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相关论文: TreePM: A code for Cosmological N-Body Simulations

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We describe the two-dimensional TreePM method in this paper. The 2d TreePM code is an accurate and efficient technique to carry out large two-dimensional N-body simulations in cosmology. This hybrid code combines the 2d Barnes and Hut Tree…

天体物理学 · 物理学 2009-11-10 Suryadeep Ray

An improved implementation of an N-body code for simulating collisionless cosmological dynamics is presented. TPM (Tree-Particle-Mesh) combines the PM method on large scales with a tree code to handle particle-particle interactions at small…

天体物理学 · 物理学 2009-11-07 Paul Bode , Jeremiah P. Ostriker

Cosmological N-Body simulations are used for a variety of applications. Indeed progress in the study of large scale structures and galaxy formation would have been very limited without this tool. For nearly twenty years the limitations…

天体物理学 · 物理学 2010-05-07 J. S. Bagla , Nishikanta Khandai

The Tree-Particle-Mesh (TPM) N-body algorithm couples the tree algorithm for directly computing forces on particles in an hierarchical grouping scheme with the extremely efficient mesh based PM structured approach. The combined TPM…

天体物理学 · 物理学 2009-10-31 Paul Bode , Jeremiah P. Ostriker , Guohong Xu

We present a detailed analysis of the error budget for the TreePM method for doing cosmological N-Body simulations. It is shown that the choice of filter for splitting the inverse square force into short and long range components suggested…

天体物理学 · 物理学 2009-11-07 J. S. Bagla , Suryadeep Ray

In this contribution a broad overview of the methodologies of cosmological N-body simulations and a short introduction explaining the general idea behind such simulations is presented. After explaining how to set up the initial conditions…

天体物理学 · 物理学 2009-11-10 Alexander Knebe

We describe a parallel, cosmological N-body code based on a hybrid scheme using the particle-mesh (PM) and Barnes-Hut (BH) oct-tree algorithm. We call the algorithm GOTPM for Grid-of-Oct-Trees-Particle-Mesh. The code is parallelized using…

天体物理学 · 物理学 2015-06-24 John Dubinski , Juhan Kim , Changbom Park , Robin Humble

We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on GRAPE-5 and GRAPE-6A systems, special-purpose hardware accelerators for gravitational many-body simulations. In our PPPM and TreePM…

天体物理学 · 物理学 2015-06-24 Kohji Yoshikawa , Toshiyuki Fukushige

In this paper, we describe the implementation and performance of GreeM, a massively parallel TreePM code for large-scale cosmological N-body simulations. GreeM uses a recursive multi-section algorithm for domain decomposition. The size of…

天体物理仪器与方法 · 物理学 2015-05-14 Tomoaki Ishiyama , Toshiyuki Fukushige , Junichiro Makino

N-body codes to perform simulations of the origin and evolution of the Large Scale Structure of the Universe have improved significantly over the past decade both in terms of the resolution achieved and of reduction of the CPU time.…

天体物理学 · 物理学 2009-10-31 U. Becciani , V. Antonuccio-Delogu , M. Gambera

This paper is aimed at improving the performance of the treecode algorithm for N-Body simulation by employing the NetSolve GridRPC programming model to exploit the use of multiple clusters. N-Body is a classical problem, and appears in many…

分布式、并行与集群计算 · 计算机科学 2012-11-13 Truong Vinh Truong Duy , Katsuhiro Yamazaki , Shigeru Oyanagi

In this paper, we present a new hybrid algorithm for the time integration of collisional N-body systems. In this algorithm, gravitational force between two particles is divided into short-range and long-range terms, using a…

地球与行星天体物理 · 物理学 2015-05-27 Shoichi Oshino , Yoko Funato , Junichiro Makino

We present the merging of the Particle-Mesh (PM) relativistic Gevolution code with the TreePM Gadget-4 code, with the aim of studying general relativity effects in cosmology. Our code, called GrGadget, is able to track the evolution of…

宇宙学与河外天体物理 · 物理学 2023-05-03 Eduardo Quintana-Miranda , Pierluigi Monaco , Luca Tornatore

Modeling of collisionless galactic systems is based on the N-body model, which requires large computational resources due to the long-range nature of gravitational forces. The most common method for calculating gravity is the TreeCode…

计算物理 · 物理学 2024-12-03 Nikolay M. Kuzmin , Danila S. Sirotin , Alexander V. Khoperskov

We present a hybrid technique of N-body simulation to deal with collisionless stellar systems having an inhomogeneous global structure. We combine a treecode and a self-consistent field code such that each of the codes model a different…

天体物理学 · 物理学 2009-10-30 S. Vine , S. Sigurdsson

We present an algorithm for parallelising the TreePM code. We use both functional and domain decompositions. Functional decomposition is used to separate the computation of long range and short range forces, as well as the task of…

天体物理学 · 物理学 2007-05-23 Suryadeep Ray , J. S. Bagla

Modern cosmological observations allow us to study in great detail the evolution and history of the large scale structure hierarchy. The fundamental problem of accurate constraints on the cosmological parameters, within a given cosmological…

天体物理学 · 物理学 2009-11-13 K. Dolag , S. Borgani , S. Schindler , A. Diaferio , A. M. Bykov

We discuss the performance characteristics of using the modification of the tree code suggested by Barnes \citep{1990JCoPh..87..161B} in the context of the TreePM code. The optimisation involves identifying groups of particles and using…

天体物理学 · 物理学 2015-05-13 Nishikanta Khandai , J. S. Bagla

We describe a new parallel N-body code for cosmological simulations. The code is based on a work- and data sharing scheme, and is implemented within the Cray Research Corporation's CRAFT programming environment. Different data distribution…

天体物理学 · 物理学 2009-10-28 U. Becciani , V. Antonuccio-Delogu , A. Pagliaro

This paper presents a fast, economical particle-multiple-mesh N-body code optimized for large-N modelling of collisionless dynamical processes, such as black-hole wandering or bar-halo interactions, occurring within isolated galaxies. The…

天体物理学 · 物理学 2007-11-07 John Magorrian
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