相关论文: GUI-GENESIS: Automated Synthesis of Efficient Envi…
We propose an algorithm to generate realistic face images of both real and synthetic identities (people who do not exist) with different facial yaw, shape and resolution.The synthesized images can be used to augment datasets to train CNNs…
Advancements in foundation models have catalyzed research in Embodied AI to develop interactive agents capable of environmental reasoning and interaction. Developing such agents requires diverse, large-scale datasets. Prior frameworks…
Graphical user interface (GUI) agents have advanced rapidly but still struggle with complex tasks involving novel UI elements, long-horizon actions, and personalized trajectories. In this work, we introduce Instruction Agent, a GUI agent…
Skills are a promising way to improve LLM agent capabilities without retraining, while keeping the added procedure reusable and controllable. However, high-quality skills are still largely written by hand. We introduce SkillGen, a…
Graphical User Interface (GUI) agents show great potential for enabling foundation models to complete real-world tasks, revolutionizing human-computer interaction and improving human productivity. In this report, we present OmegaUse, a…
Transfer of recent advances in deep reinforcement learning to real-world applications is hindered by high data demands and thus low efficiency and scalability. Through independent improvements of components such as replay buffers or more…
When assessing the quality of coding agents, predominant benchmarks focus on solving single issues on GitHub, such as SWE-Bench. In contrast, in real use, these agents solve more various and complex tasks that involve other skills such as…
Post-training is essential for enabling large language models (LLMs) to follow human instructions. However, its effectiveness depends on high-quality instruction data, which is challenging to obtain in the real world due to privacy…
Generalization to unseen real-world scenarios for robot manipulation requires exposure to diverse datasets during training. However, collecting large real-world datasets is intractable due to high operational costs. For robot learning to…
Reinforcement learning with verifiable rewards (RLVR) has emerged as a promising approach for training reasoning language models (RLMs) by leveraging supervision from verifiers. Although verifier implementation is easier than solution…
Prior works on training software engineering agents have explored utilizing existing resources such as issues on GitHub repositories to construct software engineering tasks and corresponding test suites. These approaches face two key…
Computer-Use Agents (CUA) are becoming increasingly capable of autonomously operating digital environments through Graphical User Interfaces (GUI). Yet, most GUI remain designed primarily for humans--prioritizing aesthetics and…
Successful forensic detectors can produce excellent results in supervised learning benchmarks but struggle to transfer to real-world applications. We believe this limitation is largely due to inadequate training data quality. While most…
Realistic long-horizon productivity work is strongly conditioned on user-specific computer environments, where much of the work context is stored and organized through directory structures and content-rich artifacts. To scale synthetic data…
We consider the problem of synthetically generating data that can closely resemble human decisions made in the context of an interactive human-AI system like a computer game. We propose a novel algorithm that can generate synthetic,…
Program synthesis from incomplete specifications (e.g. input-output examples) has gained popularity and found real-world applications, primarily due to its ease-of-use. Since this technology is often used in an interactive setting,…
Reinforcement learning is a powerful technique to train an agent to perform a task. However, an agent that is trained using reinforcement learning is only capable of achieving the single task that is specified via its reward function. Such…
Existing Graphical User Interface (GUI) agents operate through step-by-step calls to vision language models--taking a screenshot, reasoning about the next action, executing it, then repeating on the new page--resulting in high costs and…
We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while…
Grounding language in perception and action is a key challenge when building situated agents that can interact with humans, or other agents, via language. In the past, addressing this challenge has required manually designing the language…