English

Hitting Sets Online and Unique-Max Coloring

Data Structures and Algorithms 2012-07-12 v1 Discrete Mathematics

Abstract

We consider the problem of hitting sets online. The hypergraph (i.e., range-space consisting of points and ranges) is known in advance, and the ranges to be stabbed are input one-by-one in an online fashion. The online algorithm must stab each range upon arrival. An online algorithm may add points to the hitting set but may not remove already chosen points. The goal is to use the smallest number of points. The best known competitive ratio for hitting sets online by Alon et al. \cite{alon2009online} is O(lognlogm)O(\log n \cdot \log m) for general hypergraphs, where nn and mm denote the number of points and the number of ranges, respectively. We consider hypergraphs in which the union of two intersecting ranges is also a range. Our main result for such hypergraphs is as follows. The competitive ratio of the online hitting set problem is at most the unique-max number and at least this number minus one.

Keywords

Cite

@article{arxiv.1207.2598,
  title  = {Hitting Sets Online and Unique-Max Coloring},
  author = {Guy Even and Shakhar Smorodinsky},
  journal= {arXiv preprint arXiv:1207.2598},
  year   = {2012}
}
R2 v1 2026-06-21T21:33:52.647Z