相关论文: Lightweight High-Fidelity Low-Bitrate Talking Face…
Video conferencing has caught much more attention recently. High fidelity and low bandwidth are two major objectives of video compression for video conferencing applications. Most pioneering methods rely on classic video compression codec…
We leverage the modern advancements in talking head generation to propose an end-to-end system for talking head video compression. Our algorithm transmits pivot frames intermittently while the rest of the talking head video is generated by…
Talking head video compression has advanced with neural rendering and keypoint-based methods, but challenges remain, especially at low bit rates, including handling large head movements, suboptimal lip synchronization, and distorted facial…
In this letter, we envision a new metaverse communication paradigm for virtual avatar faces, and develop the semantic face compression with compact 3D facial descriptors. The fundamental principle is that the communication of virtual avatar…
Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial…
In this study, we propose a method for video face reenactment that integrates a 3D face parametric model into a latent diffusion framework, aiming to improve shape consistency and motion control in existing video-based face generation…
3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of photorealism. However, the computational cost of these methods remains a significant barrier to their widespread adoption,…
This paper investigates the transmission of three-dimensional (3D) human face content for immersive communication over a rate-constrained transmitter-receiver link. We propose a new framework named NeRF-SeCom, which leverages neural…
Volumetric videos, benefiting from immersive 3D realism and interactivity, hold vast potential for various applications, while the tremendous data volume poses significant challenges for compression. Recently, NeRF has demonstrated…
Talking head generation aims to generate faces that maintain the identity information of the source image and imitate the motion of the driving image. Most pioneering methods rely primarily on 2D representations and thus will inevitably…
Recently, high-quality video conferencing with fewer transmission bits has become a very hot and challenging problem. We propose FAIVConf, a specially designed video compression framework for video conferencing, based on the effective…
The neural radiance fields (NeRF) have advanced the development of 3D volumetric video technology, but the large data volumes they involve pose significant challenges for storage and transmission. To address these problems, the existing…
Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such representations suitable for applications like network…
While dynamic Neural Radiance Fields (NeRF) have shown success in high-fidelity 3D modeling of talking portraits, the slow training and inference speed severely obstruct their potential usage. In this paper, we propose an efficient…
Neural Radiance Fields (NeRFs) have demonstrated remarkable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hinders the widespread adoption of NeRFs is the computational bottleneck due to…
The problem of modeling an animatable 3D human head avatar under light-weight setups is of significant importance but has not been well solved. Existing 3D representations either perform well in the realism of portrait images synthesis or…
Implicit Neural Representation for Videos (NeRV) has introduced a novel paradigm for video representation and compression, outperforming traditional codecs. As model size grows, however, slow encoding and decoding speed and high memory…
As the latest video coding standard, versatile video coding (VVC) has shown its ability in retaining pixel quality. To excavate more compression potential for video conference scenarios under ultra-low bitrate, this paper proposes a bitrate…
We introduce a novel approach for high-resolution talking head generation from a single image and audio input. Prior methods using explicit face models, like 3D morphable models (3DMM) and facial landmarks, often fall short in generating…
3D Gaussian Splatting is a recognized method for 3D scene representation, known for its high rendering quality and speed. However, its substantial data requirements present challenges for practical applications. In this paper, we introduce…