相关论文: MM-Sonate: Multimodal Controllable Audio-Video Gen…
Sounding Video Generation (SVG) is an audio-video joint generation task challenged by high-dimensional signal spaces, distinct data formats, and different patterns of content information. To address these issues, we introduce a novel…
In this paper, we address the task of multimodal-to-speech generation, which aims to synthesize high-quality speech from multiple input modalities: text, video, and reference audio. This task has gained increasing attention due to its wide…
Zero-shot singing voice synthesis (SVS) with style transfer and style control aims to generate high-quality singing voices with unseen timbres and styles (including singing method, emotion, rhythm, technique, and pronunciation) from audio…
With recent advancements in voice cloning, the performance of speech synthesis for a target speaker has been rendered similar to the human level. However, autoregressive voice cloning systems still suffer from text alignment failures,…
In the context of environmental sound classification, the adaptability of systems is key: which sound classes are interesting depends on the context and the user's needs. Recent advances in text-to-audio retrieval allow for zero-shot audio…
Language model (LM) based audio generation frameworks, e.g., AudioLM, have recently achieved new state-of-the-art performance in zero-shot audio generation. In this paper, we explore the feasibility of LMs for zero-shot voice conversion. An…
Text-guided audio editing aims to modify specific acoustic events while strictly preserving non-target content. Despite recent progress, existing approaches remain fundamentally limited. Training-free methods often suffer from signal…
In this work, we build a simple but strong baseline for sounding video generation. Given base diffusion models for audio and video, we integrate them with additional modules into a single model and train it to make the model jointly…
Voice cloning is the task of learning to synthesize the voice of an unseen speaker from a few samples. While current voice cloning methods achieve promising results in Text-to-Speech (TTS) synthesis for a new voice, these approaches lack…
We propose Kling-Foley, a large-scale multimodal Video-to-Audio generation model that synthesizes high-quality audio synchronized with video content. In Kling-Foley, we introduce multimodal diffusion transformers to model the interactions…
The cloning of a speaker's voice using an untranscribed reference sample is one of the great advances of modern neural text-to-speech (TTS) methods. Approaches for mimicking the prosody of a transcribed reference audio have also been…
Recent advancements in audio tokenization have significantly enhanced the integration of audio capabilities into large language models (LLMs). However, audio understanding and generation are often treated as distinct tasks, hindering the…
Human perceives rich auditory experience with distinct sound heard by ears. Videos recorded with binaural audio particular simulate how human receives ambient sound. However, a large number of videos are with monaural audio only, which…
Foley sound synthesis is crucial for multimedia production, enhancing user experience by synchronizing audio and video both temporally and semantically. Recent studies on automating this labor-intensive process through video-to-sound…
Customizable multilingual zero-shot singing voice synthesis (SVS) has various potential applications in music composition and short video dubbing. However, existing SVS models overly depend on phoneme and note boundary annotations, limiting…
Singing Voice Synthesis (SVS) remains constrained in practical deployment due to its strong dependence on accurate phoneme-level alignment and manually annotated melody contours, requirements that are resource-intensive and hinder…
We present MGM-Omni, a unified Omni LLM for omni-modal understanding and expressive, long-horizon speech generation. Unlike cascaded pipelines that isolate speech synthesis, MGM-Omni adopts a "brain-mouth" design with a dual-track,…
The synthesis of synchronized audio-visual content is a key challenge in generative AI, with open-source models facing challenges in robust audio-video alignment. Our analysis reveals that this issue is rooted in three fundamental…
We introduce EgoSonics, a method to generate semantically meaningful and synchronized audio tracks conditioned on silent egocentric videos. Generating audio for silent egocentric videos could open new applications in virtual reality,…
The video-to-audio (V2A) generation task has drawn attention in the field of multimedia due to the practicality in producing Foley sound. Semantic and temporal conditions are fed to the generation model to indicate sound events and temporal…