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Existing approaches to animatable NeRF-based head avatars are either built upon face templates or use the expression coefficients of templates as the driving signal. Despite the promising progress, their performances are heavily bound by…

计算机视觉与模式识别 · 计算机科学 2023-05-04 Yuelang Xu , Hongwen Zhang , Lizhen Wang , Xiaochen Zhao , Han Huang , Guojun Qi , Yebin Liu

Human performance capture is a highly important computer vision problem with many applications in movie production and virtual/augmented reality. Many previous performance capture approaches either required expensive multi-view setups or…

计算机视觉与模式识别 · 计算机科学 2020-03-19 Marc Habermann , Weipeng Xu , Michael Zollhoefer , Gerard Pons-Moll , Christian Theobalt

While recent 3D head avatar creation methods attempt to animate facial dynamics, they often fail to capture personalized details, limiting realism and expressiveness. To fill this gap, we present DipGuava (Disentangled and Personalized…

计算机视觉与模式识别 · 计算机科学 2026-03-31 Jeonghaeng Lee , Seok Keun Choi , Zhixuan Li , Weisi Lin , Sanghoon Lee

Virtual Reality (VR) headsets, while integral to the evolving digital ecosystem, present a critical challenge: the occlusion of users' eyes and portions of their faces, which hinders visual communication and may contribute to social…

计算机视觉与模式识别 · 计算机科学 2025-05-29 Ankan Dash , Jingyi Gu , Guiling Wang , Chen Chen

Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remarkable success, their non-causal architecture and high…

计算机视觉与模式识别 · 计算机科学 2026-03-31 Zhiyao Sun , Ziqiao Peng , Yifeng Ma , Yi Chen , Zhengguang Zhou , Zixiang Zhou , Guozhen Zhang , Youliang Zhang , Yuan Zhou , Qinglin Lu , Yong-Jin Liu

Visual perception tasks often require vast amounts of labelled data, including 3D poses and image space segmentation masks. The process of creating such training data sets can prove difficult or time-intensive to scale up to efficacy for…

机器人学 · 计算机科学 2022-08-03 Xiaotong Chen , Huijie Zhang , Zeren Yu , Stanley Lewis , Odest Chadwicke Jenkins

We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…

Recent works have shown that neural radiance fields (NeRFs) on top of parametric models have reached SOTA quality to build photorealistic head avatars from a monocular video. However, one major limitation of the NeRF-based avatars is the…

计算机视觉与模式识别 · 计算机科学 2024-11-08 Huan Wang , Feitong Tan , Ziqian Bai , Yinda Zhang , Shichen Liu , Qiangeng Xu , Menglei Chai , Anish Prabhu , Rohit Pandey , Sean Fanello , Zeng Huang , Yun Fu

Recent advances in diffusion models such as ControlNet have enabled geometrically controllable, high-fidelity text-to-image generation. However, none of them addresses the question of adding such controllability to text-to-3D generation. In…

计算机视觉与模式识别 · 计算机科学 2023-09-08 Sungwon Hwang , Junha Hyung , Jaegul Choo

This paper presents a method that can quickly adapt dynamic 3D avatars to arbitrary text descriptions of novel styles. Among existing approaches for avatar stylization, direct optimization methods can produce excellent results for arbitrary…

计算机视觉与模式识别 · 计算机科学 2023-05-31 Thu Nguyen-Phuoc , Gabriel Schwartz , Yuting Ye , Stephen Lombardi , Lei Xiao

3D facial avatar reconstruction has been a significant research topic in computer graphics and computer vision, where photo-realistic rendering and flexible controls over poses and expressions are necessary for many related applications.…

计算机视觉与模式识别 · 计算机科学 2023-07-10 Wangbo Yu , Yanbo Fan , Yong Zhang , Xuan Wang , Fei Yin , Yunpeng Bai , Yan-Pei Cao , Ying Shan , Yang Wu , Zhongqian Sun , Baoyuan Wu

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches…

计算机视觉与模式识别 · 计算机科学 2023-08-14 Haoyu Wang , Haozhe Wu , Junliang Xing , Jia Jia

3D scene reconstruction is essential for applications in virtual reality, robotics, and autonomous driving, enabling machines to understand and interact with complex environments. Traditional 3D Gaussian Splatting techniques rely on images…

图形学 · 计算机科学 2025-03-04 Changlin Song , Jiaqi Wang , Liyun Zhu , He Weng

This report presents MagicAvatar, a framework for multimodal video generation and animation of human avatars. Unlike most existing methods that generate avatar-centric videos directly from multimodal inputs (e.g., text prompts), MagicAvatar…

图形学 · 计算机科学 2023-08-29 Jianfeng Zhang , Hanshu Yan , Zhongcong Xu , Jiashi Feng , Jun Hao Liew

We present a new approach for video-driven animation of high-quality neural 3D head models, addressing the challenge of person-independent animation from video input. Typically, high-quality generative models are learned for specific…

计算机视觉与模式识别 · 计算机科学 2024-03-08 Wolfgang Paier , Paul Hinzer , Anna Hilsmann , Peter Eisert

Lightweight creation of 3D digital avatars is a highly desirable but challenging task. With only sparse videos of a person under unknown illumination, we propose a method to create relightable and animatable neural avatars, which can be…

计算机视觉与模式识别 · 计算机科学 2023-12-21 Wenbin Lin , Chengwei Zheng , Jun-Hai Yong , Feng Xu

Constructing drivable and photorealistic 3D head avatars has become a central task in AR/XR, enabling immersive and expressive user experiences. With the emergence of high-fidelity and efficient representations such as 3D Gaussians, recent…

图形学 · 计算机科学 2025-12-25 Jaeseong Lee , Junyeong Ahn , Taewoong Kang , Jaegul Choo

Annotating 3D data remains a costly bottleneck for 3D object detection, motivating the development of weakly supervised annotation methods that rely on more accessible 2D box annotations. However, relying solely on 2D boxes introduces…

计算机视觉与模式识别 · 计算机科学 2025-09-10 Saad Lahlali , Alexandre Fournier Montgieux , Nicolas Granger , Hervé Le Borgne , Quoc Cuong Pham

While there has been significant progress in the field of 3D avatar creation from visual observations, modeling physically plausible dynamics of humans with loose garments remains a challenging problem. Although a few existing works address…

图形学 · 计算机科学 2025-10-03 Changmin Lee , Jihyun Lee , Tae-Kyun Kim

We introduce MeshLAM, a feed-forward framework for one-shot animatable mesh head reconstruction that generates high-fidelity, animatable 3D head avatars from a single image. Unlike previous work that relies on time-consuming test-time…

计算机视觉与模式识别 · 计算机科学 2026-04-28 Yisheng He , Steven Hoi