相关论文: EgoHandICL: Egocentric 3D Hand Reconstruction with…
Visual grounding associates textual descriptions with objects in an image. Conventional methods target third-person image inputs and named object queries. In applications such as AI assistants, the perspective shifts -- inputs are…
In egocentric video understanding, the motion of hands and objects as well as their interactions play a significant role by nature. However, existing egocentric video representation learning methods mainly focus on aligning video…
We present EMBED (Egocentric Models Built with Exocentric Data), a method designed to transform exocentric video-language data for egocentric video representation learning. Large-scale exocentric data covers diverse activities with…
We introduce TempCLR, a new time-coherent contrastive learning approach for the structured regression task of 3D hand reconstruction. Unlike previous time-contrastive methods for hand pose estimation, our framework considers temporal…
Recent advancements in Multi-modal Large Language Models (MLLMs) have opened new avenues for applications in Embodied AI. Building on previous work, EgoThink, we introduce VidEgoThink, a comprehensive benchmark for evaluating egocentric…
We propose a robust and accurate method for reconstructing 3D hand mesh from monocular images. This is a very challenging problem, as hands are often severely occluded by objects. Previous works often have disregarded 2D hand pose…
For Embodied AI, jointly reconstructing dynamic hands and the dense scene context is crucial for understanding physical interaction. However, most existing methods recover isolated hands in local coordinates, overlooking the surrounding 3D…
Learning to solve precision-based manipulation tasks from visual feedback using Reinforcement Learning (RL) could drastically reduce the engineering efforts required by traditional robot systems. However, performing fine-grained motor…
Hand manipulating objects is an important interaction motion in our daily activities. We faithfully reconstruct this motion with a single RGBD camera by a novel deep reinforcement learning method to leverage physics. Firstly, we propose…
In-Context Learning (ICL) is a significant paradigm for Large Multimodal Models (LMMs), using a few in-context demonstrations (ICDs) for new task adaptation. However, its performance is sensitive to demonstration configurations and…
Humans can rearrange objects in cluttered environments using egocentric perception, navigating occlusions without global coordinates. Inspired by this capability, we study long-horizon multi-object non-prehensile rearrangement for mobile…
Egocentric human mesh recovery (HMR) from monocular head-mounted cameras is increasingly important for AR/VR applications, but remains challenging due to the lack of reliable ground-truth (GT) annotations based on parametric human body…
Encouraged by the success of contrastive learning on image classification tasks, we propose a new self-supervised method for the structured regression task of 3D hand pose estimation. Contrastive learning makes use of unlabeled data for the…
Monocular 3D hand reconstruction is intrinsically a geometric problem, yet RGB appearance features alone often struggle to resolve severe ambiguities caused by self-occlusions and hand-object interactions. While introducing depth can…
In-context learning (ICL), a type of universal model, demonstrates exceptional generalization across a wide range of tasks without retraining by leveraging task-specific guidance from context, making it particularly effective for the…
Electromyography (EMG)-based gesture recognition is a promising approach for designing intuitive human-computer interfaces. However, while these systems typically perform well in controlled laboratory settings, their usability in real-world…
Reconstructing hand-held objects from monocular RGB images is an appealing yet challenging task. In this task, contacts between hands and objects provide important cues for recovering the 3D geometry of the hand-held objects. Though recent…
We introduce a multi-stage framework that uses mean curvature on a hand surface and focuses on learning interaction between hand and object by analyzing hand grasp type for hand action recognition in egocentric videos. The proposed method…
Interactive object understanding, or what we can do to objects and how is a long-standing goal of computer vision. In this paper, we tackle this problem through observation of human hands in in-the-wild egocentric videos. We demonstrate…
Recently, there has been a significant amount of research conducted on 3D hand reconstruction to use various forms of human-computer interaction. However, 3D hand reconstruction in the wild is challenging due to extreme lack of in-the-wild…