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相关论文: JSON-Bag: A generic game trajectory representation

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This document describes the design and implementation of the Tabletop Games framework (TAG), a Java-based benchmark for developing modern board games for AI research. TAG provides a common skeleton for implementing tabletop games based on a…

人工智能 · 计算机科学 2020-09-28 Raluca D. Gaina , Martin Balla , Alexander Dockhorn , Raul Montoliu , Diego Perez-Liebana

The JavaScript Object Notation (JSON) is a popular data format used in document stores to natively support semi-structured data. In this paper, we address the problem of JSON similarity lookup queries: given a query document and a distance…

数据库 · 计算机科学 2022-01-24 Thomas Hütter , Nikolaus Augsten , Christoph M. Kirsch , Michael J. Carey , Chen Li

The main motivation of this paper is to introduce the permutation Jensen-Shannon distance, a symbolic tool able to quantify the degree of similarity between two arbitrary time series. This quantifier results from the fusion of two concepts,…

数据分析、统计与概率 · 物理学 2022-04-20 Luciano Zunino , Felipe Olivares , Haroldo V. Ribeiro , Osvaldo A. Rosso

Score distillation sampling is an effective technique to generate 3D models from text prompts, utilizing pre-trained large-scale text-to-image diffusion models as guidance. However, the produced 3D assets tend to be over-saturating,…

计算机视觉与模式识别 · 计算机科学 2025-08-25 Khoi Do , Binh-Son Hua

Zero-Shot Object Navigation (ZSON) requires agents to autonomously locate and approach unseen objects in unfamiliar environments and has emerged as a particularly challenging task within the domain of Embodied AI. Existing datasets for…

计算机视觉与模式识别 · 计算机科学 2024-07-09 Ji Ma , Hongming Dai , Yao Mu , Pengying Wu , Hao Wang , Xiaowei Chi , Yang Fei , Shanghang Zhang , Chang Liu

We provide the first comprehensive study on how to classify trajectories using only their spatial representations, measured on 5 real-world data sets. Our comparison considers 20 distinct classifiers arising either as a KNN classifier of a…

计算几何 · 计算机科学 2022-09-07 Hasan Pourmahmood-Aghababa , Jeff M. Phillips

This work investigates dataset vectorization for two dataset-level tasks: assessing training set suitability and test set difficulty. The former measures how suitable a training set is for a target domain, while the latter studies how…

计算机视觉与模式识别 · 计算机科学 2023-03-24 Weijie Tu , Weijian Deng , Tom Gedeon , Liang Zheng

Stackelberg games, widely applied in domains like economics and security, involve asymmetric interactions where a leader's strategy drives follower responses. Accurately modeling these dynamics allows domain experts to optimize strategies…

人工智能 · 计算机科学 2025-07-01 Kuang-Da Wang , Ping-Chun Hsieh , Wen-Chih Peng

We present a method for encoding game logs as numeric features in the card game Dominion. We then run the manifold learning algorithm t-SNE on these encodings to visualize the landscape of player strategies. By quantifying game states as…

人工智能 · 计算机科学 2018-12-13 Henry Bendekgey

Multi-object tracking (MOT) is among crucial applications in modern advanced driver assistance systems (ADAS) and autonomous driving (AD) systems. The global nearest neighbor (GNN) filter, as the earliest random vector-based Bayesian…

系统与控制 · 电气工程与系统科学 2023-02-09 Jianan Liu , Liping Bai , Yuxuan Xia , Tao Huang , Bing Zhu , Qing-Long Han

Predicting the movement trajectories of multiple classes of road users in real-world scenarios is a challenging task due to the diverse trajectory patterns. While recent works of pedestrian trajectory prediction successfully modelled the…

计算机视觉与模式识别 · 计算机科学 2021-08-11 Ben A. Rainbow , Qianhui Men , Hubert P. H. Shum

Generative Adversarial Networks (GANs) have become a widely popular framework for generative modelling of high-dimensional datasets. However their training is well-known to be difficult. This work presents a rigorous statistical analysis of…

机器学习 · 统计学 2017-10-17 Mathieu Sinn , Ambrish Rawat

Quantifying the difference between probability distributions is crucial in machine learning. However, estimating statistical divergences from empirical samples is challenging due to unknown underlying distributions. This work proposes the…

机器学习 · 计算机科学 2024-10-25 Jhoan K. Hoyos-Osorio , Luis G. Sanchez-Giraldo

Zero-shot object-goal navigation (ZSON) requires navigating unknown environments to find a target object without task-specific training. Prior hierarchical training-free solutions invest in scene understanding (\textit{belief}) and…

机器人学 · 计算机科学 2026-03-20 Shuqi Xiao , Maani Ghaffari , Chengzhong Xu , Hui Kong

Complex interactions among agents present a significant challenge for autonomous driving in real-world scenarios. Recently, a promising approach has emerged, which formulates the interactions of agents as a level-k game framework. It…

人工智能 · 计算机科学 2025-06-09 Yesheng Zhang , Wenjian Sun , Yuheng Chen , Qingwei Liu , Qi Lin , Rui Zhang , Xu Zhao

Developing safe human-robot interaction systems is a necessary step towards the widespread integration of autonomous agents in society. A key component of such systems is the ability to reason about the many potential futures (e.g.…

机器人学 · 计算机科学 2019-08-27 Boris Ivanovic , Marco Pavone

Many basic indoor activities such as eating or writing are always conducted upon different tabletops (e.g., coffee tables, writing desks). It is indispensable to understanding tabletop scenes in 3D indoor scene parsing applications.…

计算机视觉与模式识别 · 计算机科学 2022-07-21 Mutian Xu , Pei Chen , Haolin Liu , Xiaoguang Han

Despite filtered nearest neighbor search being a fundamental task in modern vector search systems, the performance of existing algorithms is highly sensitive to query selectivity and filter type. In particular, existing solutions excel…

信息检索 · 计算机科学 2026-02-12 Haike Xu , Guy Blelloch , Laxman Dhulipala , Lars Gottesbüren , Rajesh Jayaram , Jakub Łącki

Many autonomous agents, such as intelligent vehicles, are inherently required to interact with one another. Game theory provides a natural mathematical tool for robot motion planning in such interactive settings. However, tractable…

机器人学 · 计算机科学 2023-03-23 Xinjie Liu , Lasse Peters , Javier Alonso-Mora

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

人工智能 · 计算机科学 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu
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