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Asynchronous action coordination presents a pervasive challenge in Multi-Agent Systems (MAS), which can be represented as a Stackelberg game (SG). However, the scalability of existing Multi-Agent Reinforcement Learning (MARL) methods based…

多智能体系统 · 计算机科学 2023-05-16 Bin Zhang , Hangyu Mao , Lijuan Li , Zhiwei Xu , Dapeng Li , Rui Zhao , Guoliang Fan

The problem with existing camera-based Deep Reinforcement Learning approaches is twofold: they rarely integrate high-level scene context into the feature representation, and they rely on rigid, fixed reward functions. To address these…

机器人学 · 计算机科学 2026-02-06 Vinal Asodia , Iman Sharifi , Saber Fallah

This paper describes a purely data-driven solution to a class of sequential decision-making problems with a large number of concurrent online decisions, with applications to computing systems and operations research. We assume that while…

人工智能 · 计算机科学 2019-10-02 Hardik Meisheri , Vinita Baniwal , Nazneen N Sultana , Balaraman Ravindran , Harshad Khadilkar

Learning representations for reinforcement learning (RL) has shown much promise for continuous control. We propose an efficient representation learning method using only a self-supervised latent-state consistency loss. Our approach employs…

机器学习 · 计算机科学 2024-06-06 Aidan Scannell , Kalle Kujanpää , Yi Zhao , Mohammadreza Nakhaei , Arno Solin , Joni Pajarinen

The QLBS model is a discrete-time option hedging and pricing model that is based on Dynamic Programming (DP) and Reinforcement Learning (RL). It combines the famous Q-Learning method for RL with the Black-Scholes (-Merton) model's idea of…

计算金融 · 定量金融 2018-01-19 Igor Halperin

Deep Reinforcement Learning (RL) methods rely on experience replay to approximate the minibatched supervised learning setting; however, unlike supervised learning where access to lots of training data is crucial to generalization,…

机器学习 · 计算机科学 2021-02-24 Brett Daley , Cameron Hickert , Christopher Amato

Offline Reinforcement Learning (RL) focuses on learning policies solely from a batch of previously collected data. offering the potential to leverage such datasets effectively without the need for costly or risky active exploration. While…

机器学习 · 计算机科学 2025-06-06 Riccardo Zamboni , Enrico Brunetti , Marcello Restelli

Reinforcement learning methods typically use Deep Neural Networks to approximate the value functions and policies underlying a Markov Decision Process. Unfortunately, DNN-based RL suffers from a lack of explainability of the resulting…

系统与控制 · 电气工程与系统科学 2022-05-19 Shambhuraj Sawant , Sebastien Gros

We present a holistic data-driven approach to the problem of productivity increase on the example of a metallurgical pickling line. The proposed approach combines mathematical modeling as a base algorithm and a cooperative Multi-Agent…

机器学习 · 计算机科学 2022-04-05 Anna Bogomolova , Kseniia Kingsep , Boris Voskresenskii

Deep Reinforcement Learning (RL) has considerably advanced over the past decade. At the same time, state-of-the-art RL algorithms require a large computational budget in terms of training time to converge. Recent work has started to…

Temporal-difference and Q-learning play a key role in deep reinforcement learning, where they are empowered by expressive nonlinear function approximators such as neural networks. At the core of their empirical successes is the learned…

机器学习 · 计算机科学 2024-04-02 Yufeng Zhang , Qi Cai , Zhuoran Yang , Yongxin Chen , Zhaoran Wang

Regularized Markov Decision Processes serve as models of sequential decision making under uncertainty wherein the decision maker has limited information processing capacity and/or aversion to model ambiguity. With functional approximation,…

人工智能 · 计算机科学 2025-02-11 Jiachen Xi , Alfredo Garcia , Petar Momcilovic

Coflow is a recently proposed networking abstraction to help improve the communication performance of data-parallel computing jobs. In multi-stage jobs, each job consists of multiple coflows and is represented by a Directed Acyclic Graph…

分布式、并行与集群计算 · 计算机科学 2021-12-22 Xin Wang , Hong Shen

In reinforcement learning, offline value function learning is the procedure of using an offline dataset to estimate the expected discounted return from each state when taking actions according to a fixed target policy. The stability of this…

机器学习 · 计算机科学 2026-01-21 Brahma S. Pavse , Yudong Chen , Qiaomin Xie , Josiah P. Hanna

Reinforcement learning algorithms based on Q-learning are driving Deep Reinforcement Learning (DRL) research towards solving complex problems and achieving super-human performance on many of them. Nevertheless, Q-Learning is known to be…

机器学习 · 计算机科学 2022-06-14 Andrea Cini , Carlo D'Eramo , Jan Peters , Cesare Alippi

In value-based reinforcement learning (RL), unlike in supervised learning, the agent faces not a single, stationary, approximation problem, but a sequence of value prediction problems. Each time the policy improves, the nature of the…

机器学习 · 计算机科学 2021-01-05 Will Dabney , André Barreto , Mark Rowland , Robert Dadashi , John Quan , Marc G. Bellemare , David Silver

Offline reinforcement learning (RL), which seeks to learn an optimal policy using offline data, has garnered significant interest due to its potential in critical applications where online data collection is infeasible or expensive. This…

机器学习 · 计算机科学 2024-02-09 Jiin Woo , Laixi Shi , Gauri Joshi , Yuejie Chi

Q-learning (QL), a common reinforcement learning algorithm, suffers from over-estimation bias due to the maximization term in the optimal Bellman operator. This bias may lead to sub-optimal behavior. Double-Q-learning tackles this issue by…

机器学习 · 计算机科学 2021-04-21 Oren Peer , Chen Tessler , Nadav Merlis , Ron Meir

The Reinforcement Learning (RL) building blocks, i.e. Q-functions and policy networks, usually take elements from the cartesian product of two domains as input. In particular, the input of the Q-function is both the state and the action,…

机器学习 · 计算机科学 2021-06-15 Shai Keynan , Elad Sarafian , Sarit Kraus

In many real-world multi-agent cooperative tasks, due to high cost and risk, agents cannot continuously interact with the environment and collect experiences during learning, but have to learn from offline datasets. However, the transition…

机器学习 · 计算机科学 2023-08-01 Jiechuan Jiang , Zongqing Lu