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The note is devoted to an interactive game theoretic formalization of dialogues as psycholinguistic phenomena and the unraveling of a hidden dialogue structure of 2-person differential interactive games. In the field-theoretic description…

历史与综述 · 数学 2007-05-23 Denis V. Juriev

The interactive game theoretical approach to tactics and behavioral self-organization is developed. Though it uses the interactive game theoretical formalization of dialogues as psycholinguistic phenomena, the crucial role is played by the…

综合数学 · 数学 2007-05-23 Denis V. Juriev

Perceptual geometry refers to the interdisciplinary research whose objectives focuses on study of geometry from the perspective of visual perception, and in turn, applies such geometric findings to the ecological study of vision. Perceptual…

神经元与认知 · 定量生物学 2011-11-29 Arash Sangari , Hasti Mirkia , Amir H. Assadi

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

人工智能 · 计算机科学 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

We present a game semantics for intuitionistic type theory. Specifically, we propose categories with families of a new variant of games and strategies for both extensional and intensional variants of the type theory with dependent function,…

计算机科学中的逻辑 · 计算机科学 2016-10-05 Norihiro Yamada

An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the…

人工智能 · 计算机科学 2019-11-20 Rodolfo Corona , Stephan Alaniz , Zeynep Akata

We introduce operational semantics into games. And based on the operational semantics, we establish a full algebra of games, including basic algebra of games, algebra of concurrent games, recursion and abstraction. The algebra can be used…

计算机科学中的逻辑 · 计算机科学 2019-09-04 Yong Wang

To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable…

计算与语言 · 计算机科学 2022-01-11 Jesse Mu , Noah Goodman

In recent years, several machine learning models have been proposed. They are trained with a language modelling objective on large-scale text-only data. With such pretraining, they can achieve impressive results on many Natural Language…

计算与语言 · 计算机科学 2023-12-06 Alessandro Suglia , Ioannis Konstas , Oliver Lemon

We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input words correlated by a finite graph. The players have a joint objective to avoid…

形式语言与自动机理论 · 计算机科学 2016-04-27 Dietmar Berwanger , Marie van den Bogaard

This article is devoted to the tactical game theoretical interpretation of dialectics. Dialectical games are considered as abstractly as well as models of the internal dialogue and reflection. The models related to the representation theory…

综合数学 · 数学 2007-05-23 Denis V. Juriev

As interaction between autonomous agents, communication can be analyzed in game-theoretic terms. Meaning game is proposed to formalize the core of intended communication in which the sender sends a message and the receiver attempts to infer…

计算与语言 · 计算机科学 2007-05-23 Koiti Hasida

Building intelligent agents that can communicate with and learn from humans in natural language is of great value. Supervised language learning is limited by the ability of capturing mainly the statistics of training data, and is hardly…

计算与语言 · 计算机科学 2018-05-02 Haichao Zhang , Haonan Yu , Wei Xu

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

机器学习 · 计算机科学 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

人机交互 · 计算机科学 2021-10-29 Sara Knežević , Mlađan Jovanović

A second quantization procedure for the field-theoretic description of interactive games is analyzed. Its relation to the dynamical inverse problem of representation theory is emphasized.

表示论 · 数学 2007-05-23 Denis V. Juriev

How does one measure "ability to understand language"? If it is a person's ability that is being measured, this is a question that almost never poses itself in an unqualified manner: Whatever formal test is applied, it takes place on the…

计算与语言 · 计算机科学 2023-04-17 David Schlangen

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

编程语言 · 计算机科学 2017-03-17 Chris Martens , Matthew A. Hammer

The article is devoted to a problem of elaboration of the real-time interactive videosystems for accelerated nonverbal cognitive computer and telecommunications. The proposed approach is based on the using of droems (dynamically…

人机交互 · 计算机科学 2007-05-23 Denis V. Juriev

Why should computers interpret language incrementally? In recent years psycholinguistic evidence for incremental interpretation has become more and more compelling, suggesting that humans perform semantic interpretation before constituent…

cmp-lg · 计算机科学 2016-08-31 David Milward , Robin Cooper
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