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Reinforcement learning has seen increasing applications in real-world contexts over the past few years. However, physical environments are often imperfect and policies that perform well in simulation might not achieve the same performance…

机器学习 · 计算机科学 2022-11-15 Carlos Purves , Pietro Liò , Cătălina Cangea

We consider the multi-agent reinforcement learning setting with imperfect information in which each agent is trying to maximize its own utility. The reward function depends on the hidden state (or goal) of both agents, so the agents must…

人工智能 · 计算机科学 2018-03-28 Roberta Raileanu , Emily Denton , Arthur Szlam , Rob Fergus

Group-agent reinforcement learning (GARL) is a newly arising learning scenario, where multiple reinforcement learning agents study together in a group, sharing knowledge in an asynchronous fashion. The goal is to improve the learning…

机器学习 · 计算机科学 2025-02-18 Kaiyue Wu , Xiao-Jun Zeng , Tingting Mu

We propose a novel Reinforcement Learning model for discrete environments, which is inherently interpretable and supports the discovery of deep subgoal hierarchies. In the model, an agent learns information about environment in the form of…

人工智能 · 计算机科学 2022-02-16 Alexander Demin , Denis Ponomaryov

Reliable real-world deployment of reinforcement learning (RL) methods requires a nuanced understanding of their strengths and weaknesses and how they compare to those of humans. Human-machine systems are becoming more prevalent and the…

人工智能 · 计算机科学 2024-05-21 Eric Pulick , Vladimir Menkov , Yonatan Mintz , Paul Kantor , Vicki Bier

This paper presents a novel state representation for reward-free Markov decision processes. The idea is to learn, in a self-supervised manner, an embedding space where distances between pairs of embedded states correspond to the minimum…

机器学习 · 计算机科学 2022-05-05 Lorenzo Steccanella , Anders Jonsson

Goal-conditioned reinforcement learning (GCRL), related to a set of complex RL problems, trains an agent to achieve different goals under particular scenarios. Compared to the standard RL solutions that learn a policy solely depending on…

人工智能 · 计算机科学 2022-09-05 Minghuan Liu , Menghui Zhu , Weinan Zhang

The subject of this paper is reinforcement learning. Policies are considered here that produce actions based on states and random elements autocorrelated in subsequent time instants. Consequently, an agent learns from experiments that are…

机器学习 · 计算机科学 2020-09-11 Marcin Szulc , Jakub Łyskawa , Paweł Wawrzyński

Interactive reinforcement learning, where humans actively assist during an agent's learning process, has the promise to alleviate the sample complexity challenges of practical algorithms. However, the inner workings and state of the robot…

机器人学 · 计算机科学 2021-10-12 Ziyi Zhang , Samuel Micah Akai-Nettey , Adonai Addo , Chris Rogers , Jivko Sinapov

Reinforcement learning algorithms describe how an agent can learn an optimal action policy in a sequential decision process, through repeated experience. In a given environment, the agent policy provides him some running and terminal…

理论经济学 · 经济学 2020-03-24 Arthur Charpentier , Romuald Elie , Carl Remlinger

Reinforcement learning has exceeded human-level performance in game playing AI with deep learning methods according to the experiments from DeepMind on Go and Atari games. Deep learning solves high dimension input problems which stop the…

机器学习 · 计算机科学 2019-09-12 Yue Zheng

State representation learning, or the ability to capture latent generative factors of an environment, is crucial for building intelligent agents that can perform a wide variety of tasks. Learning such representations without supervision…

机器学习 · 计算机科学 2020-11-09 Ankesh Anand , Evan Racah , Sherjil Ozair , Yoshua Bengio , Marc-Alexandre Côté , R Devon Hjelm

Reinforcement learning agents in complex game environments often suffer from sparse rewards, training instability, and poor sample efficiency. This paper presents a hybrid training approach that combines offline imitation learning with…

机器学习 · 计算机科学 2025-09-19 Thomas Ackermann , Moritz Spang , Hamza A. A. Gardi

When playing video-games we immediately detect which entity we control and we center the attention towards it to focus the learning and reduce its dimensionality. Reinforcement Learning (RL) has been able to deal with big state spaces,…

机器学习 · 计算机科学 2020-01-01 Berkay Demirel , Martí Sánchez-Fibla

Reinforcement learning (RL) is a general framework for adaptive control, which has proven to be efficient in many domains, e.g., board games, video games or autonomous vehicles. In such problems, an agent faces a sequential decision-making…

机器学习 · 计算机科学 2020-06-16 Olivier Buffet , Olivier Pietquin , Paul Weng

Humans can leverage hierarchical structures to split a task into sub-tasks and solve problems efficiently. Both imitation and reinforcement learning or a combination of them with hierarchical structures have been proven to be an efficient…

机器人学 · 计算机科学 2020-12-15 Yaru Niu , Yijun Gu

In recent years, reinforcement learning has seen interest because of deep Q-Learning, where the model is a convolutional neural network. Deep Q-Learning has shown promising results in games such as Atari and AlphaGo. Instead of learning the…

机器学习 · 计算机科学 2021-10-08 Anav Mehta

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

机器学习 · 计算机科学 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

Learning how to adapt to complex and dynamic environments is one of the most important factors that contribute to our intelligence. Endowing artificial agents with this ability is not a simple task, particularly in competitive scenarios. In…

人工智能 · 计算机科学 2020-04-09 Pablo Barros , Ana Tanevska , Alessandra Sciutti

Reinforcement Learning has recently surfaced as a very powerful tool to solve complex problems in the domain of board games, wherein an agent is generally required to learn complex strategies and moves based on its own experiences and…

机器学习 · 计算机科学 2022-08-24 Sidharth Malhotra , Girik Malik
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