相关论文: Particle Splitting: A New Method for SPH Star Form…
We investigate, by means of numerical simulations, the phenomenology of star formation triggered by low-velocity collisions between low-mass molecular clumps. The simulations are performed using an SPH code which satisfies the Jeans…
We present a series of simulations of the fragmentation of a molecular cloud, leading to the formation of a cluster of protostellar cores. The purpose of these simulations is to address a specific numerical problem called artificial…
We describe and demonstrate a method for increasing the resolution locally in a Smoothed Particle Hydrodynamic (SPH) simulation, by splitting particles. We show that in simulations of self-gravitating collapse (of the sort which are…
We study the consistency and convergence of smoothed particle hydrodynamics (SPH), as a function of the interpolation parameters, namely the number of particles $N$, the number of neighbors $n$, and the smoothing length $h$, using…
A method for following fragmentation simulations further in time using smoothed particle hydrodynamics (SPH) is presented. In a normal SPH simulation of the collapse and fragmentation of a molecular cloud, high-density regions of gas that…
We simulate the formation and evolution of young star clusters using the combination of SPH simulations and direct N-body simulations. We start by performing SPH simulations of the giant molecular cloud with a turbulent velocity field, a…
In Smoothed Particles Hydrodynamics (SPH) codes with a large number of particles, star formation as well as gas and metal restitution from dying stars can be treated statistically. This approach allows to include detailed chemical evolution…
We present radiation-magneto-hydrodynamic simulations of star formation in self-gravitating, turbulent molecular clouds, modeling the formation of individual massive stars, including their UV radiation feedback. The set of simulations have…
To make relevant predictions about observable emission, hydrodynamical simulation codes must employ schemes that account for radiative losses, but the large dimensionality of accurate radiative transfer schemes is often prohibitive.…
Recent simulations of self-gravitating accretion discs, carried out using a three-dimensional Smoothed Particle Hydrodynamics (SPH) code by Meru and Bate, have been interpreted as implying that three-dimensional global discs fragment much…
We introduce and test a new and highly efficient method for treating the thermal and radiative effects influencing the energy equation in SPH simulations of star formation. The method uses the density, temperature and gravitational…
Numerical simulations of star formation frequently rely on the implementation of sink particles, (a) to avoid expending computational resource on the detailed internal physics of individual collapsing protostars, (b) to derive mass…
Particle-In-Cell codes are widely used for plasma physics simulations. It is often the case that particles within a computational cell need to be split to improve the statistics or, in the case of non-uniform meshes, to avoid the…
We present the results of SPH simulations in which two clouds, each having mass $M_{_{\rm{o}}}\!=\!500\,{\rm M}_{_\odot}$ and radius $R_{_{\rm{o}}}\!=\!2\,{\rm pc}$, collide head-on at relative velocities of $\Delta v_{_{\rm{o}}}…
Hydrodynamical simulations of star formation have stimulated a need to develop fast and robust algorithms for evaluating radiative cooling. Here we undertake a critical evaluation of what is currently a popular method for prescribing…
Recently it has been suggested that the fragmentation boundary in Smoothed Particle Hydrodynamic (SPH) and FARGO simulations of self-gravitating accretion discs with beta-cooling do not converge as resolution is increased. Furthermore, this…
We describe a version of an algorithm for evolving self-gravitating collections of particles that should be nearly ideal for parallel architectures. Our method is derived from the ``self-consistent field'' (SCF) approach suggested…
Stellar collisions can occur frequently in dense cluster environments, and play a crucial role in producing exotic phenomena from blue stragglers in globular clusters to high-energy transients in galactic nuclei. Successive collisions and…
For problems in astrophysics, planetary science and beyond, numerical simulations are often limited to simulating fewer particles than in the real system. To model collisions, the simulated particles (aka superparticles) need to be inflated…
We perform simulations of giant impacts onto the young Uranus using smoothed particle hydrodynamics (SPH) with over 100 million particles. This 100--1000$\times$ improvement in particle number reveals that simulations with below 10^7…