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The emerging field of \emph{value awareness engineering} claims that software agents and systems should be value-aware, i.e. they must make decisions in accordance with human values. In this context, such agents must be capable of…

人工智能 · 计算机科学 2024-06-10 Andrés Holgado-Sánchez , Joaquín Arias , Holger Billhardt , Sascha Ossowski

Decision-making under uncertainty is a crucial ability for autonomous systems. In its most general form, this problem can be formulated as a Partially Observable Markov Decision Process (POMDP). The solution policy of a POMDP can be…

机器人学 · 计算机科学 2019-04-09 Sung-Kyun Kim , Rohan Thakker , Ali-akbar Agha-mohammadi

Inverse reinforcement learning is the problem of inferring a reward function from an optimal policy or demonstrations by an expert. In this work, it is assumed that the reward is expressed as a reward machine whose transitions depend on…

机器学习 · 计算机科学 2025-10-23 Mohamad Louai Shehab , Antoine Aspeel , Necmiye Ozay

Reinforcement learning usually assumes a given or sometimes even fixed environment in which an agent seeks an optimal policy to maximize its long-term discounted reward. In contrast, we consider agents that are not limited to passive…

机器学习 · 计算机科学 2025-10-20 Ziqing Lu , Babak Hassibi , Lifeng Lai , Weiyu Xu

Ensuring that generative AI systems align with human values is essential but challenging, especially when considering multiple human values and their potential trade-offs. Since human values can be personalized and dynamically change over…

人工智能 · 计算机科学 2024-10-28 Xinran Wang , Qi Le , Ammar Ahmed , Enmao Diao , Yi Zhou , Nathalie Baracaldo , Jie Ding , Ali Anwar

A Markov decision process can be parameterized by a transition kernel and a reward function. Both play essential roles in the study of reinforcement learning as evidenced by their presence in the Bellman equations. In our inquiry of various…

机器学习 · 计算机科学 2023-09-04 Falcon Z. Dai

Deep Reinforcement Learning is widely used for aligning Large Language Models (LLM) with human preference. However, the conventional reward modelling is predominantly dependent on human annotations provided by a select cohort of…

人工智能 · 计算机科学 2024-05-31 Dexun Li , Cong Zhang , Kuicai Dong , Derrick Goh Xin Deik , Ruiming Tang , Yong Liu

Reinforcement learning (RL) is a valuable tool for the creation of AI systems. However it may be problematic to adequately align RL based on scalar rewards if there are multiple conflicting values or stakeholders to be considered. Over the…

机器学习 · 计算机科学 2024-10-16 Peter Vamplew , Conor F Hayes , Cameron Foale , Richard Dazeley , Hadassah Harland

Value alignment is the task of creating autonomous systems whose values align with those of humans. Past work has shown that stories are a potentially rich source of information on human values; however, past work has been limited to…

计算与语言 · 计算机科学 2022-12-13 Md Sultan Al Nahian , Spencer Frazier , Brent Harrison , Mark Riedl

Interactive Machine Learning is concerned with creating systems that operate in environments alongside humans to achieve a task. A typical use is to extend or amplify the capabilities of a human in cognitive or physical ways, requiring the…

机器学习 · 计算机科学 2019-02-05 Miguel Alonso

Large language models (LLMs) have demonstrated remarkable capabilities but often struggle to align with human preferences, leading to harmful or undesirable outputs. Preference learning, which trains models to distinguish between preferred…

机器学习 · 计算机科学 2025-10-16 Shawn Im , Sharon Li

Responsible AI demands systems whose behavioral tendencies can be effectively measured, audited, and adjusted to prevent inadvertently nudging users toward risky decisions or embedding hidden biases in risk aversion. As language models…

Preference-based reinforcement learning (RL) provides a framework to train agents using human preferences between two behaviors. However, preference-based RL has been challenging to scale since it requires a large amount of human feedback…

机器学习 · 计算机科学 2023-03-03 Changyeon Kim , Jongjin Park , Jinwoo Shin , Honglak Lee , Pieter Abbeel , Kimin Lee

We consider the problem of approximate belief-state monitoring using particle filtering for the purposes of implementing a policy for a partially-observable Markov decision process (POMDP). While particle filtering has become a widely-used…

人工智能 · 计算机科学 2013-01-14 Pascal Poupart , Luis E. Ortiz , Craig Boutilier

Multi-objective reinforcement learning (MORL) algorithms tackle sequential decision problems where agents may have different preferences over (possibly conflicting) reward functions. Such algorithms often learn a set of policies (each…

机器学习 · 计算机科学 2023-08-16 Lucas N. Alegre , Ana L. C. Bazzan , Diederik M. Roijers , Ann Nowé , Bruno C. da Silva

Human drivers exhibit individual preferences regarding driving style. Adapting autonomous vehicles to these preferences is essential for user trust and satisfaction. However, existing end-to-end driving approaches often rely on predefined…

机器人学 · 计算机科学 2025-07-21 Hendrik Surmann , Jorge de Heuvel , Maren Bennewitz

In many real-world applications of reinforcement learning (RL), deployed policies have varied impacts on different stakeholders, creating challenges in reaching consensus on how to effectively aggregate their preferences. Generalized…

机器学习 · 计算机科学 2025-07-17 Cheol Woo Kim , Jai Moondra , Shresth Verma , Madeleine Pollack , Lingkai Kong , Milind Tambe , Swati Gupta

Multi-objective reinforcement learning (MORL) is an extension of ordinary, single-objective reinforcement learning (RL) that is applicable to many real-world tasks where multiple objectives exist without known relative costs. We study the…

机器学习 · 计算机科学 2021-01-12 Dongruo Zhou , Jiahao Chen , Quanquan Gu

principles that should govern autonomous AI systems. It essentially states that a system's goals and behaviour should be aligned with human values. But how to ensure value alignment? In this paper we first provide a formal model to…

人工智能 · 计算机科学 2024-02-08 Carles Sierra , Nardine Osman , Pablo Noriega , Jordi Sabater-Mir , Antoni Perelló

Reinforcement learning from human feedback usually models preferences using a reward function that does not distinguish between people. We argue that this is unlikely to be a good design choice in contexts with high potential for…