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Visuomotor policies trained via behavior cloning are vulnerable to covariate shift, where small deviations from expert trajectories can compound into failure. Common strategies to mitigate this issue involve expanding the training…

机器人学 · 计算机科学 2025-08-11 Zhanyi Sun , Shuran Song

We study group decision making with changing preferences as a Markov Decision Process. We are motivated by the increasing prevalence of automated decision-making systems when making choices for groups of people over time. Our main…

多智能体系统 · 计算机科学 2020-11-06 Kshitij Kulkarni , Sven Neth

Learning from demonstration (LfD) is the process of building behavioral models of a task from demonstrations provided by an expert. These models can be used e.g. for system control by generalizing the expert demonstrations to previously…

机器学习 · 统计学 2017-08-07 Adrian Šošić , Abdelhak M. Zoubir , Heinz Koeppl

We investigate the problem of best policy identification in discounted linear Markov Decision Processes in the fixed confidence setting under a generative model. We first derive an instance-specific lower bound on the expected number of…

机器学习 · 计算机科学 2022-08-12 Jerome Taupin , Yassir Jedra , Alexandre Proutiere

Interpretability of reinforcement learning policies is essential for many real-world tasks but learning such interpretable policies is a hard problem. Particularly rule-based policies such as decision trees and rules lists are difficult to…

人工智能 · 计算机科学 2024-02-15 Daniël Vos , Sicco Verwer

This paper investigates the optimization problem of an infinite stage discrete time Markov decision process (MDP) with a long-run average metric considering both mean and variance of rewards together. Such performance metric is important…

最优化与控制 · 数学 2020-08-11 Li Xia

We present a method for a certain class of Markov Decision Processes (MDPs) that can relate the optimal policy back to one or more reward sources in the environment. For a given initial state, without fully computing the value function,…

机器学习 · 计算机科学 2018-06-12 Josh Bertram , Peng Wei

We present the first model-free Reinforcement Learning (RL) algorithm to synthesise policies for an unknown Markov Decision Process (MDP), such that a linear time property is satisfied. The given temporal property is converted into a Limit…

机器学习 · 计算机科学 2019-02-19 Mohammadhosein Hasanbeig , Alessandro Abate , Daniel Kroening

Rather than simply recognizing the action of a person individually, collective activity recognition aims to find out what a group of people is acting in a collective scene. Previ- ous state-of-the-art methods using hand-crafted potentials…

计算机视觉与模式识别 · 计算机科学 2017-09-21 Yongyi Tang , Peizhen Zhang , Jian-Fang Hu , Wei-Shi Zheng

Deep reinforcement learning (RL) algorithms have achieved great success on a wide variety of sequential decision-making tasks. However, many of these algorithms suffer from high sample complexity when learning from scratch using…

机器学习 · 统计学 2020-06-15 Michael Wan , Tanmay Gangwani , Jian Peng

We propose a decision-theoretic framework in which a robot strategically can shape inferred human's prosocial state during repeated interactions. Modeling the human's prosociality as a latent state that evolves over time, the robot learns…

人机交互 · 计算机科学 2026-03-04 Zahra Zahedi , Xinyue Hu , Shashank Mehrotra , Mark Steyvers , Kumar Akash

Imitation learning seeks to circumvent the difficulty in designing proper reward functions for training agents by utilizing expert behavior. With environments modeled as Markov Decision Processes (MDP), most of the existing imitation…

机器学习 · 计算机科学 2021-05-24 Dripta S. Raychaudhuri , Sujoy Paul , Jeroen van Baar , Amit K. Roy-Chowdhury

Autonomous systems are often required to operate in partially observable environments. They must reliably execute a specified objective even with incomplete information about the state of the environment. We propose a methodology to…

人工智能 · 计算机科学 2020-01-14 Maxime Bouton , Jana Tumova , Mykel J. Kochenderfer

Markov Decision Processes (MDPs) have been used to formulate many decision-making problems in science and engineering. The objective is to synthesize the best decision (action selection) policies to maximize expected rewards (minimize…

最优化与控制 · 数学 2015-07-08 Mahmoud El Chamie , Behcet Acikmese

In this paper we present a novel method for learning hierarchical representations of Markov decision processes. Our method works by partitioning the state space into subsets, and defines subtasks for performing transitions between the…

机器学习 · 计算机科学 2021-12-21 Lorenzo Steccanella , Simone Totaro , Anders Jonsson

This paper introduces the concept of travel behavior embeddings, a method for re-representing discrete variables that are typically used in travel demand modeling, such as mode, trip purpose, education level, family type or occupation. This…

计量经济学 · 经济学 2019-09-15 Francisco C. Pereira

Online learning algorithms are designed to perform in non-stationary environments, but generally there is no notion of a dynamic state to model constraints on current and future actions as a function of past actions. State-based models are…

机器学习 · 计算机科学 2015-09-01 Peng Guan , Maxim Raginsky , Rebecca Willett

We revisit the finite time analysis of policy gradient methods in the one of the simplest settings: finite state and action MDPs with a policy class consisting of all stochastic policies and with exact gradient evaluations. There has been…

机器学习 · 计算机科学 2021-12-14 Jalaj Bhandari , Daniel Russo

In this paper, we show how a simulated Markov decision process (MDP) built by the so-called \emph{baseline} policies, can be used to compute a different policy, namely the \emph{simulated optimal} policy, for which the performance of this…

最优化与控制 · 数学 2014-10-13 Yinlam Chow , Mohammad Ghavamzadeh

In offline reinforcement learning (RL), the absence of active exploration calls for attention on the model robustness to tackle the sim-to-real gap, where the discrepancy between the simulated and deployed environments can significantly…

机器学习 · 计算机科学 2024-06-28 He Wang , Laixi Shi , Yuejie Chi
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