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Vision-Language Navigation in Continuous Environments (VLN-CE) requires agents to learn complex reasoning from long-horizon human interactions. While Multi-modal Large Language Models (MLLMs) have driven recent progress, current training…

机器人学 · 计算机科学 2026-03-11 Haoyuan Li , Rui Liu , Hehe Fan , Yi Yang

Autonomous Graphical User Interface (GUI) agents often struggle with multi-step tasks due to constrained context windows and static policies that fail to adapt to dynamic environments. To address these limitations, this work proposes the…

机器学习 · 计算机科学 2026-05-19 Shilong Jin , Lanjun Wang , Zhuosheng Zhang

In AI-empowered poster design, content-aware layout generation is crucial for the on-image arrangement of visual-textual elements, e.g., logo, text, and underlay. To perceive the background images, existing work demanded a high parameter…

计算机视觉与模式识别 · 计算机科学 2025-05-28 HsiaoYuan Hsu , Yuxin Peng

State-of-the-art text-to-image models produce visually impressive results but often struggle with precise alignment to text prompts, leading to missing critical elements or unintended blending of distinct concepts. We propose a novel…

计算机视觉与模式识别 · 计算机科学 2026-01-21 Paul Grimal , Michaël Soumm , Hervé Le Borgne , Olivier Ferret , Akihiro Sugimoto

Streaming Data-Driven Optimization (SDDO) problems arise in many applications where data arrive continuously and the optimization environment evolves over time. Concept drift produces non-stationary landscapes, making optimization methods…

神经与进化计算 · 计算机科学 2026-04-15 Yue Wu , Yuan-Ting Zhong , Ze-Yuan Ma , Yue-Jiao Gong

Knowledge-grounded dialogue generation is a challenging task because it requires satisfying two fundamental yet often competing constraints: being responsive in a manner that is specific to what the conversation partner has said while also…

计算与语言 · 计算机科学 2024-02-06 Kushal Chawla , Hannah Rashkin , Gaurav Singh Tomar , David Reitter

Diffusion transformers (DiTs) have emerged as a dominant architecture for text-to-image generation, yet their performance drops when generating at resolutions beyond their training range. Existing training-free approaches mitigate this by…

计算机视觉与模式识别 · 计算机科学 2026-05-22 Javad Rajabi , Kimia Shaban , Koorosh Roohi , David B. Lindell , Babak Taati

The rapid iteration cycles of modern live-service games make regression testing indispensable for maintaining quality and stability. However, existing regression testing approaches face critical limitations, especially in common gray-box…

软件工程 · 计算机科学 2025-12-02 Jinyu Cai , Jialong Li , Nianyu Li , Zhenyu Mao , Mingyue Zhang , Kenji Tei

This paper proposes a novel generative adversarial layout refinement network for automated floorplan generation. Our architecture is an integration of a graph-constrained relational GAN and a conditional GAN, where a previously generated…

计算机视觉与模式识别 · 计算机科学 2021-03-04 Nelson Nauata , Sepidehsadat Hosseini , Kai-Hung Chang , Hang Chu , Chin-Yi Cheng , Yasutaka Furukawa

Automatic test generation aims to save developers time and effort by producing test suites with reasonably high coverage and fault detection. However, the focus of search-based generation tools in maximizing coverage leaves other…

软件工程 · 计算机科学 2025-04-11 Geraldine Galindo-Gutierrez

Graphic design is crucial for conveying ideas and messages. Designers usually organize their work into objects, backgrounds, and vectorized text layers to simplify editing. However, this workflow demands considerable expertise. With the…

计算机视觉与模式识别 · 计算机科学 2025-07-09 Jingye Chen , Zhaowen Wang , Nanxuan Zhao , Li Zhang , Difan Liu , Jimei Yang , Qifeng Chen

It has recently been shown that reinforcement learning can be used to train generators capable of producing high-quality game levels, with quality defined in terms of some user-specified heuristic. To ensure that these generators' output is…

机器学习 · 计算机科学 2021-05-10 Sam Earle , Maria Edwards , Ahmed Khalifa , Philip Bontrager , Julian Togelius

Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality…

神经与进化计算 · 计算机科学 2022-04-15 Michael Beukman , Christopher W Cleghorn , Steven James

We propose a novel hierarchical approach for text-to-image synthesis by inferring semantic layout. Instead of learning a direct mapping from text to image, our algorithm decomposes the generation process into multiple steps, in which it…

计算机视觉与模式识别 · 计算机科学 2018-07-27 Seunghoon Hong , Dingdong Yang , Jongwook Choi , Honglak Lee

Layout design, such as user interface or graphical layout in general, is fundamentally an iterative revision process. Through revising a design repeatedly, the designer converges on an ideal layout. In this paper, we investigate how…

人机交互 · 计算机科学 2024-06-28 Tao Li , Chin-Yi Cheng , Amber Xie , Gang Li , Yang Li

With the rapid development of Large Language Models (LLMs), Controllable Text Generation (CTG) has become a critical technology for enhancing system reliability and user experience. Addressing the limitations of traditional methods, this…

计算与语言 · 计算机科学 2025-09-23 Yan Zhuang , Yuan Sun

While Multimodal Large Language Models demonstrate impressive semantic capabilities, they often suffer from spatial blindness, struggling with fine-grained geometric reasoning and physical dynamics. Existing solutions typically rely on…

计算机视觉与模式识别 · 计算机科学 2026-03-20 Xianjin Wu , Dingkang Liang , Tianrui Feng , Kui Xia , Yumeng Zhang , Xiaofan Li , Xiao Tan , Xiang Bai

The lack of high-quality data for content-grounded generation tasks has been identified as a major obstacle to advancing these tasks. To address this gap, we propose Genie, a novel method for automatically generating high-quality…

计算与语言 · 计算机科学 2024-01-26 Asaf Yehudai , Boaz Carmeli , Yosi Mass , Ofir Arviv , Nathaniel Mills , Assaf Toledo , Eyal Shnarch , Leshem Choshen

Layout-to-image synthesis is an emerging technique in conditional image generation. It aims to generate complex scenes, where users require fine control over the layout of the objects in a scene. However, it remains challenging to control…

计算机视觉与模式识别 · 计算机科学 2025-04-01 Yibin Wang , Changhai Zhou , Honghui Xu

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…