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We developed a PCI interface for GRAPE systems. GRAPE(GRAvity piPE) is a special-purpose computer for gravitational N-body simulations. A GRAPE system consists of GRAPE processor boards and a host computer. GRAPE processors perform the…

天体物理学 · 物理学 2015-06-24 A. Kawai , T. Fukushige , M. Taiji , J. Makino , D. Sugimoto

I review the Marseille GRAPE systems and the N-body simulations done with them. I first describe briefly the available hardware and software, their possibilities and their limitations. I then describe work done on interacting galaxies and…

天体物理学 · 物理学 2009-10-30 E. Athanassoula

We describe the two-dimensional TreePM method in this paper. The 2d TreePM code is an accurate and efficient technique to carry out large two-dimensional N-body simulations in cosmology. This hybrid code combines the 2d Barnes and Hut Tree…

天体物理学 · 物理学 2009-11-10 Suryadeep Ray

The main performance bottleneck of gravitational N-body codes is the force calculation between two particles. We have succeeded in speeding up this pair-wise force calculation by factors between two and ten, depending on the code and the…

天体物理学 · 物理学 2009-11-13 Keigo Nitadori , Junichiro Makino , Piet Hut

In this paper, we describe the architecture and performance of the GraCCA system, a Graphic-Card Cluster for Astrophysics simulations. It consists of 16 nodes, with each node equipped with 2 modern graphic cards, the NVIDIA GeForce 8800…

天体物理学 · 物理学 2008-11-26 Hsi-Yu Schive , Chia-Hung Chien , Shing-Kwong Wong , Yu-Chih Tsai , Tzihong Chiueh

We have simulated, for the first time, the long term evolution of the Milky Way Galaxy using 51 billion particles on the Swiss Piz Daint supercomputer with our $N$-body gravitational tree-code Bonsai. Herein, we describe the scientific…

We review the recent optimizations of gravitational $N$-body kernels for running them on graphics processing units (GPUs), on single hosts and massive parallel platforms. For each of the two main $N$-body techniques, direct summation and…

天体物理仪器与方法 · 物理学 2014-09-22 Simon Portegies Zwart , Jeroen Bédorf

In this contribution a broad overview of the methodologies of cosmological N-body simulations and a short introduction explaining the general idea behind such simulations is presented. After explaining how to set up the initial conditions…

天体物理学 · 物理学 2009-11-10 Alexander Knebe

A collisional $N$-body simulation using NBODY5 on a single CRAY YMP processor is followed well into the post-collapse regime. This is presently one of the largest particle numbers of all such models published, but some data for an even…

天体物理学 · 物理学 2015-06-24 Rainer Spurzem , Sverre J. Aarseth

We discuss the performance of direct summation codes used in the simulation of astrophysical stellar systems on highly distributed architectures. These codes compute the gravitational interaction among stars in an exact way and have an…

天体物理学 · 物理学 2008-11-26 Alessia Gualandris , Simon Portegies Zwart , Alfredo Tirado-Ramos

A fast $N$-body code has been developed for simulating a stellar disk embedded in a live dark matter halo. In generating its Poisson solver, a self-consistent field (SCF) code which inherently possesses perfect scalability is incorporated…

星系天体物理 · 物理学 2023-05-10 Shunsuke Hozumi , Keigo Nitadori , Masaki Iwasawa

We present a high-performance N-body code for self-gravitating collisional systems accelerated with the aid of a new SIMD instruction set extension of the x86 architecture: Advanced Vector eXtensions (AVX), an enhanced version of the…

天体物理仪器与方法 · 物理学 2015-05-27 Ataru Tanikawa , Kohji Yoshikawa , Takashi Okamoto , Keigo Nitadori

We present a hybrid technique of N-body simulation to deal with collisionless stellar systems having an inhomogeneous global structure. We combine a treecode and a self-consistent field code such that each of the codes model a different…

天体物理学 · 物理学 2009-10-30 S. Vine , S. Sigurdsson

Due to the variety and importance of applications of treecodes and FMM, the combination of algorithmic acceleration with hardware acceleration can have tremendous impact. Alas, programming these algorithms efficiently is no piece of cake.…

计算物理 · 物理学 2012-08-14 Rio Yokota , Lorena Barba

This posting announces public availability of the GALAXY software package developed by the author over the past 40 years. It is a highly efficient code for the evolution of (almost) isolated, collisionless stellar systems, both disk-like…

天体物理仪器与方法 · 物理学 2014-06-26 J. A. Sellwood

We present a code allowing to evolve three-dimensional self-gravitating collisionless systems with a large number of particles N >= 10^7. FLY (Fast Level-based N-bodY code) is a fully parallel code based on a tree algorithm. It adopts…

天体物理学 · 物理学 2007-05-23 U. Becciani , V. Antonuccio-Delogu , F. Buonomo , C. Gheller

In astrophysics numerical star cluster simulations and hydrodynamical methods like SPH require computational performance in the petaflop range. The GRAPE family of ASIC-based accelerators improves the cost-performance ratio compared to…

天体物理学 · 物理学 2007-05-23 T. Kuberka , A. Kugel , R. Maenner , H. Singpiel , R. Spurzem , R. Klessen

We present a novel approach to accelerate astrophysical hydrodynamical simulations. In astrophysical many-body simulations, GRAPE (GRAvity piPE) system has been widely used by many researchers. However, in the GRAPE systems, its function is…

天体物理学 · 物理学 2009-11-11 N. Nakasato , T. Hamada , T. Fukushige

N-body simulations are essential tools in physical cosmology to understand the large-scale structure (LSS) formation of the Universe. Large-scale simulations with high resolution are important for exploring the substructure of universe and…

计算物理 · 物理学 2020-10-22 Shenggan Cheng , Hao-Ran Yu , Derek Inman , Qiucheng Liao , Qiaoya Wu , James Lin

The reproducibility of experiments is one of the main principles of the scientific method. However, numerical N-body experiments, especially those of planetary systems, are currently not reproducible. In the most optimistic scenario, they…

地球与行星天体物理 · 物理学 2017-01-26 Hanno Rein , Daniel Tamayo