English

Light Field Neural Rendering

Computer Vision and Pattern Recognition 2022-03-30 v2

Abstract

Classical light field rendering for novel view synthesis can accurately reproduce view-dependent effects such as reflection, refraction, and translucency, but requires a dense view sampling of the scene. Methods based on geometric reconstruction need only sparse views, but cannot accurately model non-Lambertian effects. We introduce a model that combines the strengths and mitigates the limitations of these two directions. By operating on a four-dimensional representation of the light field, our model learns to represent view-dependent effects accurately. By enforcing geometric constraints during training and inference, the scene geometry is implicitly learned from a sparse set of views. Concretely, we introduce a two-stage transformer-based model that first aggregates features along epipolar lines, then aggregates features along reference views to produce the color of a target ray. Our model outperforms the state-of-the-art on multiple forward-facing and 360{\deg} datasets, with larger margins on scenes with severe view-dependent variations.

Keywords

Cite

@article{arxiv.2112.09687,
  title  = {Light Field Neural Rendering},
  author = {Mohammed Suhail and Carlos Esteves and Leonid Sigal and Ameesh Makadia},
  journal= {arXiv preprint arXiv:2112.09687},
  year   = {2022}
}

Comments

Project page with code and videos at https://light-field-neural-rendering.github.io

R2 v1 2026-06-24T08:22:25.751Z