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相关论文: PPPM and TreePM Methods on GRAPE Systems for Cosmo…

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We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…

天体物理学 · 物理学 2008-11-26 Simon Portegies Zwart , Robert Belleman , Peter Geldof

We have developed a parallel Particle-Particle, Particle-Mesh (P^3M) simulation code for the T3E well suited to studying the time evolution of systems of particles interacting via gravity and gas forces in cosmological contexts. The…

天体物理学 · 物理学 2009-09-25 Tom MacFarland , Jakob Pichlmeier , Frazer Pearce , Hugh Couchman

We present a computational algorithm for computing short range forces between particles. The algorithm has two distinguishing features. First, it is optimized for multi-processor computers, and will use as many processors as are available.…

天体物理学 · 物理学 2008-02-03 Robert C. Ferrell , Edmund Bertschinger

We developed a PCI interface for GRAPE systems. GRAPE(GRAvity piPE) is a special-purpose computer for gravitational N-body simulations. A GRAPE system consists of GRAPE processor boards and a host computer. GRAPE processors perform the…

天体物理学 · 物理学 2015-06-24 A. Kawai , T. Fukushige , M. Taiji , J. Makino , D. Sugimoto

The subjects and key questions faced by computational astrophysics using N-body simulations are discussed in the fields of globular star cluster dynamics, galactic nuclei and cosmological structure formation. After a comparison of the…

天体物理学 · 物理学 2007-05-23 Rainer Spurzem

We describe a new implementation of a parallel Tree-SPH code with the aim to simulate Galaxy Formation and Evolution. The code has been parallelized using SHMEM, a Cray proprietary library to handle communications between the 256 processors…

天体物理学 · 物理学 2009-10-31 Cesario Lia , Giovanni Carraro

Gravitational $N$-body simulations calculate numerous interactions between particles. The tree algorithm reduces these calculations by constructing a hierarchical oct-tree structure and approximating gravitational forces on particles. Over…

天体物理仪器与方法 · 物理学 2024-01-09 Tomoyuki Tokuue , Tomoaki Ishiyama

We have newly developed a Parallelized Particle-Particle Particle-tree code for Planet formation, PENTACLE, which is a parallelized hybrid $N$-body integrator executed on a CPU-based (super)computer. PENTACLE uses a 4th-order Hermite…

地球与行星天体物理 · 物理学 2018-10-30 Masaki Iwasawa , Shoichi Oshino , Michiko S. Fujii , Yasunori Hori

We review the recent optimizations of gravitational $N$-body kernels for running them on graphics processing units (GPUs), on single hosts and massive parallel platforms. For each of the two main $N$-body techniques, direct summation and…

天体物理仪器与方法 · 物理学 2014-09-22 Simon Portegies Zwart , Jeroen Bédorf

In astrophysics numerical star cluster simulations and hydrodynamical methods like SPH require computational performance in the petaflop range. The GRAPE family of ASIC-based accelerators improves the cost-performance ratio compared to…

天体物理学 · 物理学 2007-05-23 T. Kuberka , A. Kugel , R. Maenner , H. Singpiel , R. Spurzem , R. Klessen

Particle-Mesh (PM) codes are still very useful tools for testing predictions of cosmological models in cases when extra high resolution is not very important. We release for public use a cosmological PM N-body code. We provide a complete…

天体物理学 · 物理学 2007-05-23 Anatoly Klypin , Jon Holtzman

I describe here the performance of a parallel treecode with individual particle timesteps. The code is based on the Barnes-Hut algorithm and runs cosmological N-body simulations on parallel machines with a distributed memory architecture…

天体物理学 · 物理学 2009-11-07 R. Valdarnini

In particle simulations, the weights of particles determine how many physical particles they represent. Adaptively adjusting these weights can greatly improve the efficiency of the simulation, without creating severe nonphysical artifacts.…

计算物理 · 物理学 2014-11-05 Jannis Teunissen , Ute Ebert

Although poor for small dynamic scales, the Particle-Mesh (PM) model allows in astrophysics good insight for large dynamic scales at low computational cost. Furthermore, it is possible to employ a very high number of particles to get high…

天体物理学 · 物理学 2007-05-23 E. Carretti , A. Messina

The Kernel Polynomial Method (KPM) is one of the fast diagonalization methods used for simulations of quantum systems in research fields of condensed matter physics and chemistry. The algorithm has a difficulty to be parallelized on a…

计算物理 · 物理学 2011-05-30 Shixun Zhang , Shinichi Yamagiwa , Masahiko Okumura , Seiji Yunoki

We describe a parallel version of our tree-code for the simulation of self-gravitating systems in Astrophysics. It is based on a dynamic and adaptive method for the domain decomposition, which exploits the hierarchical data arrangement used…

天体物理学 · 物理学 2007-05-23 P. Miocchi , R. Capuzzo-Dolcetta

(Abridged) We have developed a numerical software library for collisionless N-body simulations named "Phantom-GRAPE" which highly accelerates force calculations among particles by use of a new SIMD instruction set extension to the x86…

天体物理仪器与方法 · 物理学 2015-06-04 Ataru Tanikawa , Kohji Yoshikawa , Keigo Nitadori , Takashi Okamoto

We discuss the cosmological simulation code GADGET-2, a new massively parallel TreeSPH code, capable of following a collisionless fluid with the N-body method, and an ideal gas by means of smoothed particle hydrodynamics (SPH). Our…

天体物理学 · 物理学 2009-11-11 Volker Springel

We present Sapporo, a library for performing high-precision gravitational N-body simulations on NVIDIA Graphical Processing Units (GPUs). Our library mimics the GRAPE-6 library, and N-body codes currently running on GRAPE-6 can switch to…

天体物理仪器与方法 · 物理学 2015-05-13 Evghenii Gaburov , Stefan Harfst , Simon Portegies Zwart

This paper focuses on the parallel implementation of a direct $N$-body method~(particle-particle algorithm) and the application of multiple GPUs for galactic dynamics simulations. Application of a hybrid OpenMP-CUDA technology is considered…

计算物理 · 物理学 2018-03-06 S. S. Khrapov , S. A. Khoperskov , A. V. Khoperskov