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Indoor scene synthesis aims to automatically produce plausible, realistic and diverse 3D indoor scenes, especially given arbitrary user requirements. Recently, the promising generalization ability of pre-trained large language models (LLM)…

计算机视觉与模式识别 · 计算机科学 2025-02-18 Weilin Sun , Xinran Li , Manyi Li , Kai Xu , Xiangxu Meng , Lei Meng

As two intimate reciprocal tasks, scene-aware human motion synthesis and analysis require a joint understanding between multiple modalities, including 3D body motions, 3D scenes, and textual descriptions. In this paper, we integrate these…

计算机视觉与模式识别 · 计算机科学 2025-03-21 Xuehao Gao , Yang Yang , Shaoyi Du , Guo-Jun Qi , Junwei Han

Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited in controllability…

计算机视觉与模式识别 · 计算机科学 2025-07-28 Inwoo Hwang , Bing Zhou , Young Min Kim , Jian Wang , Chuan Guo

Procedural models are being widely used to synthesize scenes for graphics, gaming, and to create (labeled) synthetic datasets for ML. In order to produce realistic and diverse scenes, a number of parameters governing the procedural models…

计算机视觉与模式识别 · 计算机科学 2020-08-21 Jeevan Devaranjan , Amlan Kar , Sanja Fidler

Semantic Scene Completion aims at reconstructing a complete 3D scene with precise voxel-wise semantics from a single-view depth or RGBD image. It is a crucial but challenging problem for indoor scene understanding. In this work, we present…

计算机视觉与模式识别 · 计算机科学 2021-06-08 Yingjie Cai , Xuesong Chen , Chao Zhang , Kwan-Yee Lin , Xiaogang Wang , Hongsheng Li

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

计算机视觉与模式识别 · 计算机科学 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

Spatial computing experiences are constrained by the real-world surroundings of the user. In such experiences, augmenting virtual objects to existing scenes require a contextual approach, where geometrical conflicts are avoided, and…

图形学 · 计算机科学 2020-10-01 Mohammad Keshavarzi , Aakash Parikh , Xiyu Zhai , Melody Mao , Luisa Caldas , Allen Y. Yang

Exploring the semantic context in scene images is essential for indoor scene recognition. However, due to the diverse intra-class spatial layouts and the coexisting inter-class objects, modeling contextual relationships to adapt various…

计算机视觉与模式识别 · 计算机科学 2025-01-22 Chuanxin Song , Hanbo Wu , Xin Ma

Scene graph generation (SGG) is a fundamental task aimed at detecting visual relations between objects in an image. The prevailing SGG methods require all object classes to be given in the training set. Such a closed setting limits the…

计算机视觉与模式识别 · 计算机科学 2022-10-17 Tao He , Lianli Gao , Jingkuan Song , Yuan-Fang Li

Interactive 3D scenes are increasingly vital for embodied intelligence, yet existing datasets remain limited due to the labor-intensive process of annotating part segmentation, kinematic types, and motion trajectories. We present REACT3D, a…

计算机视觉与模式识别 · 计算机科学 2026-04-13 Zhao Huang , Boyang Sun , Alexandros Delitzas , Jiaqi Chen , Marc Pollefeys

Learning-based methods for 3D scene reconstruction and object completion require large datasets containing partial scans paired with complete ground-truth geometry. However, acquiring such datasets using real-world scanning systems is…

计算机视觉与模式识别 · 计算机科学 2026-04-09 Jelle Vermandere , Maarten Bassier , Maarten Vergauwen

Person image generation is an intriguing yet challenging problem. However, this task becomes even more difficult under constrained situations. In this work, we propose a novel pipeline to generate and insert contextually relevant person…

计算机视觉与模式识别 · 计算机科学 2025-02-19 Prasun Roy , Subhankar Ghosh , Saumik Bhattacharya , Umapada Pal , Michael Blumenstein

Automating the transformation of user interface (UI) designs into front-end code holds significant promise for accelerating software development and democratizing design workflows. While multimodal large language models (MLLMs) can…

计算机视觉与模式识别 · 计算机科学 2025-10-21 Yilei Jiang , Yaozhi Zheng , Yuxuan Wan , Jiaming Han , Qunzhong Wang , Michael R. Lyu , Xiangyu Yue

3D scene generation plays a crucial role in gaming, artistic creation, virtual reality, and many other domains. However, current 3D scene design still relies heavily on extensive manual effort from creators, and existing automated methods…

计算机视觉与模式识别 · 计算机科学 2025-12-22 Zixuan Bian , Ruohan Ren , Yue Yang , Chris Callison-Burch

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that…

We introduce AgentWorld, an interactive simulation platform for developing household mobile manipulation capabilities. Our platform combines automated scene construction that encompasses layout generation, semantic asset placement, visual…

机器人学 · 计算机科学 2025-08-14 Yizheng Zhang , Zhenjun Yu , Jiaxin Lai , Cewu Lu , Lei Han

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality…

计算机视觉与模式识别 · 计算机科学 2022-10-19 Zan Wang , Yixin Chen , Tengyu Liu , Yixin Zhu , Wei Liang , Siyuan Huang

This paper presents a novel approach for structure-preserving planar simplification of indoor scene point clouds for both simulated and real-world environments. Initially, the scene point cloud undergoes preprocessing steps, including noise…

计算机视觉与模式识别 · 计算机科学 2024-08-22 Bishwash Khanal , Sanjay Rijal , Manish Awale , Vaghawan Ojha

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

计算机视觉与模式识别 · 计算机科学 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

Generating controllable character animation from a reference image and motion guidance remains a challenging task due to the inherent difficulty of injecting appearance and motion cues into video diffusion models. Prior works often rely on…

图形学 · 计算机科学 2025-07-03 Guian Fang , Yuchao Gu , Mike Zheng Shou