.910Z