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相关论文: The cosmological simulation code GADGET-2

200 篇论文

We discuss an extension of the massively parallel cosmological simulation code GADGET-2, which now enables investigation of multiple and distinct gravitational force laws, provided they are dominated by a constant scaling of the Newtonian…

天体物理仪器与方法 · 物理学 2016-09-02 K. A. S. Croker

In this paper, we present a new hybrid algorithm for the time integration of collisional N-body systems. In this algorithm, gravitational force between two particles is divided into short-range and long-range terms, using a…

地球与行星天体物理 · 物理学 2015-05-27 Shoichi Oshino , Yoko Funato , Junichiro Makino

We provide a description of the SNSPH code--a parallel 3-dimensional radiation hydrodynamics code implementing treecode gravity, smooth particle hydrodynamics, and flux-limited diffusion transport schemes. We provide descriptions of the…

天体物理学 · 物理学 2009-11-13 C. L. Fryer , G. Rockefeller , M. S. Warren

The key algorithms and features of the Gasoline code for parallel hydrodynamics with self-gravity are described. Gasoline is an extension of the efficient Pkdgrav parallel N-body code using smoothed particle hydrodynamics. Accuracy…

天体物理学 · 物理学 2015-06-24 James Wadsley , Joachim Stadel , Thomas Quinn

We present a new high-resolution N-body algorithm for cosmological simulations. The algorithm employs a traditional particle-mesh technique on a cubic grid and successive multilevel relaxations on the finer meshes, introduced recursively in…

天体物理学 · 物理学 2009-10-30 Andrey V. Kravtsov , Anatoly A. Klypin , Alexei M. Khokhlov

We have developed a parallel Particle-Particle, Particle-Mesh (P^3M) simulation code for the T3E well suited to studying the time evolution of systems of particles interacting via gravity and gas forces in cosmological contexts. The…

天体物理学 · 物理学 2009-09-25 Tom MacFarland , Jakob Pichlmeier , Frazer Pearce , Hugh Couchman

HII regions powered by ionizing radiation from massive stars drive the dynamical evolution of the interstellar medium. Fast radiative transfer methods for incorporating photoionization effects are thus essential in astrophysical…

天体物理仪器与方法 · 物理学 2025-02-25 Cheryl S. C. Lau , Maya A. Petkova , Ian A. Bonnell

Modern graphics processing units (GPUs) lead to a major increase in the performance of the computation of astrophysical simulations. Owing to the different nature of GPU architecture compared to traditional central processing units (CPUs)…

地球与行星天体物理 · 物理学 2016-04-13 Christoph M. Schäfer , Sven Riecker , Thomas I. Maindl , Roland Speith , Samuel Scherrer , Wilhelm Kley

We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on GRAPE-5 and GRAPE-6A systems, special-purpose hardware accelerators for gravitational many-body simulations. In our PPPM and TreePM…

天体物理学 · 物理学 2015-06-24 Kohji Yoshikawa , Toshiyuki Fukushige

We present and test a code for two-fluid simulations of galaxy formation, one of the fluids being collision-less. The hydrodynamical evolution is solved through the SPH method while gravitational forces are calculated using a tree method.…

天体物理学 · 物理学 2007-05-23 John Hultman , Daniel Kaellander

Numerical simulations have become one of the key tools used by theorists in all the fields of astrophysics and cosmology. The development of modern tools that target the largest existing computing systems and exploit state-of-the-art…

We test and improve the numerical schemes in our smoothed particle hydrodynamics (SPH) code for cosmological simulations, including the pressure-entropy formulation (PESPH), a time-dependent artificial viscosity, a refined timestep…

We present a hybrid technique of N-body simulation to deal with collisionless stellar systems having an inhomogeneous global structure. We combine a treecode and a self-consistent field code such that each of the codes model a different…

天体物理学 · 物理学 2009-10-30 S. Vine , S. Sigurdsson

We introduce a new code for cosmological simulations, PHoToNs, which has features on performing massive cosmological simulations on heterogeneous high performance Computer (HPC) and threads oriented programming. PHoToNs adopts a hybrid…

宇宙学与河外天体物理 · 物理学 2018-06-13 Qiao Wang , Zongyan Cao , Liang Gao , Xuebin Chi , Chen Meng , Jie Wang , Long Wang

Using survey data and numerical LCDM modeling we establish an optimized fit to the generalized Reduced Void Probability Function, RVPF, of Mikjian used to establish a statistical foundation to any physical process associated with…

宇宙学与河外天体物理 · 物理学 2013-12-24 Keith Andrew , David Barnaby , Lisa Taylor

We present EvoL, the new release of the Padova N-body code for cosmological simulations of galaxy formation and evolution. In this paper, the basic Tree + SPH code is presented and analysed, together with an overview on the software…

宇宙学与河外天体物理 · 物理学 2015-05-14 Emiliano Merlin , Umberto Buonomo , Tommaso Grassi , Lorenzo Piovan , Cesare Chiosi

The performance and accuracy of a GRAPE-3 system for collisionless N-body simulations is discussed. After a description of the hardware configurations available to us at Marseille, and the usefulness of on-line analysis, we concentrate on…

天体物理学 · 物理学 2009-10-30 E. Athanassoula , A. Bosma , J. -C. Lambert , J. Makino

We introduce a new code, ECOSMOG, to run N-body simulations for a wide class of modified gravity and dynamical dark energy theories. These theories generally have one or more new dynamical degrees of freedom, the dynamics of which are…

宇宙学与河外天体物理 · 物理学 2012-07-04 Baojiu Li , Gong-Bo Zhao , Romain Teyssier , Kazuya Koyama

We compare two state-of-the-art numerical codes to study the overall accuracy in modeling the intergalactic medium and reproducing Lyman-$\alpha$ forest observables for DESI and high-resolution data sets. The codes employ different…

Modelling the interaction between ionizing photons emitted from massive stars and their environment is essential to further our understanding of galactic ecosystems. We present a hybrid Radiation-Hydrodynamics (RHD) scheme that couples an…

天体物理仪器与方法 · 物理学 2024-04-29 Cheryl S. C. Lau , Maya A. Petkova , Ian A. Bonnell