English

Designer Modeling through Design Style Clustering

Human-Computer Interaction 2022-01-21 v3 Artificial Intelligence

Abstract

We propose modeling designer style in mixed-initiative game content creation tools as archetypical design traces. These design traces are formulated as transitions between design styles; these design styles are in turn found through clustering all intermediate designs along the way to making a complete design. This method is implemented in the Evolutionary Dungeon Designer, a research platform for mixed-initiative systems to create adventure and dungeon crawler games. We present results both in the form of design styles for rooms, which can be analyzed to better understand the kind of rooms designed by users, and in the form of archetypical sequences between these rooms, i.e., Designer Personas.

Keywords

Cite

@article{arxiv.2004.01697,
  title  = {Designer Modeling through Design Style Clustering},
  author = {Alberto Alvarez and Jose Font and Julian Togelius},
  journal= {arXiv preprint arXiv:2004.01697},
  year   = {2022}
}

Comments

11 pages, 6 figures. Accepted to IEEE Transactions on Games (TOG) for publication

R2 v1 2026-06-23T14:38:39.470Z