English

Learning the Designer's Preferences to Drive Evolution

Artificial Intelligence 2020-05-12 v1 Neural and Evolutionary Computing

Abstract

This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with the aims of modelling the user's design style to better assess the tool's procedurally generated content with respect to that user's preferences. Through this approach, we aim for increasing the user's agency over the generated content in a way that neither stalls the user-tool reciprocal stimuli loop nor fatigues the user with periodical suggestion handpicking. We describe the details of this novel solution, as well as its implementation in the MI-CC tool the Evolutionary Dungeon Designer. We present and discuss our findings out of the initial tests carried out, spotting the open challenges for this combined line of research that integrates MI-CC with Procedural Content Generation through Machine Learning.

Keywords

Cite

@article{arxiv.2003.03268,
  title  = {Learning the Designer's Preferences to Drive Evolution},
  author = {Alberto Alvarez and Jose Font},
  journal= {arXiv preprint arXiv:2003.03268},
  year   = {2020}
}

Comments

16 pages, Accepted and to appear in proceedings of the 23rd European Conference on the Applications of Evolutionary and bio-inspired Computation, EvoApplications 2020

R2 v1 2026-06-23T14:06:41.690Z