相关论文: Dynamic Real-Time Ambisonics Order Adaptation for …
Spatial audio formats like Ambisonics are playback device layout-agnostic and well-suited for applications such as teleconferencing and virtual reality. Conventional Ambisonic encoding methods often rely on spherical microphone arrays for…
Ambisonics encoding of microphone array signals can enable various spatial audio applications, such as virtual reality or telepresence, but it is typically designed for uniformly-spaced spherical microphone arrays. This paper proposes a…
This contribution introduces a dataset of 7th-order Ambisonic Room Impulse Responses (HOA-RIRs), created using the Image Source Method. By employing higher-order Ambisonics, our dataset enables precise spatial audio reproduction, a critical…
Networked Music Performance (NMP) is envisioned as a potential game changer among Internet applications: it aims at revolutionizing the traditional concept of musical interaction by enabling remote musicians to interact and perform together…
Ambisonics is a scene-based spatial audio format that has several useful features compared to object-based formats, such as efficient whole scene rotation and versatility. However, it does not provide direct access to the individual source…
Training convolutional recurrent neural networks on first-order Ambisonics signals is a well-known approach when estimating the direction of arrival for speech/sound signals. In this work, we investigate whether increasing the order of…
Ambisonics, a popular format of spatial audio, is the spherical harmonic (SH) representation of the plane wave density function of a sound field. Many algorithms operate in the SH domain and utilize the Ambisonics as their input signal. The…
Ambisonics is a method for capturing and rendering a sound field accurately, assuming that the acoustics of the playback room does not significantly influence the sound field. However, in practice, the acoustics of the playback room may…
Ambisonics is a spatial audio format describing a sound field. First-order Ambisonics (FOA) is a popular format comprising only four channels. This limited channel count comes at the expense of spatial accuracy. Ideally one would be able to…
Multichannel speech enhancement leverages spatial cues to improve intelligibility and quality, but most learning-based methods rely on specific microphone array geometry, unable to account for geometry changes. To mitigate this limitation,…
Ultra-low delay sensitive applications can afford delay only at the level of msec. An example of this application class are the Networked Music Performance (NMP) systems that describe a live music performance by geographically separate…
Spatial audio enhances immersion by reproducing 3D sound fields, with Ambisonics offering a scalable format for this purpose. While first-order Ambisonics (FOA) notably facilitates hardware-efficient acquisition and storage of sound fields…
In the rapidly evolving fields of virtual and augmented reality, accurate spatial audio capture and reproduction are essential. For these applications, Ambisonics has emerged as a standard format. However, existing methods for encoding…
Signal-dependent beamformers are advantageous over signal-independent beamformers when the acoustic scenario - be it real-world or simulated - is straightforward in terms of the number of sound sources, the ambient sound field and their…
Emerging wearable devices such as smartglasses and extended reality headsets demand high-quality spatial audio capture from compact, head-worn microphone arrays. Ambisonics provides a device-agnostic spatial audio representation by mapping…
We present a deep neural network approach for encoding microphone array signals into Ambisonics that generalizes to arbitrary microphone array configurations with fixed microphone count but varying locations and frequency-dependent…
This paper describes the practical response- and performance-aware development of online speech enhancement for an augmented reality (AR) headset that helps a user understand conversations made in real noisy echoic environments (e.g.,…
This paper investigates optimal scheduling for a cognitive multi-hop underwater acoustic network with a primary user interference constraint. The network consists of primary and secondary users, with multi-hop transmission adopted for both…
Ambisonics rendering has become an integral part of 3D audio for headphones. It works well with existing recording hardware, the processing cost is mostly independent of the number of sound sources, and it elegantly allows for rotating the…
Ambisonics Signal Matching (ASM) is a recently proposed signal-independent approach to encoding Ambisonic signal from wearable microphone arrays, enabling efficient and standardized spatial sound reproduction. However, reproduction accuracy…