相关论文: FluentAvatar: Flicker-Free Talking-Head Animation …
In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead…
This paper focuses on the task of speech-driven 3D facial animation, which aims to generate realistic and synchronized facial motions driven by speech inputs. Recent methods have employed audio-conditioned diffusion models for 3D facial…
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
Avatar video generation models have achieved remarkable progress in recent years. However, prior work exhibits limited efficiency in generating long-duration high-resolution videos, suffering from temporal drifting, quality degradation, and…
Speech-driven 3D facial animation aims to generate realistic lip movements and facial expressions for 3D head models from arbitrary audio clips. Although existing diffusion-based methods are capable of producing natural motions, their slow…
In this study, we propose a method for video face reenactment that integrates a 3D face parametric model into a latent diffusion framework, aiming to improve shape consistency and motion control in existing video-based face generation…
Audio-driven human animation models often suffer from identity drift during temporal autoregressive generation, where characters gradually lose their identity over time. One solution is to generate keyframes as intermediate temporal anchors…
Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate…
Current talking avatars mostly generate co-speech gestures based on audio and text of the utterance, without considering the non-speaking motion of the speaker. Furthermore, previous works on co-speech gesture generation have designed…
Generating realistic talking-head videos remains challenging due to persistent issues such as imperfect lip synchronization, unnatural motion, and evaluation metrics that correlate poorly with human perception. We propose FlowPortrait, a…
Diffusion models have recently advanced photorealistic human synthesis, although practical talking-head generation (THG) remains constrained by high inference latency, temporal instability such as flicker and identity drift, and imperfect…
Portrait animation aims to synthesize talking videos from a static reference face, conditioned on audio and style frame cues (e.g., emotion and head poses), while ensuring precise lip synchronization and faithful reproduction of speaking…
We leverage the modern advancements in talking head generation to propose an end-to-end system for talking head video compression. Our algorithm transmits pivot frames intermittently while the rest of the talking head video is generated by…
Generating realistic, dyadic talking head video requires ultra-low latency. Existing chunk-based methods require full non-causal context windows, introducing significant delays. This high latency critically prevents the immediate,…
Neural rendering for interactive applications requires translating geometric and material properties (G-buffer) to photorealistic images with realistic lighting on a frame-by-frame basis. While recent diffusion-based approaches show promise…
Talking face generation aims to synthesize a face video with precise lip synchronization as well as a smooth transition of facial motion over the entire video via the given speech clip and facial image. Most existing methods mainly focus on…
Large-scale autoregressive models have demonstrated remarkable capabilities in image generation. However, their sequential raster-scan decoding relies on strictly next-token prediction, making inference prohibitively expensive. Existing…
In order to be widely applicable, speech-driven 3D head avatars must articulate their lips in accordance with speech, while also conveying the appropriate emotions with dynamically changing facial expressions. The key problem is that…
The rising demand for creating lifelike avatars in the digital realm has led to an increased need for generating high-quality human videos guided by textual descriptions and poses. We propose Dancing Avatar, designed to fabricate human…