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The game of chess as always been viewed as an iconic representation of intellectual prowess. Since the very beginning of computer science, the challenge of being able to program a computer capable of playing chess and beating humans has…

其他计算机科学 · 计算机科学 2012-03-16 Frederic Prost

The game of Tetris is an important benchmark for research in artificial intelligence and machine learning. This paper provides a historical account of the algorithmic developments in Tetris and discusses open challenges. Handcrafted…

机器学习 · 计算机科学 2019-05-13 Simón Algorta , Özgür Şimşek

Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically…

计算机科学中的逻辑 · 计算机科学 2015-05-18 Samuel Mimram

Artificial agents are typically oriented to the realization of an externally assigned task and try to optimize over secondary aspects of plan execution such time lapse or power consumption, technically displaying a quasi-dichotomous…

计算机科学与博弈论 · 计算机科学 2013-11-15 Paolo Turrini

Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…

信息论 · 计算机科学 2009-11-05 Paul Cuff

We explore novel game mechanics and techniques in the domain of gamified and game-based mobile mental health applications. By combining modern game design elements with techniques applied by practitioners (e.g., therapists) and known…

人机交互 · 计算机科学 2021-11-12 Styliani Zygotegou , Georgios Anastassakis , Georgios Tsatiris , Kostas Karpouzis

An important class of differential interactive games, namely, one of the laced interactive games is considered. A posteriori analysis of such games (including the virtual a posteriori decomposition of a collective control) is discussed.…

历史与综述 · 数学 2007-05-23 Denis V. Juriev

We describe a formulation of multi-agents operating within a Cyber-Physical System, resulting in collaborative or adversarial games. We show that the non-determinism inherent in the communication medium between agents and the underlying…

分布式、并行与集群计算 · 计算机科学 2024-07-09 Warisa Sritriratanarak , Paulo Garcia

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

人机交互 · 计算机科学 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

Quantum technologies, i.e., technologies benefiting from the features of quantum physics such as objective randomness, superposition, and entanglement, have enabled an entirely different way of distributing and processing information. The…

量子物理 · 物理学 2024-06-05 Lea Kopf , Markus Hiekkamäki , Shashi Prabhakar , Robert Fickler

Proofs, in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We follow the same idea by proposing that sentence meanings are given by the counter-meanings they are opposed to in a…

计算与语言 · 计算机科学 2009-10-09 Alain Lecomte , Myriam Quatrini

We present a game semantics for intuitionistic type theory. Specifically, we propose categories with families of a new variant of games and strategies for both extensional and intensional variants of the type theory with dependent function,…

计算机科学中的逻辑 · 计算机科学 2016-10-05 Norihiro Yamada

Game-theoretical approach to the analysis of parallel algorithms is proposed. The approach is based on presentation of the parallel computing as a congestion game. In the game processes compete for resources such as core of a central…

分布式、并行与集群计算 · 计算机科学 2018-04-25 O. A. Malafeyev , S. A. Nemnyugin

We investigate the manipulation of power indices in TU-cooperative games by stimulating (subject to a budget constraint) changes in the propensity of other players to participate to the game. We display several algorithms that show that the…

计算机科学与博弈论 · 计算机科学 2019-05-17 Gabriel Istrate , Cosmin Bonchiş , Alin Brînduşescu

Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network…

机器学习 · 计算机科学 2022-08-19 Emanuele Rossi , Federico Monti , Yan Leng , Michael M. Bronstein , Xiaowen Dong

We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…

组合数学 · 数学 2013-02-26 Felix Günther , Irina Mustata

Games potentially provide a wealth of knowledge about our shared cultural past and the development of human civilisation, but our understanding of early games is incomplete and often based on unreliable reconstructions. This paper describes…

计算机与社会 · 计算机科学 2021-01-26 Cameron Browne

When encountering novel objects, humans are able to infer a wide range of physical properties such as mass, friction and deformability by interacting with them in a goal driven way. This process of active interaction is in the same spirit…

机器学习 · 统计学 2017-08-21 Misha Denil , Pulkit Agrawal , Tejas D Kulkarni , Tom Erez , Peter Battaglia , Nando de Freitas

Game theory provides a general mathematical background to study the effect of pair interactions and evolutionary rules on the macroscopic behavior of multi-player games where players with a finite number of strategies may represent a wide…

物理与社会 · 物理学 2016-04-20 Gyorgy Szabo , Istvan Borsos

Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…

计算机科学中的逻辑 · 计算机科学 2018-05-01 Stephane Le Roux