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Human activities are particularly complex and variable, and this makes challenging for deep learning models to reason about them. However, we note that such variability does have an underlying structure, composed of a hierarchy of patterns…

计算机视觉与模式识别 · 计算机科学 2025-05-20 Simone Alberto Peirone , Francesca Pistilli , Giuseppe Averta

The AlphaZero algorithm for the learning of strategy games via self-play, which has produced superhuman ability in the games of Go, chess, and shogi, uses a quantitative reward function for game outcomes, requiring the users of the…

机器学习 · 计算机科学 2019-12-17 Dan Schmidt , Nick Moran , Jonathan S. Rosenfeld , Jonathan Rosenthal , Jonathan Yedidia

Back-stepping experience replay (BER) is a reinforcement learning technique that can accelerate learning efficiency in reversible environments. BER trains an agent with generated back-stepping transitions of collected experiences and normal…

机器学习 · 计算机科学 2024-12-23 Guwen Lyu , Masahiro Sato

The potential of reinforcement learning (RL) to deliver aligned and performant agents is partially bottlenecked by the reward engineering problem. One alternative to heuristic trial-and-error is preference-based RL (PbRL), where a reward…

机器学习 · 计算机科学 2021-12-22 Tom Bewley , Freddy Lecue

Monte Carlo Tree Search (MCTS) is particularly adapted to domains where the potential actions can be represented as a tree of sequential decisions. For an effective action selection, MCTS performs many simulations to build a reliable tree…

人工智能 · 计算机科学 2018-09-10 Seydou Ba , Takuya Hiraoka , Takashi Onishi , Toru Nakata , Yoshimasa Tsuruoka

Despite the success of metaheuristic algorithms in solving complex network optimization problems, they often struggle with adaptation, especially in dynamic or high-dimensional search spaces. Traditional approaches can become stuck in local…

神经与进化计算 · 计算机科学 2025-01-13 Boris Kriuk , Keti Sulamanidze , Fedor Kriuk

One of the main challenges in reinforcement learning (RL) is generalisation. In typical deep RL methods this is achieved by approximating the optimal value function with a low-dimensional representation using a deep network. While this…

机器学习 · 计算机科学 2017-11-29 Harm van Seijen , Mehdi Fatemi , Joshua Romoff , Romain Laroche , Tavian Barnes , Jeffrey Tsang

End-to-end autonomous driving has emerged as a dominant paradigm, yet its highly entangled black-box models pose significant challenges in terms of interpretability and safety assurance. To improve model transparency and training…

计算机视觉与模式识别 · 计算机科学 2025-06-10 Ni Ding , Lei He , Shengbo Eben Li , Keqiang Li

In this paper, the efficient hinging hyperplanes (EHH) neural network is proposed based on the model of hinging hyperplanes (HH). The EHH neural network is a distributed representation, the training of which involves solving several convex…

系统与控制 · 计算机科学 2019-11-28 Jun Xu , Qinghua Tao , Zhen Li , Xiangming Xi , Johan A. K. Suykens , Shuning Wang

Some of the most powerful reinforcement learning frameworks use planning for action selection. Interestingly, their planning horizon is either fixed or determined arbitrarily by the state visitation history. Here, we expand beyond the naive…

机器学习 · 计算机科学 2023-01-19 Aviv Rosenberg , Assaf Hallak , Shie Mannor , Gal Chechik , Gal Dalal

Monte Carlo Tree Search (MCTS), most famously used in game-play artificial intelligence (e.g., the game of Go), is a well-known strategy for constructing approximate solutions to sequential decision problems. Its primary innovation is the…

最优化与控制 · 数学 2017-04-21 Daniel R. Jiang , Lina Al-Kanj , Warren B. Powell

Multi-agent reinforcement learning (MARL) faces two critical bottlenecks distinct from single-agent RL: credit assignment in cooperative tasks and partial observability of environmental states. We propose LERO, a framework integrating Large…

机器学习 · 计算机科学 2025-03-31 Yuan Wei , Xiaohan Shan , Jianmin Li

In hierarchical reinforcement learning a major challenge is determining appropriate low-level policies. We propose an unsupervised learning scheme, based on asymmetric self-play from Sukhbaatar et al. (2018), that automatically learns a…

机器学习 · 计算机科学 2018-11-26 Sainbayar Sukhbaatar , Emily Denton , Arthur Szlam , Rob Fergus

Monte Carlo Tree Search is a popular method for solving decision making problems. Faster implementations allow for more simulations within the same wall clock time, directly improving search performance. To this end, we present an…

人工智能 · 计算机科学 2025-08-29 James Ragan , Fred Y. Hadaegh , Soon-Jo Chung

We propose a new splitting criterion for a meta-learning approach to multiclass classifier design that adaptively merges the classes into a tree-structured hierarchy of increasingly difficult binary classification problems. The…

机器学习 · 计算机科学 2017-11-10 Gerrit J. J. van den Burg , Alfred O. Hero

In continual learning, the learner faces a stream of data whose distribution changes over time. Modern neural networks are known to suffer under this setting, as they quickly forget previously acquired knowledge. To address such…

机器学习 · 计算机科学 2021-03-03 Arslan Chaudhry , Albert Gordo , Puneet K. Dokania , Philip Torr , David Lopez-Paz

We propose PESA, a novel approach combining Particle Swarm Optimisation (PSO), Evolution Strategy (ES), and Simulated Annealing (SA) in a hybrid Algorithm, inspired from reinforcement learning. PESA hybridizes the three algorithms by…

神经与进化计算 · 计算机科学 2020-09-21 Majdi I. Radaideh , Koroush Shirvan

This paper addresses the scalar regression problem through a novel solution to exactly optimize the Huber loss in a general semi-supervised setting, which combines multi-view learning and manifold regularization. We propose a principled…

机器学习 · 计算机科学 2016-06-28 Jacopo Cavazza , Vittorio Murino

Hannan consistency, or no external regret, is a~key concept for learning in games. An action selection algorithm is Hannan consistent (HC) if its performance is eventually as good as selecting the~best fixed action in hindsight. If both…

计算机科学与博弈论 · 计算机科学 2019-07-09 Vojtěch Kovařík , Viliam Lisý

By introducing several improvements to the AlphaZero process and architecture, we greatly accelerate self-play learning in Go, achieving a 50x reduction in computation over comparable methods. Like AlphaZero and replications such as ELF…

机器学习 · 计算机科学 2020-11-10 David J. Wu