中文
相关论文

相关论文: SC2Arena and StarEvolve: Benchmark and Self-Improv…

200 篇论文

Large Language Models (LLMs) have recently shown strong reasoning and generalization capabilities, motivating their use as decision-making policies in complex environments. StarCraft II (SC2), with its massive state-action space and partial…

人工智能 · 计算机科学 2026-02-17 Yixin Zhang , Ziyi Wang , Yiming Rong , Haoxi Wang , Jinling Jiang , Shuang Xu , Haoran Wu , Shiyu Zhou , Bo Xu

The tremendous potential has been demonstrated by large language models (LLMs) in intelligent decision-making problems, with unprecedented capabilities shown across diverse applications ranging from gaming AI systems to complex strategic…

StarCraft II is a challenging benchmark for AI agents due to the necessity of both precise micro level operations and strategic macro awareness. Previous works, such as Alphastar and SCC, achieve impressive performance on tackling StarCraft…

人工智能 · 计算机科学 2024-06-19 Weiyu Ma , Qirui Mi , Yongcheng Zeng , Xue Yan , Yuqiao Wu , Runji Lin , Haifeng Zhang , Jun Wang

This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for reinforcement learning, representing a more difficult class of…

Large language models (LLMs) have demonstrated exceptional potential in complex reasoning,pioneering a new paradigm for autonomous agent decision making in dynamic settings. However, in Real-Time Strategy (RTS) scenarios, LLMs suffer from a…

多智能体系统 · 计算机科学 2026-03-26 Li Ma , Hao Peng , Yiming Wang , Hongbin Luo , Jie Liu , Kongjing Gu , Guanlin Wu , Hui Lin , Lei Ren

Benchmarks are crucial for assessing multi-agent reinforcement learning (MARL) algorithms. While StarCraft II-related environments have driven significant advances in MARL, existing benchmarks like SMAC focus primarily on micromanagement,…

人工智能 · 计算机科学 2025-09-17 Xingxing Hong , Yungong Wang , Dexin Jin , Ye Yuan , Ximing Huang , Zijian Wu , Wenxin Li

We present Adaptive Command, a novel framework integrating large language models (LLMs) with behavior trees for real-time strategic decision-making in StarCraft II. Our system focuses on enhancing human-AI collaboration in complex, dynamic…

人机交互 · 计算机科学 2025-12-24 Weiyu Ma , Dongyu Xu , Shu Lin , Haifeng Zhang , Jun Wang

Large Language Models (LLMs) have recently demonstrated impressive action sequence prediction capabilities but often struggle with dynamic, long-horizon tasks such as real-time strategic games. In a game such as StarCraftII (SC2), agents…

人工智能 · 计算机科学 2025-08-11 Daechul Ahn , San Kim , Jonghyun Choi

Deep multi-agent reinforcement learning (MARL) algorithms are booming in the field of collaborative intelligence, and StarCraft multi-agent challenge (SMAC) is widely-used as the benchmark therein. However, imaginary opponents of MARL…

人工智能 · 计算机科学 2025-12-19 Yadong Li , Tong Zhang , Bo Huang , Zhen Cui

StarCraft II is a complex and dynamic real-time strategy (RTS) game environment, which is very suitable for artificial intelligence and reinforcement learning research. To address the problem of Large Language Model(LLM) learning in complex…

Computer games, as fully controlled simulated environments, have been utilized in significant scientific studies demonstrating the application of Reinforcement Learning (RL). Gaming and esports are key areas influenced by the application of…

软件工程 · 计算机科学 2025-09-24 Andrzej Białecki , Piotr Białecki , Piotr Sowiński , Mateusz Budziak , Jan Gajewski

Since the emergence of the Large Language Model (LLM), LLM has been widely used in fields such as writing, translating, and searching. However, there is still great potential for LLM-based methods in handling complex tasks such as…

We present SwingArena, a competitive evaluation framework for Large Language Models (LLMs) that closely mirrors real-world software development workflows. Unlike traditional static benchmarks, SwingArena models the collaborative process of…

Existing benchmarks for large multimodal models (LMMs) often fail to capture their performance in real-time, adversarial environments. We introduce LM Fight Arena (Large Model Fight Arena), a novel framework that evaluates LMMs by pitting…

人工智能 · 计算机科学 2025-10-13 Yushuo Zheng , Zicheng Zhang , Xiongkuo Min , Huiyu Duan , Guangtao Zhai

In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent learning, in which…

The evaluation of large language models (LLMs) has traditionally relied on static benchmarks, a paradigm that poses two major limitations: (1) predefined test sets lack adaptability to diverse application domains, and (2) standardized…

计算与语言 · 计算机科学 2025-05-29 Qingchen Yu , Zifan Zheng , Ding Chen , Simin Niu , Bo Tang , Feiyu Xiong , Zhiyu Li

Large language model (LLM)-based agents are increasingly applied to complex strategic environments that demand long-horizon reasoning, multi-agent interaction, and decision-making under uncertainty. However, common existing benchmarks…

人工智能 · 计算机科学 2026-05-12 Wenjie Tang , Yuan Zhou , Erqiang Xu , Keyan Cheng , Minne Li , Liquan Xiao

Large language models (LLMs) perform well on step-by-step reasoning benchmarks such as mathematics and code generation, yet their ability to carry out robust long-horizon planning under realistic constraints remains insufficiently…

人工智能 · 计算机科学 2026-04-21 Petr Anokhin , Roman Khalikov , Stefan Rebrikov , Viktor Volkov , Artyom Sorokin , Vincent Bissonnette

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the…

机器学习 · 计算机科学 2022-10-05 Ruo-Ze Liu , Zhen-Jia Pang , Zhou-Yu Meng , Wenhai Wang , Yang Yu , Tong Lu

Competitive Self-Play (CSP) based Multi-Agent Reinforcement Learning (MARL) has shown phenomenal breakthroughs recently. Strong AIs are achieved for several benchmarks, including Dota 2, Glory of Kings, Quake III, StarCraft II, to name a…

机器学习 · 计算机科学 2020-12-01 Peng Sun , Jiechao Xiong , Lei Han , Xinghai Sun , Shuxing Li , Jiawei Xu , Meng Fang , Zhengyou Zhang
‹ 上一页 1 2 3 10 下一页 ›