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We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…

计算机视觉与模式识别 · 计算机科学 2026-03-10 Mengyi Shan , Shouchieh Chang , Ziqian Bai , Shichen Liu , Yinda Zhang , Luchuan Song , Rohit Pandey , Sean Fanello , Zeng Huang

We propose a new dataset and a novel approach to learning hand-object interaction priors for hand and articulated object pose estimation. We first collect a dataset using visual teleoperation, where the human operator can directly play…

计算机视觉与模式识别 · 计算机科学 2024-07-30 Zehao Zhu , Jiashun Wang , Yuzhe Qin , Deqing Sun , Varun Jampani , Xiaolong Wang

We tackle the novel problem of predicting 3D hand motion and contact maps (or Interaction Trajectories) given a single RGB view, action text, and a 3D contact point on the object as input. Our approach consists of (1) Interaction Codebook:…

计算机视觉与模式识别 · 计算机科学 2025-04-17 Aditya Prakash , Benjamin Lundell , Dmitry Andreychuk , David Forsyth , Saurabh Gupta , Harpreet Sawhney

From whirling ceiling fans to ticking clocks, the sounds that we hear subtly vary as we move through a scene. We ask whether these ambient sounds convey information about 3D scene structure and, if so, whether they provide a useful learning…

声音 · 计算机科学 2021-11-11 Ziyang Chen , Xixi Hu , Andrew Owens

This paper presents a novel approach for generating 3D talking heads from raw audio inputs. Our method grounds on the idea that speech related movements can be comprehensively and efficiently described by the motion of a few control points…

计算机视觉与模式识别 · 计算机科学 2023-07-27 Federico Nocentini , Claudio Ferrari , Stefano Berretti

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality…

计算机视觉与模式识别 · 计算机科学 2022-10-19 Zan Wang , Yixin Chen , Tengyu Liu , Yixin Zhu , Wei Liang , Siyuan Huang

Given a video of a person in action, we can easily guess the 3D future motion of the person. In this work, we present perhaps the first approach for predicting a future 3D mesh model sequence of a person from past video input. We do this…

计算机视觉与模式识别 · 计算机科学 2019-08-21 Jason Y. Zhang , Panna Felsen , Angjoo Kanazawa , Jitendra Malik

Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet, human grasps are still difficult to synthesize realistically. There are several key reasons: (1) the human hand has many degrees of freedom (more than…

计算机视觉与模式识别 · 计算机科学 2020-11-30 Korrawe Karunratanakul , Jinlong Yang , Yan Zhang , Michael Black , Krikamol Muandet , Siyu Tang

3D human interaction generation has emerged as a key research area, focusing on producing dynamic and contextually relevant interactions between humans and various interactive entities. Recent rapid advancements in 3D model representation…

计算机视觉与模式识别 · 计算机科学 2025-03-18 Siyuan Fan , Wenke Huang , Xiantao Cai , Bo Du

In their everyday life, the speech recognition performance of human listeners is influenced by diverse factors, such as the acoustic environment, the talker and listener positions, possibly impaired hearing, and optional hearing devices.…

音频与语音处理 · 电气工程与系统科学 2021-04-02 Marc René Schädler

Machine Listening, as usually formalized, attempts to perform a task that is, from our perspective, fundamentally human-performable, and performed by humans. Current automated models of Machine Listening vary from purely data-driven…

音频与语音处理 · 电气工程与系统科学 2023-02-27 Laurie M. Heller , Benjamin Elizalde , Bhiksha Raj , Soham Deshmukh

To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural…

图形学 · 计算机科学 2021-09-27 Yuanxun Lu , Jinxiang Chai , Xun Cao

Prior works for reconstructing hand-held objects from a single image train models on images paired with 3D shapes. Such data is challenging to gather in the real world at scale. Consequently, these approaches do not generalize well when…

计算机视觉与模式识别 · 计算机科学 2024-09-24 Aditya Prakash , Matthew Chang , Matthew Jin , Ruisen Tu , Saurabh Gupta

Recent studies on 3D hand reconstruction have demonstrated the effectiveness of synthetic training data to improve estimation performance. However, most methods rely on game engines to synthesize hand images, which often lack diversity in…

计算机视觉与模式识别 · 计算机科学 2026-03-03 Zhuoran Zhao , Xianghao Kong , Linlin Yang , Zheng Wei , Pan Hui , Anyi Rao

When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing…

计算机视觉与模式识别 · 计算机科学 2020-07-20 Lele Chen , Guofeng Cui , Celong Liu , Zhong Li , Ziyi Kou , Yi Xu , Chenliang Xu

Automatic gesture synthesis from speech is a topic that has attracted researchers for applications in remote communication, video games and Metaverse. Learning the mapping between speech and 3D full-body gestures is difficult due to the…

计算机视觉与模式识别 · 计算机科学 2023-10-12 Kunkun Pang , Dafei Qin , Yingruo Fan , Julian Habekost , Takaaki Shiratori , Junichi Yamagishi , Taku Komura

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human…

计算机视觉与模式识别 · 计算机科学 2023-08-22 Kaifeng Zhao , Yan Zhang , Shaofei Wang , Thabo Beeler , Siyu Tang

The physical properties of an object, such as mass, significantly affect how we manipulate it with our hands. Surprisingly, this aspect has so far been neglected in prior work on 3D motion synthesis. To improve the naturalness of the…

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact…

计算机视觉与模式识别 · 计算机科学 2021-11-03 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion…