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相关论文: GRAPE-5: A Special-Purpose Computer for N-body Sim…

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In this paper, we describe the architecture and performance of the GRAPE-6 system, a massively-parallel special-purpose computer for astrophysical $N$-body simulations. GRAPE-6 is the successor of GRAPE-4, which was completed in 1995 and…

天体物理学 · 物理学 2015-06-24 Junichiro Makino , Toshiyuki Fukushige , Masaki Koga , Ken Namura

As an entry for the 1999 Gordon Bell price/performance prize, we report an astrophysical N-body simulation performed with a treecode on GRAPE-5 (Gravity Pipe 5) system, a special-purpose computer for astrophysical N-body simulations. The…

天体物理学 · 物理学 2007-05-23 Atsushi Kawai , Toshiyuki Fukushige , Junichiro Makino

We report on resent N-body simulations of galaxy formation performed on the GRAPE-4 (GRAvity PipE) system, a special-purpose computer for astrophysical N-body simulations. We review the astrophysical motivation, the algorithm, the actual…

天体物理学 · 物理学 2008-02-03 Toshiyuki Fukushige , Junichiro Makino

We have developed PROGRAPE-1 (PROgrammable GRAPE-1), a programmable multi-purpose computer for many-body simulations. The main difference between PROGRAPE-1 and "traditional" GRAPE systems is that the former uses FPGA (Field Programmable…

天体物理学 · 物理学 2015-06-24 Tsuyoshi Hamada , Toshiyuki Fukushige , Atsushi Kawai , Junichiro Makino

We developed a PCI interface for GRAPE systems. GRAPE(GRAvity piPE) is a special-purpose computer for gravitational N-body simulations. A GRAPE system consists of GRAPE processor boards and a host computer. GRAPE processors perform the…

天体物理学 · 物理学 2015-06-24 A. Kawai , T. Fukushige , M. Taiji , J. Makino , D. Sugimoto

We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on GRAPE-5 and GRAPE-6A systems, special-purpose hardware accelerators for gravitational many-body simulations. In our PPPM and TreePM…

天体物理学 · 物理学 2015-06-24 Kohji Yoshikawa , Toshiyuki Fukushige

In this paper, we describe the design and performance of GRAPE-6A, a special-purpose computer for gravitational many-body simulations. It was designed to be used with a PC cluster, in which each node has one GRAPE-6A. Such configuration is…

天体物理学 · 物理学 2015-06-24 Toshiyuki Fukushige , Junichiro Makino , Atsushi Kawai

A combined N--body/SPH code is presented which benefits from the high speed of the special purpose hardware GRAPE (GRAvity PipE). Besides gravitational forces, GRAPE also returns the list of neighbours and can, therefore, be used to speed…

天体物理学 · 物理学 2015-06-24 Matthias Steinmetz

We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…

天体物理学 · 物理学 2008-11-26 Simon Portegies Zwart , Robert Belleman , Peter Geldof

An adaptation of the Particle-Particle/Particle-Mesh (P3M) code to the special purpose hardware GRAPE is presented. The short range force is calculated by a four chip GRAPE-3A board, while the rest of the calculation is performed on a Sun…

天体物理学 · 物理学 2009-10-22 Philippe P. Brieu , FJ Summers , Jeremiah P. Ostriker

Recently, special-purpose computers have surpassed general-purpose computers in the speed with which large-scale stellar dynamics simulations can be performed. Speeds up to a Teraflops are now available, for simulations in a variety of…

天体物理学 · 物理学 2007-05-23 Piet Hut

We present performance measurements of direct gravitational N -body simulation on the grid, with and without specialized (GRAPE-6) hardware. Our inter-continental virtual organization consists of three sites, one in Tokyo, one in…

天体物理学 · 物理学 2008-11-26 Derek Groen , Simon Portegies Zwart , Steve McMillan , Jun Makino

Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact way and have a computational complexity of O(N^2). Performance can be greatly enhanced via the use of special-purpose accelerator boards like…

We present a novel approach to accelerate astrophysical hydrodynamical simulations. In astrophysical many-body simulations, GRAPE (GRAvity piPE) system has been widely used by many researchers. However, in the GRAPE systems, its function is…

天体物理学 · 物理学 2009-11-11 N. Nakasato , T. Hamada , T. Fukushige

We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…

性能 · 计算机科学 2015-06-25 Simon Portegies Zwart , Robert Belleman , Peter Geldof

We present Sapporo, a library for performing high-precision gravitational N-body simulations on NVIDIA Graphical Processing Units (GPUs). Our library mimics the GRAPE-6 library, and N-body codes currently running on GRAPE-6 can switch to…

天体物理仪器与方法 · 物理学 2015-05-13 Evghenii Gaburov , Stefan Harfst , Simon Portegies Zwart

In this paper we describe the current status of the GRAPE-6 project to develop a special-purpose computer with a peak speed exceeding 100 Tflops for the simulation of astrophysical N-body problems. One of the main targets of the GRAPE-6…

天体物理学 · 物理学 2007-05-23 Junichiro Makino

We present an implementation of the hierarchical tree algorithm on the individual timestep algorithm (the Hermite scheme) for collisional $N$-body simulations, running on GRAPE-9 system, a special-purpose hardware accelerator for…

天体物理仪器与方法 · 物理学 2016-03-23 Toshiyuki Fukushige , Atsushi Kawai

We present the outline of a research project aimed at designing and constructing a hybrid computing system that can be easily scaled up to petaflops speeds. As a first step, we envision building a prototype which will consist of three main…

天体物理学 · 物理学 2007-05-23 Piet Hut , Jeffrey M. Arnold , Junichiro Makino , Stephen L. W. McMillan , Thomas L. Sterling

We present the results of gravitational direct $N$-body simulations using the Graphics Processing Unit (GPU) on a commercial NVIDIA GeForce 8800GTX designed for gaming computers. The force evaluation of the $N$-body problem is implemented…

天体物理学 · 物理学 2008-11-26 Robert G. Belleman , Jeroen Bedorf , Simon Portegies Zwart
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