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Dance generation is crucial and challenging, particularly in domains like dance performance and virtual gaming. In the current body of literature, most methodologies focus on Solo Music2Dance. While there are efforts directed towards Group…

声音 · 计算机科学 2024-12-30 Kaixing Yang , Xulong Tang , Haoyu Wu , Qinliang Xue , Biao Qin , Hongyan Liu , Zhaoxin Fan

Generating realistic and controllable human motions, particularly those involving rich multi-character interactions, remains a significant challenge due to data scarcity and the complexities of modeling inter-personal dynamics. To address…

计算机视觉与模式识别 · 计算机科学 2025-06-18 Ruihao Xi , Xuekuan Wang , Yongcheng Li , Shuhua Li , Zichen Wang , Yiwei Wang , Feng Wei , Cairong Zhao

Social infrastructure and other built environments are increasingly expected to support well-being and community resilience by enabling social interaction. Yet in civil and built-environment research, there is no consistent and…

计算机视觉与模式识别 · 计算机科学 2026-02-13 Cheyu Lin , Katherine A. Flanigan , Sirajum Munir

Human motion synthesis is a fundamental task in computer animation. Recent methods based on diffusion models or GPT structure demonstrate commendable performance but exhibit drawbacks in terms of slow sampling speeds and error accumulation.…

计算机视觉与模式识别 · 计算机科学 2023-12-15 Vincent Tao Hu , Wenzhe Yin , Pingchuan Ma , Yunlu Chen , Basura Fernando , Yuki M Asano , Efstratios Gavves , Pascal Mettes , Bjorn Ommer , Cees G. M. Snoek

Localizing people and recognizing their actions from videos is a challenging task towards high-level video understanding. Existing methods are mostly two-stage based, with one stage for person bounding box generation and the other stage for…

计算机视觉与模式识别 · 计算机科学 2023-04-05 Shuning Chang , Pichao Wang , Fan Wang , Jiashi Feng , Mike Zheng Show

Robotic dexterous in-hand manipulation, where multiple fingers dynamically make and break contact, represents a step toward human-like dexterity in real-world robotic applications. Unlike learning-based approaches that rely on large-scale…

机器人学 · 计算机科学 2025-05-09 Yongpeng Jiang , Mingrui Yu , Xinghao Zhu , Masayoshi Tomizuka , Xiang Li

Skilled ensemble musicians coordinate with high precision, even when improvising or interpreting loosely-defined notation. Successful coordination is supported primarily through shared attention to the musical output; however, musicians…

声音 · 计算机科学 2019-11-21 Laura Bishop , Carlos Cancino-Chacón , Werner Goebl

Dance, as an art form, fundamentally hinges on the precise synchronization with musical beats. However, achieving aesthetically pleasing dance sequences from music is challenging, with existing methods often falling short in controllability…

图形学 · 计算机科学 2024-07-11 Zikai Huang , Xuemiao Xu , Cheng Xu , Huaidong Zhang , Chenxi Zheng , Jing Qin , Shengfeng He

Text-to-motion generation, which synthesizes 3D human motions from text inputs, holds immense potential for applications in gaming, film, and robotics. Recently, diffusion-based methods have been shown to generate more diversity and…

计算机视觉与模式识别 · 计算机科学 2025-11-25 Wanjiang Weng , Xiaofeng Tan , Junbo Wang , Guo-Sen Xie , Pan Zhou , Hongsong Wang

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…

计算机视觉与模式识别 · 计算机科学 2025-08-14 Minyue Dai , Ke Fan , Bin Ji , Haoran Xu , Haoyu Zhao , Junting Dong , Jingbo Wang , Bo Dai

Simulating rigid-body dynamics with contact in a fast, massively vectorizable, and smoothly differentiable manner is highly desirable in robotics. An important bottleneck faced by existing differentiable simulation frameworks is contact…

机器人学 · 计算机科学 2026-02-25 Onur Beker , Andreas René Geist , Anselm Paulus , Nico Gürtler , Ji Shi , Sylvain Calinon , Georg Martius

We focus on the problem of using generative diffusion models for the task of motion detailing: converting a rough version of a character animation, represented by a sparse set of coarsely posed, and imprecisely timed blocking poses, into a…

图形学 · 计算机科学 2025-09-22 Purvi Goel , Guy Tevet , C. K. Liu , Kayvon Fatahalian

A significant barrier preventing model-based methods from achieving real-time and versatile dexterous robotic manipulation is the inherent complexity of multi-contact dynamics. Traditionally formulated as complementarity models,…

机器人学 · 计算机科学 2025-04-23 Wanxin Jin

Interaction between humanoids involves bidirectional and nonverbal reactivity, coordination and synchrony. Toward socially aware robots and interactive virtual agents, we present SalsaAgent, a language model that generates expressive,…

计算机视觉与模式识别 · 计算机科学 2026-05-29 Payam Jome Yazdian , Zoe Stanley , Angelica Lim

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

计算机视觉与模式识别 · 计算机科学 2025-02-03 Canxuan Gang

We propose a real-time method for reactive motion synthesis based on the known trajectory of input character, predicting instant reactions using only historical, user-controlled motions. Our method handles the uncertainty of future…

图形学 · 计算机科学 2025-07-15 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert Shum

Human pose, action, and motion generation are critical for applications in digital humans, character animation, and humanoid robotics. However, many existing methods struggle to produce physically plausible movements that are consistent…

计算机视觉与模式识别 · 计算机科学 2025-07-16 Zixi Kang , Xinghan Wang , Yadong Mu

Generating realistic human motions that naturally respond to both spoken language and physical objects is crucial for interactive digital experiences. Current methods, however, address speech-driven gestures or object interactions…

计算机视觉与模式识别 · 计算机科学 2025-12-16 Sreehari Rajan , Kunal Bhosikar , Charu Sharma

Text-to-motion generation requires not only grounding local actions in language but also seamlessly blending these individual actions to synthesize diverse and realistic global motions. However, existing motion generation methods primarily…

计算机视觉与模式识别 · 计算机科学 2024-07-16 Peng Jin , Hao Li , Zesen Cheng , Kehan Li , Runyi Yu , Chang Liu , Xiangyang Ji , Li Yuan , Jie Chen

We present PACE, a novel method for modifying motion-captured virtual agents to interact with and move throughout dense, cluttered 3D scenes. Our approach changes a given motion sequence of a virtual agent as needed to adjust to the…

计算机视觉与模式识别 · 计算机科学 2024-04-16 James Mullen , Dinesh Manocha