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The omnipresence of deep learning architectures such as deep convolutional neural networks (CNN)s is fueled by the synergistic combination of ever-increasing labeled datasets and specialized hardware. Despite the indisputable success, the…

Generative models such as diffusion and flow matching have become dominant paradigms for visuomotor policy learning, yet their reliance on iterative denoising incurs high inference latency incompatible with real-time robotic control. We…

机器人学 · 计算机科学 2026-05-18 Jiaqi Bai , Jindou Jia , Yuxuan Hu , Gen Li , Xiangyu Chen , Tuo An , Kuangji Zuo , Jianfei Yang

Vision-Language-Action (VLA) models have emerged as a unified paradigm for robotic perception and control, enabling emergent generalization and long-horizon task execution. However, their deployment in dynamic, real-world environments is…

人工智能 · 计算机科学 2025-12-24 Yuntao Dai , Hang Gu , Teng Wang , Qianyu Cheng , Yifei Zheng , Zhiyong Qiu , Lei Gong , Wenqi Lou , Xuehai Zhou

Visuomotor policies aim to learn complex manipulation tasks from expert demonstrations. However, generating smooth and coherent trajectories remains challenging, as it requires balancing proximal precision with distal foresight. Existing…

机器人学 · 计算机科学 2026-05-21 Qian He , Zhenshuo Yang , Wenqi Liang , Chunhui Hao , Nicu Sebe , Jiandong Tian

This paper aims to improve the action smoothness of a cascaded online learning flight control system. Although the cascaded structure is widely used in flight control design, its stability can be compromised by oscillatory control actions,…

系统与控制 · 电气工程与系统科学 2026-04-20 Yifei Li , Erik-jan van Kampen

Spatio-temporal representational learning has been widely adopted in various fields such as action recognition, video object segmentation, and action anticipation. Previous spatio-temporal representational learning approaches primarily…

计算机视觉与模式识别 · 计算机科学 2021-11-01 Xuefan Zha , Wentao Zhu , Tingxun Lv , Sen Yang , Ji Liu

In order to solve complex, long-horizon tasks, intelligent robots need to carry out high-level, abstract planning and reasoning in conjunction with motion planning. However, abstract models are typically lossy and plans or policies computed…

人工智能 · 计算机科学 2020-06-02 Naman Shah , Deepak Kala Vasudevan , Kislay Kumar , Pranav Kamojjhala , Siddharth Srivastava

Deep reinforcement learning enables algorithms to learn complex behavior, deal with continuous action spaces and find good strategies in environments with high dimensional state spaces. With deep reinforcement learning being an active area…

机器学习 · 计算机科学 2018-10-17 Winfried Lötzsch

Achieving both high speed and precision in robot operations is a significant challenge for social implementation. While factory robots excel at predefined tasks, they struggle with environment-specific actions like cleaning and cooking.…

机器人学 · 计算机科学 2024-08-21 Masaki Yoshikawa , Hiroshi Ito , Tetsuya Ogata

The offline reinforcement learning (RL) paradigm provides a general recipe to convert static behavior datasets into policies that can perform better than the policy that collected the data. While policy constraints, conservatism, and other…

人工智能 · 计算机科学 2023-10-19 Jianlan Luo , Perry Dong , Jeffrey Wu , Aviral Kumar , Xinyang Geng , Sergey Levine

The ability to accurately model random fields plays a critical role in science and engineering for problems involving uncertain, spatially-varying quantities such as heterogeneous material properties and turbulent flows. Deep generative…

Temporal information is essential to learning effective policies with Reinforcement Learning (RL). However, current state-of-the-art RL algorithms either assume that such information is given as part of the state space or, when learning…

机器学习 · 计算机科学 2021-01-07 Wenling Shang , Xiaofei Wang , Aravind Srinivas , Aravind Rajeswaran , Yang Gao , Pieter Abbeel , Michael Laskin

Offline-to-online reinforcement learning with action chunking eliminates multi-step off-policy bias and enables temporally coherent exploration, but all existing methods use a fixed chunk size across every state. This is suboptimal: near…

机器学习 · 计算机科学 2026-05-08 Nandiraju Gireesh , Yuanliang Ju , He Wang

Realtime environments change even as agents perform action inference and learning, thus requiring high interaction frequencies to effectively minimize regret. However, recent advances in machine learning involve larger neural networks with…

机器学习 · 计算机科学 2024-12-20 Matthew Riemer , Gopeshh Subbaraj , Glen Berseth , Irina Rish

Designing a universal policy architecture that performs well across diverse robots and task configurations remains a key challenge. In this work, we address this by representing robot actions as sequential data and generating actions…

机器人学 · 计算机科学 2025-03-27 Xinyu Zhang , Yuhan Liu , Haonan Chang , Liam Schramm , Abdeslam Boularias

We present an approach to learn fast and dynamic robot motions without exceeding limits on the position $\theta$, velocity $\dot{\theta}$, acceleration $\ddot{\theta}$ and jerk $\dddot{\theta}$ of each robot joint. Movements are generated…

机器人学 · 计算机科学 2021-03-30 Jonas C. Kiemel , Torsten Kröger

Learning-based model predictive control has emerged as a powerful approach for handling complex dynamics in mechatronic systems, enabling data-driven performance improvements while respecting safety constraints. However, when computational…

系统与控制 · 电气工程与系统科学 2025-12-19 Mark Benazet , Francesco Ricca , Dario Bralla , Melanie N. Zeilinger , Andrea Carron

Test-Time Training (TTT) models context dependencies by adapting part of the model's weights (referred to as fast weights) during inference. This fast weight, akin to recurrent states in RNNs, stores temporary memories of past tokens in the…

Legged locomotion is a challenging task for learning algorithms, especially when the task requires a diverse set of primitive behaviors. To solve these problems, we introduce a hierarchical framework to automatically decompose complex…

机器学习 · 计算机科学 2019-05-23 Deepali Jain , Atil Iscen , Ken Caluwaerts

Reinforcement learning (RL) has been successful in training agents in various learning environments, including video-games. However, such work modifies and shrinks the action space from the game's original. This is to avoid trying…

人工智能 · 计算机科学 2020-05-27 Anssi Kanervisto , Christian Scheller , Ville Hautamäki