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Interaction between learner and feedback-giver has come into focus recently for post-training of Large Language Models (LLMs), through the use of reward models that judge the appropriateness of a model's response. In this paper, we…

Adaptive learning aims to stimulate and meet the needs of individual learners, which requires sophisticated system-level coordination of diverse tasks, including modeling learning resources, estimating student states, and making…

计算机与社会 · 计算机科学 2022-08-10 Qingyang Zhong , Jifan Yu , Zheyuan Zhang , Yiming Mao , Yuquan Wang , Yankai Lin , Lei Hou , Juanzi Li , Jie Tang

As assembly tasks grow in complexity, collaboration among multiple robots becomes essential for task completion. However, centralized task planning has become inadequate for adapting to the increasing intelligence and versatility of robots,…

机器人学 · 计算机科学 2024-04-22 Yuhan Zhao , Lan Shi , Quanyan Zhu

Decision Support Systems (DSS) play a crucial role in enabling non-expert designers to explore complex, performance-driven design spaces. This paper presents a gamified decision-making framework that integrates game engines with real-time…

人机交互 · 计算机科学 2026-03-06 Arman Khalilbeigi Khameneh , Armin Mostafavi , Alicia Nahmad Vazquez

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

计算机与社会 · 计算机科学 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

Nearly all simulation-based games have environment parameters that affect incentives in the interaction but are not explicitly incorporated into the game model. To understand the impact of these parameters on strategic incentives, typical…

计算机科学与博弈论 · 计算机科学 2026-05-06 Madelyn Gatchel , Bryce Wiedenbeck

As technology advances, conceptualizations of effective strategies for teaching and learning shift. Due in part to their facilitation of unique affordances for learning, mobile devices, augmented reality, and games are all becoming more…

人机交互 · 计算机科学 2024-11-19 Cassidy R. Nelson , Joseph L. Gabbard

AI-based systems leverage recent advances in the field of AI/ML by combining traditional software systems with AI components. Applications are increasingly being developed in this way. Software engineers can usually rely on a plethora of…

软件工程 · 计算机科学 2024-07-29 Simon Schneider , Ananya Saha , Emanuele Mezzi , Katja Tuma , Riccardo Scandariato

The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and…

人工智能 · 计算机科学 2023-11-14 Sherif Abdelfattah , Adrian Brown , Pushi Zhang

Autonomous and learning systems based on Deep Reinforcement Learning have firmly established themselves as a foundation for approaches to creating resilient and efficient Cyber-Physical Energy Systems. However, most current approaches…

人工智能 · 计算机科学 2024-04-03 Eric MSP Veith , Torben Logemann , Aleksandr Berezin , Arlena Wellßow , Stephan Balduin

Generative, ML-driven interactive systems have the potential to change how people interact with computers in creative processes - turning tools into co-creators. However, it is still unclear how we might achieve effective human-AI…

人机交互 · 计算机科学 2022-07-08 Frederic Gmeiner , Kenneth Holstein , Nikolas Martelaro

Designing reward functions for efficiently guiding reinforcement learning (RL) agents toward specific behaviors is a complex task. This is challenging since it requires the identification of reward structures that are not sparse and that…

机器学习 · 计算机科学 2023-11-01 Dhawal Gupta , Yash Chandak , Scott M. Jordan , Philip S. Thomas , Bruno Castro da Silva

As a CDIO collaborating member, the School of Mechanical and Electrical Engineering of Sheridan maintains a curriculum that is deeply rooted in skills-based learning, experiential learning, and engineering design. To ensure our graduates…

计算机与社会 · 计算机科学 2020-06-08 Mouhamed Abdulla , Meagan Troop , Amjed Majeed

Maneuvering in dense traffic is a challenging task for autonomous vehicles because it requires reasoning about the stochastic behaviors of many other participants. In addition, the agent must achieve the maneuver within a limited time and…

人工智能 · 计算机科学 2020-05-26 Maxime Bouton , Alireza Nakhaei , David Isele , Kikuo Fujimura , Mykel J. Kochenderfer

In this work, we investigate a steering problem in a mediator-augmented two-player normal-form game, where the mediator aims to guide players toward a specific action profile through information and incentive design. We first characterize…

计算机科学与博弈论 · 计算机科学 2025-09-01 Asrin Efe Yorulmaz , Raj Kiriti Velicheti , Melih Bastopcu , Tamer Başar

Integration of reinforcement learning and imitation learning is an important problem that has been studied for a long time in the field of intelligent robotics. Reinforcement learning optimizes policies to maximize the cumulative reward,…

机器学习 · 计算机科学 2023-01-18 Akira Kinose , Tadahiro Taniguchi

Automated design of multi-agent interactions with desirable equilibrium outcomes is inherently difficult due to the computational hardness, non-uniqueness, and instability of the resulting equilibria. In this work, we propose the use of…

计算机科学与博弈论 · 计算机科学 2026-03-13 Vinzenz Thoma , Georgios Piliouras , Luke Marris

This paper presents a substantially reworked examination of how advanced game-theoretic paradigms can serve as a foundation for the next-generation challenges in Artificial Intelligence (AI), forecasted to arrive in or around 2025. Our…

多智能体系统 · 计算机科学 2025-06-24 Pavel Malinovskiy

Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…

人机交互 · 计算机科学 2021-11-17 Minghao Cai , Gokce Akcayir , Carrie Demmans Epp

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

人工智能 · 计算机科学 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón