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Most recent advances in 3D generative modeling rely on diffusion or flow-matching formulations. We instead explore a fully autoregressive alternative and introduce GaussianGPT, a transformer-based model that directly generates 3D Gaussians…

计算机视觉与模式识别 · 计算机科学 2026-03-30 Nicolas von Lützow , Barbara Rössle , Katharina Schmid , Matthias Nießner

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods rely on neural radiance fields or ray tracing, resulting in…

计算机视觉与模式识别 · 计算机科学 2025-05-21 Youyi Zhan , Tianjia Shao , He Wang , Yin Yang , Kun Zhou

Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for…

图形学 · 计算机科学 2025-05-01 Duotun Wang , Hengyu Meng , Zeyu Cai , Zhijing Shao , Qianxi Liu , Lin Wang , Mingming Fan , Xiaohang Zhan , Zeyu Wang

Recent advancements in Gaussian-based human body reconstruction have achieved notable success in creating animatable avatars. However, there are ongoing challenges to fully exploit the SMPL model's prior knowledge and enhance the visual…

图形学 · 计算机科学 2025-02-28 Mengtian Li , Shengxiang Yao , Chen Kai , Zhifeng Xie , Keyu Chen , Yu-Gang Jiang

Creating high-quality 3D avatars using 3D Gaussian Splatting (3DGS) from a monocular video benefits virtual reality and telecommunication applications. However, existing automatic methods exhibit artifacts under novel poses due to limited…

人机交互 · 计算机科学 2024-12-23 Jotaro Sakamiya , I-Chao Shen , Jinsong Zhang , Mustafa Doga Dogan , Takeo Igarashi

We introduce Gaussian Wardrobe, a novel framework to digitalize compositional 3D neural avatars from multi-view videos. Existing methods for 3D neural avatars typically treat the human body and clothing as an inseparable entity. However,…

计算机视觉与模式识别 · 计算机科学 2026-03-06 Zhiyi Chen , Hsuan-I Ho , Tianjian Jiang , Jie Song , Manuel Kaufmann , Chen Guo

We observe that Gaussians exhibit distinct roles and characteristics analogous to traditional artistic techniques -- like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency…

计算机视觉与模式识别 · 计算机科学 2026-01-13 Yuang Shi , Géraldine Morin , Simone Gasparini , Wei Tsang Ooi

Digital human avatars aim to simulate the dynamic appearance of humans in virtual environments, enabling immersive experiences across gaming, film, virtual reality, and more. However, the conventional process for creating and animating…

计算机视觉与模式识别 · 计算机科学 2025-10-15 Felix Taubner , Ruihang Zhang , Mathieu Tuli , Sherwin Bahmani , David B. Lindell

Building photorealistic, animatable full-body digital humans remains a longstanding challenge in computer graphics and vision. Recent advances in animatable avatar modeling have largely progressed along two directions: improving the…

计算机视觉与模式识别 · 计算机科学 2026-04-21 Heming Zhu , Guoxing Sun , Marc Habermann

We propose GauFace, a novel Gaussian Splatting representation, tailored for efficient animation and rendering of physically-based facial assets. Leveraging strong geometric priors and constrained optimization, GauFace ensures a neat and…

图形学 · 计算机科学 2024-10-01 Dafei Qin , Hongyang Lin , Qixuan Zhang , Kaichun Qiao , Longwen Zhang , Zijun Zhao , Jun Saito , Jingyi Yu , Lan Xu , Taku Komura

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

计算机视觉与模式识别 · 计算机科学 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

We introduce GaussianZoom, a generative zoom-in 3D reconstruction system with an iterative progressive framework that combines geometry-consistent scene modeling and multi-scale semantic reasoning to enable high-fidelity extreme zoom-in…

计算机视觉与模式识别 · 计算机科学 2026-05-19 Jiale Shi , Jiarui Hu , Zesong Yang , Kaixuan Luan , Hujun Bao , Zhaopeng Cui

We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video. We utilize the explicit mesh geometry to represent motion and shape of a virtual human and…

计算机视觉与模式识别 · 计算机科学 2025-01-14 Sen Peng , Weixing Xie , Zilong Wang , Xiaohu Guo , Zhonggui Chen , Baorong Yang , Xiao Dong

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and…

计算机视觉与模式识别 · 计算机科学 2024-04-16 Tong Wu , Yu-Jie Yuan , Ling-Xiao Zhang , Jie Yang , Yan-Pei Cao , Ling-Qi Yan , Lin Gao

Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…

图形学 · 计算机科学 2024-11-26 Yangyang Qian , Yuan Sun , Yu Guo

Creating and customizing a 3D clothed avatar from textual descriptions is a critical and challenging task. Traditional methods often treat the human body and clothing as inseparable, limiting users' ability to freely mix and match garments.…

图形学 · 计算机科学 2025-03-18 Jia Gong , Shenyu Ji , Lin Geng Foo , Kang Chen , Hossein Rahmani , Jun Liu

3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always…

计算机视觉与模式识别 · 计算机科学 2025-10-07 Brian Chao , Hung-Yu Tseng , Lorenzo Porzi , Chen Gao , Tuotuo Li , Qinbo Li , Ayush Saraf , Jia-Bin Huang , Johannes Kopf , Gordon Wetzstein , Changil Kim

We present a novel approach for enhancing the resolution and geometric fidelity of 3D Gaussian Splatting (3DGS) beyond native training resolution. Current 3DGS methods are fundamentally limited by their input resolution, producing…

图形学 · 计算机科学 2025-06-10 Shuja Khalid , Mohamed Ibrahim , Yang Liu

Most advances in 3D Generative Adversarial Networks (3D GANs) largely depend on ray casting-based volume rendering, which incurs demanding rendering costs. One promising alternative is rasterization-based 3D Gaussian Splatting (3D-GS),…

计算机视觉与模式识别 · 计算机科学 2024-11-18 Sangeek Hyun , Jae-Pil Heo

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches…

计算机视觉与模式识别 · 计算机科学 2023-08-14 Haoyu Wang , Haozhe Wu , Junliang Xing , Jia Jia