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Recovering 3D information from scenes via multi-view stereo reconstruction (MVS) and novel view synthesis (NVS) is inherently challenging, particularly in scenarios involving sparse-view setups. The advent of 3D Gaussian Splatting (3DGS)…

计算机视觉与模式识别 · 计算机科学 2025-05-06 Shubhendu Jena , Shishir Reddy Vutukur , Adnane Boukhayma

We introduce MIGS (Multi-Identity Gaussian Splatting), a novel method that learns a single neural representation for multiple identities, using only monocular videos. Recent 3D Gaussian Splatting (3DGS) approaches for human avatars require…

计算机视觉与模式识别 · 计算机科学 2024-07-18 Aggelina Chatziagapi , Grigorios G. Chrysos , Dimitris Samaras

3D Gaussian Splatting (3DGS) has recently gained popularity for efficient scene rendering by representing scenes as explicit sets of anisotropic 3D Gaussians. However, most existing work focuses primarily on modeling external surfaces. In…

图像与视频处理 · 电气工程与系统科学 2026-01-12 Shuxin Liang , Yihan Xiao , Wenlu Tang

In-the-wild photo collections often contain limited volumes of imagery and exhibit multiple appearances, e.g., taken at different times of day or seasons, posing significant challenges to scene reconstruction and novel view synthesis.…

计算机视觉与模式识别 · 计算机科学 2025-10-27 Deming Li , Kaiwen Jiang , Yutao Tang , Ravi Ramamoorthi , Rama Chellappa , Cheng Peng

Achieving high-fidelity 3D reconstruction from monocular video remains challenging due to the inherent limitations of traditional methods like Structure-from-Motion (SfM) and monocular SLAM in accurately capturing scene details. While…

计算机视觉与模式识别 · 计算机科学 2025-04-15 Yue Hu , Rong Liu , Meida Chen , Peter Beerel , Andrew Feng

3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…

计算机视觉与模式识别 · 计算机科学 2025-09-01 Jiayu Yang , Weijian Su , Songqian Zhang , Yuqi Han , Jinli Suo , Qiang Zhang

Current Simultaneous Localization and Mapping (SLAM) methods based on Neural Radiance Fields (NeRF) or 3D Gaussian Splatting excel in reconstructing static 3D scenes but struggle with tracking and reconstruction in dynamic environments,…

计算机视觉与模式识别 · 计算机科学 2025-06-09 Mingrui Li , Yiming Zhou , Hongxing Zhou , Xinggang Hu , Florian Roemer , Hongyu Wang , Ahmad Osman

Precisely perceiving the geometric and semantic properties of real-world 3D objects is crucial for the continued evolution of augmented reality and robotic applications. To this end, we present Foundation Model Embedded Gaussian Splatting…

计算机视觉与模式识别 · 计算机科学 2024-05-07 Xingxing Zuo , Pouya Samangouei , Yunwen Zhou , Yan Di , Mingyang Li

The task of 3D semantic scene completion using monocular cameras is gaining significant attention in the field of autonomous driving. This task aims to predict the occupancy status and semantic labels of each voxel in a 3D scene from…

计算机视觉与模式识别 · 计算机科学 2024-11-27 Jiawei Yao , Jusheng Zhang , Xiaochao Pan , Tong Wu , Canran Xiao

Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might…

计算机视觉与模式识别 · 计算机科学 2025-12-12 Junhao He , Jiaxu Wang , Jia Li , Mingyuan Sun , Qiang Zhang , Jiahang Cao , Ziyi Zhang , Yi Gu , Jingkai Sun , Renjing Xu

Recent advancements in 3D reconstruction technologies have paved the way for high-quality and real-time rendering of complex 3D scenes. Despite these achievements, a notable challenge persists: it is difficult to precisely reconstruct…

计算机视觉与模式识别 · 计算机科学 2024-08-29 Lizhi Wang , Feng Zhou , Bo yu , Pu Cao , Jianqin Yin

3D Gaussian Splatting (3DGS) has emerged as a prominent framework for real-time, photorealistic scene reconstruction, offering significant speed-ups over Neural Radiance Fields (NeRF). However, the fidelity of 3DGS representations remains…

图像与视频处理 · 电气工程与系统科学 2026-05-15 Julien Zouein , Vibhoothi Vibhoothi , François Pitié , Anil Kokaram

3D Gaussian Splatting (3DGS) has demonstrated remarkable real-time performance in novel view synthesis, yet its effectiveness relies heavily on dense multi-view inputs with precisely known camera poses, which are rarely available in…

计算机视觉与模式识别 · 计算机科学 2025-08-22 Zongqi He , Hanmin Li , Kin-Chung Chan , Yushen Zuo , Hao Xie , Zhe Xiao , Jun Xiao , Kin-Man Lam

3D Gaussian Splatting (3DGS) has become an emerging tool for dynamic scene reconstruction. However, existing methods focus mainly on extending static 3DGS into a time-variant representation, while overlooking the rich motion information…

计算机视觉与模式识别 · 计算机科学 2024-03-19 Zhiyang Guo , Wengang Zhou , Li Li , Min Wang , Houqiang Li

Recent advances in 3D Gaussian Splatting (3DGS) have achieved state-of-the-art results for novel view synthesis. However, efficiently capturing high-fidelity reconstructions of specific objects within complex scenes remains a significant…

计算机视觉与模式识别 · 计算机科学 2025-12-16 Haiyi Li , Qi Chen , Denis Kalkofen , Hsiang-Ting Chen

3D Gaussian Splatting (3DGS) is a powerful alternative to Neural Radiance Fields (NeRF), excelling in complex scene reconstruction and efficient rendering. However, it relies on high-quality point clouds from Structure-from-Motion (SfM),…

计算机视觉与模式识别 · 计算机科学 2025-07-01 Ziao Liu , Zhenjia Li , Yifeng Shi , Xiangang Li

The field of Novel View Synthesis has been revolutionized by 3D Gaussian Splatting (3DGS), which enables high-quality scene reconstruction that can be rendered in real-time. 3DGS-based techniques typically suffer from high GPU memory and…

图形学 · 计算机科学 2025-10-27 Umar Farooq , Jean-Yves Guillemaut , Adrian Hilton , Marco Volino

Monocular SLAM has received a lot of attention due to its simple RGB inputs and the lifting of complex sensor constraints. However, existing monocular SLAM systems are designed for bounded scenes, restricting the applicability of SLAM…

计算机视觉与模式识别 · 计算机科学 2024-03-11 Heng Zhou , Zhetao Guo , Shuhong Liu , Lechen Zhang , Qihao Wang , Yuxiang Ren , Mingrui Li

3D Gaussian Splatting (3DGS) has gained significant attention due to its high-quality novel view rendering, motivating research to address real-world challenges. A critical issue is the camera motion blur caused by movement during exposure,…

计算机视觉与模式识别 · 计算机科学 2025-12-29 Jungho Lee , Donghyeong Kim , Dogyoon Lee , Suhwan Cho , Minhyeok Lee , Wonjoon Lee , Taeoh Kim , Dongyoon Wee , Sangyoun Lee

Gaussian splatting has recently gained traction as a compelling map representation for SLAM systems, enabling dense and photo-realistic scene modeling. However, its application to monocular SLAM remains challenging due to the lack of…

机器人学 · 计算机科学 2026-04-20 Dong-Uk Seo , Jinwoo Jeon , Eungchang Mason Lee , Hyun Myung