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We present a new implementation of the numerical integration of the classical, gravitational, N-body problem based on a high order Hermite's integration scheme with block time steps, with a direct evaluation of the particle-particle forces.…

天体物理仪器与方法 · 物理学 2015-06-05 R. Capuzzo-Dolcetta , M. Spera , D. Punzo

Cosmological large scale structure $N$-body simulations are computation-light, memory-heavy problems in supercomputing. The considerable amount of memory is usually dominated by an inefficient way of storing more than sufficient phase space…

宇宙学与河外天体物理 · 物理学 2018-07-31 Hao-Ran Yu , Ue-Li Pen , Xin Wang

The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2) computational…

天体物理仪器与方法 · 物理学 2009-04-24 Kazuki Fujiwara , Naohito Nakasato

We have developed PROGRAPE-1 (PROgrammable GRAPE-1), a programmable multi-purpose computer for many-body simulations. The main difference between PROGRAPE-1 and "traditional" GRAPE systems is that the former uses FPGA (Field Programmable…

天体物理学 · 物理学 2015-06-24 Tsuyoshi Hamada , Toshiyuki Fukushige , Atsushi Kawai , Junichiro Makino

We present an implementation of the hierarchical tree algorithm on the individual timestep algorithm (the Hermite scheme) for collisional $N$-body simulations, running on GRAPE-9 system, a special-purpose hardware accelerator for…

天体物理仪器与方法 · 物理学 2016-03-23 Toshiyuki Fukushige , Atsushi Kawai

This paper presents a fast, economical particle-multiple-mesh N-body code optimized for large-N modelling of collisionless dynamical processes, such as black-hole wandering or bar-halo interactions, occurring within isolated galaxies. The…

天体物理学 · 物理学 2007-11-07 John Magorrian

N-body simulations are essential tools in physical cosmology to understand the large-scale structure (LSS) formation of the Universe. Large-scale simulations with high resolution are important for exploring the substructure of universe and…

计算物理 · 物理学 2020-10-22 Shenggan Cheng , Hao-Ran Yu , Derek Inman , Qiucheng Liao , Qiaoya Wu , James Lin

We present Sapporo, a library for performing high-precision gravitational N-body simulations on NVIDIA Graphical Processing Units (GPUs). Our library mimics the GRAPE-6 library, and N-body codes currently running on GRAPE-6 can switch to…

天体物理仪器与方法 · 物理学 2015-05-13 Evghenii Gaburov , Stefan Harfst , Simon Portegies Zwart

In this study, an $N$-body simulation code was developed for self-gravitating systems with a limited first-order post-Newtonian approximation. The code was applied to a special case in which the system consists of one massive object and…

宇宙学与河外天体物理 · 物理学 2019-08-27 Takayuki Tatekawa

We present a new C++ code for collisional N-body simulations of star clusters. The code uses the Hermite fourth-order scheme with block time steps, for advancing the particles in time, while the forces and neighboring particles are computed…

天体物理仪器与方法 · 物理学 2010-11-08 Simos Konstantinidis , Kostas D. Kokkotas

The latest Graphics Processing Units (GPUs) are reported to reach up to 200 billion floating point operations per second (200 Gflops) and to have price performance of 0.1 cents per M flop. These facts raise great interest in the…

图形学 · 计算机科学 2016-08-31 S. Tomov , M. McGuigan , R. Bennett , G. Smith , J. Spiletic

Astrophysical research in recent decades has made significant progress thanks to the availability of various $N$-body simulation techniques. With the rapid development of high-performance computing technologies, modern simulations have been…

天体物理仪器与方法 · 物理学 2015-10-07 Maxwell Xu Cai , Yohai Meiron , M. B. N. Kouwenhoven , Paulina Assmann , Rainer Spurzem

In this paper, we describe the performance of an $N$-body simulation of star cluster with 64k stars on a Cray XD1 system with 400 dual-core Opteron processors. A number of astrophysical $N$-body simulations were reported in SCxy…

天体物理学 · 物理学 2007-05-23 Keigo Nitadori , Junichiro Makino , George Abe

We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively small number of particles is accurately simulated with a…

图形学 · 计算机科学 2023-08-04 Alexander Sommer , Ulrich Schwanecke , Elmar Schömer

We present an overview of the Graphics Processing Unit (GPU) based spatial processing system created for the Canadian Hydrogen Intensity Mapping Experiment (CHIME). The design employs AMD S9300x2 GPUs and readily-available commercial…

天体物理仪器与方法 · 物理学 2020-10-19 Nolan Denman , Andre Renard , Keith Vanderlinde , Philippe Berger , Kiyoshi Masui , Ian Tretyakov , the CHIME Collaboration

We present a novel method for efficient direct integration of gravitational N-body systems with a large variation in characteristic time scales. The method is based on a recursive and adaptive partitioning of the system based on the…

天体物理仪器与方法 · 物理学 2014-10-08 Jürgen Jänes , Federico I. Pelupessy , Simon F. Portegies Zwart

We present the multi-GPU realization of the StePS (Stereographically Projected Cosmological Simulations) algorithm with MPI-OpenMP-CUDA hybrid parallelization and nearly ideal scale-out to multiple compute nodes. Our new zoom-in…

宇宙学与河外天体物理 · 物理学 2019-03-22 Gábor Rácz , István Szapudi , László Dobos , István Csabai , Alexander S. Szalay

We present a novel, GPU-optimized algorithm for particle-mesh interactions in grid-based hydrodynamics simulations, designed for massively parallel architectures. This approach overcomes the inefficiency of particle neighbour searches or…

天体物理仪器与方法 · 物理学 2026-03-23 Chong-Chong He , Benjamin D. Wibking , Aditi Vijayan , Mark R. Krumholz , Pak Shing Li

As an entry for the 2012 Gordon-Bell performance prize, we report performance results of astrophysical N-body simulations of one trillion particles performed on the full system of K computer. This is the first gravitational trillion-body…

宇宙学与河外天体物理 · 物理学 2015-04-14 Tomoaki Ishiyama , Keigo Nitadori , Junichiro Makino

Cardiovascular disease affects millions of people worldwide and its social and economic cost clearly motivates scientific research. Computer simulation can lead to a better understanding of cardiac physiology, and for pathology presents…

生物物理 · 物理学 2023-02-27 Toby Simpson