Online Hitting of Unit Balls and Hypercubes in $\mathbb{R}^d$ using Points from $\mathbb{Z}^d$
Abstract
We consider the online hitting set problem for the range space , where the point set is known beforehand, but the set of geometric objects is not known in advance. Here, objects from arrive one by one. The objective of the problem is to maintain a hitting set of the minimum cardinality by taking irrevocable decisions. In this paper, we consider the problem when objects are unit balls or unit hypercubes in , and the points from are used for hitting them. First, we address the case when objects are unit intervals in and present an optimal deterministic algorithm with a competitive ratio of~. Then, we consider the case when objects are unit balls. For hitting unit balls in and , we present and -competitive deterministic algorithms, respectively. On the other hand, for hitting unit balls in , we propose an -competitive deterministic algorithm, and we demonstrate that}, for , the competitive ratio of any deterministic algorithm is at least . In the end, we explore the case where objects are unit hypercubes. For hitting unit hypercubes in and , we obtain and -competitive deterministic algorithms, respectively. For hitting unit hypercubes in (), we present an -competitive randomized algorithm. Furthermore, we prove that the competitive ratio of any deterministic algorithm for the problem is at least for any .
Keywords
Cite
@article{arxiv.2303.11779,
title = {Online Hitting of Unit Balls and Hypercubes in $\mathbb{R}^d$ using Points from $\mathbb{Z}^d$},
author = {Minati De and Satyam Singh},
journal= {arXiv preprint arXiv:2303.11779},
year = {2025}
}
Comments
There was a typographical error in the proof of Lemma 4. This has been corrected and is highlighted in blue